Difference between revisions of "Original"
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Like in the {{botignore|original}} ''Quake'', the Original's viewmodel is in the center of the screen and rockets launch straight into the crosshair. The world model remains in the same position as the [[Rocket Launcher]]. | Like in the {{botignore|original}} ''Quake'', the Original's viewmodel is in the center of the screen and rockets launch straight into the crosshair. The world model remains in the same position as the [[Rocket Launcher]]. | ||
− | The Original is awarded in [[Quality#Genuine items|Genuine]] quality to players who purchase ''[[Quake 4]]'' before August 7, 2011. | + | The Original is awarded in [[Quality#Genuine items|Genuine]] quality to players who purchase ''[[Quake 4]]'' before August 7, 2011. As of right now, it is unknown whether it will be craftable or not. |
== Damage and function times == | == Damage and function times == |
Revision as of 21:45, 4 August 2011
“ | You kids today don't know how to dominate.
Click to listen
— The Soldier fondly remembering his origins
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” |
The Original is a promotional primary weapon for the Soldier. Styled after the Rocket Launcher from Quake, the model of which was used in the original Team Fortress mod for the Soldier's Rocket Launcher and the Pyro's Incendiary Cannon, it appears as a tan rocket launcher with a gray tubular exhaust port, bulky barrel and a gray handle.
Like in the original Quake, the Original's viewmodel is in the center of the screen and rockets launch straight into the crosshair. The world model remains in the same position as the Rocket Launcher.
The Original is awarded in Genuine quality to players who purchase Quake 4 before August 7, 2011. As of right now, it is unknown whether it will be craftable or not.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122 | |
Splash damage | ||
Minimum splash | 50% | 9 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Related achievements
Soldier
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Pyro
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Heavy
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Update history
- The Original was added to the game.
Trivia
- The sound played when firing is the remastered sound effects from Quake, the game files also contain unused remastered Quake sounds for reloading, explosions and picking up items.
Gallery
The rocket launcher viewmodel as seen in Quake. This model is also used in the Team Fortress Quake-mod.
See also
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