Difference between revisions of "Applejack"
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== Update history == | == Update history == | ||
+ | {{Update history| | ||
'''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]]) | '''{{Patch name|7|18|2024}} #1''' ([[Summer 2024 Update]]) | ||
* Added Applejack to the game. | * Added Applejack to the game. | ||
Line 72: | Line 73: | ||
* Improved detail. | * Improved detail. | ||
* Fixed Ol'Betsy (Thanks Aar!). | * Fixed Ol'Betsy (Thanks Aar!). | ||
+ | |||
+ | '''{{Patch name|10|10|2024}} #1''' ([[Scream Fortress 2024]]) | ||
+ | * Fixed the projectile weapons from not working inside the buildings. | ||
+ | * Removed bullet collision from the intelligence room handrails. | ||
+ | * Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there. | ||
+ | * Removed the vents with missing textures. | ||
+ | * Fixed the bug with being able to get stuck in the blue shed. | ||
+ | * Fixed a stuck spot in mid shed (ty Midnite!) | ||
+ | * Fixed a texture being weird in the intel rooms. | ||
+ | * Fixed a black displacement in the red intel yard. | ||
+ | * Removed the collision from the food in the red spawn table. | ||
+ | }} | ||
== Trivia == | == Trivia == |
Revision as of 05:45, 11 October 2024
Applejack | |
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Basic Information | |
Map type: | Capture the Flag |
File name: | ctf_applejack
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Released: | July 18, 2024 Patch (Summer 2024 Update) |
Developer(s): | Rhafael "Rhamkin" Oliveira Al "Square" Rodgers Yiming "Coolchou" Zhao Alex "FGD5" Stewart Aeon "Void" Bollig |
Map Info | |
Environment: | Farmland |
Setting: | Afternoon, sunny |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Misquotation, its(sic) not something to take lightly, one slip of the tongue could spell disaster down the line.
For example the very well known expression ' An Apple a Day Keeps the Doctor Away', is not the full phrase... — Applejack publicity blurb
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” |
Applejack is a community-created Capture the Flag map added in the Summer 2024 Update. It is made of two opposing farming complexes comprised of barns, sheds, and housing surrounded by team-colored apple orchards, each for the RED and BLU team respectively. A large population of harmless chickens also inhabit the area.
Applejack was contributed to the Steam Workshop.
Locations
- Spawn Room: A square room with two exits and a resupply cabinet. The right exit leads almost straight to the Intelligence room.
- Spawn Yard: The area immediately outside the spawn room.
- Intel Room: A small room with two main doors on opposite sides. A small portion of the room has a higher floor and is partially covered by some computers, which also cover a third, smaller door facing the spawn.
- Intel Yard: An open area next to the Intelligence room with a large ammo box and a medium health kit on a wooden catwalk. Most classes need to leave through the Intelligence room, but open windows of the team's building can be accessed through jumping techniques.
- Team Building: Each team has a massive building separating their spawn and Intelligence rooms from the center of the map.
- Garage: The room with a truck full of apples.
- Balcony: A balcony overlooking the center of the map.
- Waste Area: The lowest section of the team building's interior, containing radioactive and biohazardous barrels. Part of the dirt ground is under very shallow water.
- Main Battlements: The center of the map. A small storage building sits in the middle, with crates on either side that players can climb to get on top of it.
Strategy
Main article: Community Applejack strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
July 18, 2024 Patch #1 (Summer 2024 Update)
- Added Applejack to the game.
- Improved clipping.
- Brought some stairs.
- Improved tree collision.
- Added more chickens.
- Improved detail.
- Fixed Ol'Betsy (Thanks Aar!).
October 10, 2024 Patch #1 (Scream Fortress 2024)
- Fixed the projectile weapons from not working inside the buildings.
- Removed bullet collision from the intelligence room handrails.
- Removed the prop jump up to the sniper balcony, to help snipers feel more comfortable there.
- Removed the vents with missing textures.
- Fixed the bug with being able to get stuck in the blue shed.
- Fixed a stuck spot in mid shed (ty Midnite!)
- Fixed a texture being weird in the intel rooms.
- Fixed a black displacement in the red intel yard.
- Removed the collision from the food in the red spawn table.
Trivia
- The map is named after the alcoholic drink, Applejack, which is a type of brandy produced from apples.[1]
- In a building on the RED side near the gate blocked by some crates, a barrel, and an arrow sign, is a Pocket Purrer wearing a Last Straw in a bucket. This is a signature of one of the creators, Rhamkin.
- Between the RED spawn and the Intelligence, a tree can be seen out of bounds with a hand-drawn missing poster for a "missing Pootis". This is a reference to the "Lil Pootis" animated series by YouTuber Quazies, where the RED Scout in that series owns a pet "Pootis" (a bird version of Heavy).[2]
- On BLU side, near a panel with some levers, there is a hand drawn version of the YouTuber Aar's logo. This was included as a thank you to Aar for helping with the map.[3]
Gallery
The Pocket Purrer with the Last Straw.
References
- ↑ Map creator confirming the map name.
- ↑ Map creator retweeting Quazies's tweet about the reference.
- ↑ Map creator confirming the Aar easter egg.
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