Difference between revisions of "Overdose"

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m (After just listening to overdose_shoot.wav and syringegun_shoot.wav and hearing that they're the exact same, there is certainly not a 'unique' firing sound in the GCF)
(bit of tweaking, added necessary beta info)
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   | att-2-neutral  = Movement speed increases based on Übercharge precentage to a maximum +10%
 
   | att-2-neutral  = Movement speed increases based on Übercharge precentage to a maximum +10%
 
}}
 
}}
{{Quotation|'''The Medic''' on using dirty needles|Anyway...that's how I lost my medical license.}}
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{{Quotation|'''The Medic'''|Anyway...that's how I lost my medical license.}}
The '''Overdose''' is a [[primary]] weapon for the [[Medic]]. It is a prototype [[Syringe Gun]], with a white and team-colored needle disposal container in place of a needle cache.
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The '''Overdose''' is a [[primary]] weapon for the [[Medic]]. It is a prototype [[Syringe Gun]], sporting a white and team-colored needle disposal container in place of a needle cache. An air canister is connected to the container via team-specific rubber piping.
  
This weapon deals 10% less damage than the stock Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], his movement speed while holding the Overdose will increase linearly from standard Medic speed up to 10% faster than standard, as long as the weapon is drawn.  
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This weapon deals 10% less damage to enemies than the default Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], his movement speed will increase linearly from standard Medic speed up to 10% faster. This bonus only applies when the Overdose is being held at the time.
  
 
The Overdose was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the Beta Syringe Gun.
 
The Overdose was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the Beta Syringe Gun.
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|  reload            = 1.6 s
 
|  reload            = 1.6 s
 
}}
 
}}
 
{{Weapon Demonstration}}
 
  
 
== Item set ==
 
== Item set ==
 
{{set|The Clinical Trial}}
 
{{set|The Clinical Trial}}
 +
 +
{{Weapon Demonstration}}
  
 
==Crafting==
 
==Crafting==
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'''[[April 26, 2011 Patch (Beta)]]'''
 
'''[[April 26, 2011 Patch (Beta)]]'''
* The Overdose was added to the game under the name "Beta Syringe Gun".
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* The Beta Syringe Gun was added to the game.
 +
**Applies [[Mad Milk]] for 1 second
 +
**50% slower firing rate
 +
**90% less damage
  
 
'''[[April 28, 2011 Patch (Beta)]]'''
 
'''[[April 28, 2011 Patch (Beta)]]'''
* Increased [[Mad Milk]] duration to 2 seconds.
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* Increased Mad Milk duration to 2 seconds.
 
* Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit.
 
* Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit.
 
* {{Undocumented}} Medics can no longer coat teammates with milk.
 
* {{Undocumented}} Medics can no longer coat teammates with milk.
 +
 
'''[[June 17, 2011 Patch (Beta)]]'''
 
'''[[June 17, 2011 Patch (Beta)]]'''
 
* {{Undocumented}} Übercharge percentage increases movement speed by up to 10%.
 
* {{Undocumented}} Übercharge percentage increases movement speed by up to 10%.
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==Bugs==
 
==Bugs==
* The Overdose's trigger, unlike that of the other Medic primary weapons, does not move when it is fired and subsequently clips into the Medic's fingers while firing.
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* The trigger for the Overdose, unlike that of the other Medic primary weapons, does not move when fired and subsequently clips into the Medic's fingers.
* When reloading, the Overdose doesn't drop an air cylinder.
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* When reloading, the Overdose does not drop an air cylinder.
 
* Occasionally, reloading only provides 4 needles rather than a full reload.
 
* Occasionally, reloading only provides 4 needles rather than a full reload.
* The RED version of the Overdose will always drop, regardless of team.
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* The RED version of the Overdose will always drop on the Medic's death, regardless of his team.
  
 
==Trivia==
 
==Trivia==

Revision as of 10:42, 6 July 2011

Anyway...that's how I lost my medical license.
The Medic

The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, sporting a white and team-colored needle disposal container in place of a needle cache. An air canister is connected to the container via team-specific rubber piping.

This weapon deals 10% less damage to enemies than the default Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed will increase linearly from standard Medic speed up to 10% faster. This bonus only applies when the Overdose is being held at the time.

The Overdose was previously tested in the Team Fortress 2 Beta as the Beta Syringe Gun.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 120% 11
Base damage 100% 9
Maximum fall-off 52.8% 5
Point blank 9-11
Medium range 5-9
Long range 5-6
Critical 27
Mini-crit 12
Function times
Attack interval 0.1 s
Reload 1.6 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Clinical Trial
Item icon Meet The Medic! Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Gloves of Running Urgently Crusader's Crossbow Overdose
Item icon Reclaimed Metal.png + Item icon Gloves of Running Urgently.png + Item icon Crusader's Crossbow.png = Item icon Overdose.png
Class Token - Medic Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

Update history

April 26, 2011 Patch (Beta)

  • The Beta Syringe Gun was added to the game.
    • Applies Mad Milk for 1 second
    • 50% slower firing rate
    • 90% less damage

April 28, 2011 Patch (Beta)

  • Increased Mad Milk duration to 2 seconds.
  • Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit.
  • [Undocumented] Medics can no longer coat teammates with milk.

June 17, 2011 Patch (Beta)

  • [Undocumented] Übercharge percentage increases movement speed by up to 10%.
  • [Undocumented] Syringes no longer infect the target with Mad Milk.
  • [Undocumented] Damage penalty decreased from -50% damage done to -10% damage done.

June 23, 2011 Patch (Über Update)

  • The Overdose was added to the main game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update

Bugs

  • The trigger for the Overdose, unlike that of the other Medic primary weapons, does not move when fired and subsequently clips into the Medic's fingers.
  • When reloading, the Overdose does not drop an air cylinder.
  • Occasionally, reloading only provides 4 needles rather than a full reload.
  • The RED version of the Overdose will always drop on the Medic's death, regardless of his team.

Trivia

  • The model for the Overdose was shown on the promotional image for the Double Drop Week hosted on June 3rd, 2011. [1]

Gallery

See Also