Difference between revisions of "Widowmaker"

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m (Auto: (Content filters applied to links) (Review RC#682124))
(+ 1st person view, formatting fixes - only one image because no team colors or Gunslinger variations are present at 64 FOV & 1120x700.)
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==Crafting==
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== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
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=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
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* The Widowmaker was added to the game.
 
* The Widowmaker was added to the game.
  
==Bugs==
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== Bugs ==
 
* Damaging multiple enemies with a single shot will give an incorrect amount of metal back to the Engineer. The amount is usually the equivalent of one or two pellets of damage (3 - 18) rather than the total damage of the attack. With the 60 metal cost per attack, the Engineer will generally lose metal even if the total damage dealt is above 60.
 
* Damaging multiple enemies with a single shot will give an incorrect amount of metal back to the Engineer. The amount is usually the equivalent of one or two pellets of damage (3 - 18) rather than the total damage of the attack. With the 60 metal cost per attack, the Engineer will generally lose metal even if the total damage dealt is above 60.
 
* When equipped with the [[Gunslinger]], the Engineer's gloved hand remains gloved, regardless of which weapon is equipped.
 
* When equipped with the [[Gunslinger]], the Engineer's gloved hand remains gloved, regardless of which weapon is equipped.
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== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Widowmaker 1st person red.png|RED first-person view
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File:Widowmaker 1st person.png|First-person view.
File:Widowmaker with Gunslinger 1st person red.png|RED first-person view with the Gunslinger equipped.
 
File:Widowmaker 1st person blu.png|BLU first-person view
 
File:Widowmaker with Gunslinger 1st person blu.png|BLU first-person view with the Gunslinger equipped.
 
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Engineer strategy#Widowmaker|Widowmaker strategy]]
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* [[Engineer strategy#Widowmaker|Widowmaker strategy]]
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{{MannoTechnologyNav}}
 
{{MannoTechnologyNav}}

Revision as of 13:05, 19 August 2011

The Widowmaker is a promotional primary weapon for the Engineer. It is a futuristic tan Shotgun styled after the Widowmaker TX, a weapon available in Deus Ex: Human Revolution.

This weapon uses the Engineer's metal as its source of ammunition; each shot fired will consume 60 metal. Each point of damage done to an enemy with the Widowmaker is returned to the Engineer as metal. Additionally, the weapon has no requirement to reload, as the ammo draws straight from the Engineer's metal supply.

The Widowmaker is awarded in Genuine quality to players who pre-purchase Deus Ex: Human Revolution on Steam before August 26, 2011.

Damage and function times

See also: Damage
Identical to: Shotgun
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 80-90
Medium range 10-30
Long range 3-10
Critical 18 / pellet
Mini-crit 8.1 / pellet
Function times
Attack interval 0.625 s
Values are approximate and determined by community testing.

Crafting

See also: Crafting

Blueprint

Reclaimed Metal L'Etranger Widowmaker
Item icon Reclaimed Metal.pngx2 + Item icon L'Etranger.png = Item icon Widowmaker.png
Class Token - Engineer Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

Related achievements

Leaderboard class engineer.png Engineer

Texas Two-Step
Texas Two-Step
Use your shotgun to finish off an enemy recently damaged by your sentry gun.

Update history

August 18, 2011 Patch (Manno-Technology Bundle)

  • The Widowmaker was added to the game.

Bugs

  • Damaging multiple enemies with a single shot will give an incorrect amount of metal back to the Engineer. The amount is usually the equivalent of one or two pellets of damage (3 - 18) rather than the total damage of the attack. With the 60 metal cost per attack, the Engineer will generally lose metal even if the total damage dealt is above 60.
  • When equipped with the Gunslinger, the Engineer's gloved hand remains gloved, regardless of which weapon is equipped.
  • The small size of this weapon causes the Engineer's finger to extend slightly beyond the end of the barrel.

Gallery

See also