Difference between revisions of "Medi Gun"

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The '''Medi Gun''' is the default [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It is a modified {{w|fire hose}} nozzle  wrapped in tape and outfitted with a bottom handle. It is connected to the Medic's backpack by a hose. It fires a glowing team-colored beam into the recipient, who will then appear to exude similar colored cross symbols. When a cloaked [[Spy]] is over-healed, enemies can also see the team-colored crosses.  
 
The '''Medi Gun''' is the default [[Weapons#medicsecondary|secondary weapon]] for the [[Medic]]. It is a modified {{w|fire hose}} nozzle  wrapped in tape and outfitted with a bottom handle. It is connected to the Medic's backpack by a hose. It fires a glowing team-colored beam into the recipient, who will then appear to exude similar colored cross symbols. When a cloaked [[Spy]] is over-healed, enemies can also see the team-colored crosses.  
  
Despite technically being a weapon, the Medi Gun's chief purpose is healing injured allies and boosting the total health of the target up to 150%, also called [[overheal]]ing or buffing. As the Medic keeps his beam focused on a teammate, his [[ÜberCharge]] bar will gradually fill. The ÜberCharge meter will fill faster, at 2.5%/second, when healing injured teammates or teammates whose health is not at 150%, at 1.25%/second. When the ÜberCharge is used, the Medic and his target glow and become invulnerable for 8 seconds. Disguised Spies can also benefit from these effects when tricking an enemy Medic into healing them.
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Despite technically being a weapon, the Medi Gun's chief purpose is healing injured allies and boosting the total health of the target up to 150%, also called [[overheal]]ing or buffing. As the Medic keeps his beam focused on a teammate, his [[ÜberCharge]] bar will gradually fill. The ÜberCharge meter will fill faster, at 2.5%/second, when healing injured teammates; for teammates whose health is not at 150%, or is being healed by a dispenser or another Medic, at 1.25%/second. When the ÜberCharge is used, the Medic and his target glow and become invulnerable to damage (but not knockback) for 8 seconds. Disguised Spies can also benefit from these effects when tricking an enemy Medic into healing them.
  
 
The Medi Gun beam will stay locked onto its target as long as the wielding Medic keeps the primary fire button held down and stays within range. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners.  When a player has been overhealed, a team-colored "aura" follows them, similar to a [[Teleporter]] trail.  
 
The Medi Gun beam will stay locked onto its target as long as the wielding Medic keeps the primary fire button held down and stays within range. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners.  When a player has been overhealed, a team-colored "aura" follows them, similar to a [[Teleporter]] trail.  

Revision as of 01:33, 6 October 2011

Come over here, I promise I vill heal you...
The Medic

The Medi Gun is the default secondary weapon for the Medic. It is a modified Template:W nozzle wrapped in tape and outfitted with a bottom handle. It is connected to the Medic's backpack by a hose. It fires a glowing team-colored beam into the recipient, who will then appear to exude similar colored cross symbols. When a cloaked Spy is over-healed, enemies can also see the team-colored crosses.

Despite technically being a weapon, the Medi Gun's chief purpose is healing injured allies and boosting the total health of the target up to 150%, also called overhealing or buffing. As the Medic keeps his beam focused on a teammate, his ÜberCharge bar will gradually fill. The ÜberCharge meter will fill faster, at 2.5%/second, when healing injured teammates; for teammates whose health is not at 150%, or is being healed by a dispenser or another Medic, at 1.25%/second. When the ÜberCharge is used, the Medic and his target glow and become invulnerable to damage (but not knockback) for 8 seconds. Disguised Spies can also benefit from these effects when tricking an enemy Medic into healing them.

The Medi Gun beam will stay locked onto its target as long as the wielding Medic keeps the primary fire button held down and stays within range. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners. When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.

In Advanced multiplayer options, there is an option to have the beam stay locked on without having to hold down the primary fire button.

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 24 / s
Healing (out of combat) 300% 72 / s
Function times
Effect duration 8 s
Charge fill speed 2.5% / s (1.25% / s)
Maximum charge time 40 s (80 s)
Values are approximate and determined by community testing.

Strange quality

A Strange quality version of the Medi Gun can be found in Mann Co. Supply Crate Series #26. This weapon has two counters; one counting ÜberCharges, the other counting kill assists. Only ÜberCharges increase this weapon's rank.

Related achievements

Achieved.png General

Master of Disguise
Master of Disguise
Trick an opposing Medic into healing you.


Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.


Leaderboard class scout.png Scout

Doctoring the Ball
Doctoring the Ball
Kill 3 enemies while under the effects of a Medic's ÜberCharge.


Leaderboard class soldier.png Soldier

S*M*A*S*H
S*M*A*S*H
Assist a Medic in exploding 5 enemies with a single ÜberCharge.


Leaderboard class demoman.png Demoman

Tam O'Shatter
Tam O'Shatter
Destroy 5 enemy Engineer buildings during a single ÜberCharge from a Medic.


Leaderboard class heavy.png Heavy

Class Struggle
Class Struggle
Work with a friendly Medic to kill an enemy Heavy & Medic pair.


Division of Labor
Division of Labor
Kill 10 enemies with a Medic assisting you, where neither of you die.


Party Loyalty
Party Loyalty
Kill 50 enemies within 3 seconds of them attacking your Medic.
Red Oktoberfest
Red Oktoberfest
Earn a domination for a Medic who's healing you.


Soviet Block
Soviet Block
While invulnerable and on defense, block an invulnerable enemy Heavy's movement.


Supreme Soviet
Supreme Soviet
Get ÜberCharged 50 times.

Leaderboard class engineer.png Engineer

Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.


Bedside Manner
Bedside Manner
Be healing a teammate as he achieves an achievement of his own.


Big Pharma
Big Pharma
Assist a Heavy in killing 10 enemies, where neither of you die.


Blast Assist
Blast Assist
Assist in exploding 5 enemies with a single ÜberCharge on a Soldier.


Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.


Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Consultation
Consultation
Assist a fellow Medic in killing 3 enemies in a single life.


Doctor Assisted Homicide
Doctor Assisted Homicide
Assist in killing 20 nemeses.


Double Blind Trial
Double Blind Trial
Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.


Family Practice
Family Practice
ÜberCharge 5 of your Steam Community Friends.


First Do No Harm
First Do No Harm
Play a full round without killing any enemies, and score the highest on a team of 6 or more players.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.


Group Health
Group Health
Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.


House Call
House Call
Join a game that one of your friends is in and then deploy an ÜberCharge on him.


Hypocritical Oath
Hypocritical Oath
Kill an enemy Spy that you have been healing.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.


Intern
Intern
Accumulate 7000 heal points in a single life.


Medical Breakthrough
Medical Breakthrough
Assist in destroying 5 enemy Engineer buildings with a single ÜberCharge on a Demoman.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Preventive Medicine
Preventive Medicine
Block the enemy from capturing a control point with an ÜberCharged teammate.


Quadruple Bypass
Quadruple Bypass
Heal a teammate who's taking fire from 4 enemies at once.


Second Opinion
Second Opinion
ÜberCharge 2 teammates at once.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Surgical Prep
Surgical Prep
Have an ÜberCharge ready before the Setup phase ends.


Trauma Queen
Trauma Queen
Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.


Triage
Triage
Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.


Ubi concordia, ibi victoria
Ubi concordia, ibi victoria
Assist in killing 3 enemies on an enemy control point, in a single life.


You'll Feel a Little Prick
You'll Feel a Little Prick
Assist in killing 3 enemies with a single ÜberCharge on a Scout.

Leaderboard class spy.png Spy

FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


Insurance Fraud
Insurance Fraud
Kill an enemy while you're being healed by an enemy Medic.


Update history

October 25, 2007 Patch
  • Fixed a rare crash caused by a Medi Gun losing its owner.

October 31, 2007 Patch

  • This weapon no longer continues to heal enemy Spies who have lost their disguise.

December 20, 2007 Patch

  • The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding.
  • Fixed exploit where this weapon's ÜberCharge wouldn't drain if you switched weapons.
  • Fixed a rare crash that can happen when a player being healed leaves the server suddenly

January 14, 2008 Patch

  • Added new option for this weapon's beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.

January 15, 2008 Patch

  • Fixed this weapon's effect not being removed if the Medic changed class while healing.

February 28, 2008 Patch

  • Fixed potential client crash for players being healed by a Medic or Dispenser.

March 1, 2008 Patch (Xbox)

  • Medics no longer heal enemy Spies when they're not disguised.

April 1, 2008 Patch

  • Changed Medi Gun ÜberCharge meter to drain faster for each target that still has ÜberCharge beyond your current target. This means there is a penalty for having multiple people being Übercharged at one time.

April 2, 2008 Patch (Xbox)

  • Medic heal rate returned to normal.

May 5, 2008 Patch

  • Fixed unlimited ÜberCharge exploit.

May 7, 2008 Patch

  • Fixed another unlimited ÜberCharge exploit.

May 9, 2008 Patch

  • Fixed toggle-fire option for the Medi Gun preventing players from earning the Second Opinion achievement.

May 21, 2008 Patch

  • Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.

July 8, 2008 Patch

  • Fixed broken Medi Gun taunt.

January 28, 2009 Patch

  • Added percentage to ÜberCharge HUD panel for the Medic.

November 19, 2010 Patch

  • Fixed this weapon's charge percent for other players being steppy.

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] A dropped Medi Gun, after death, no longer has the hose attachment.
  • [Undocumented]Added new hose bodygroup to the Medi Gun

August 3, 2011 Patch

  • Fixed a case where health overheal wasn't being applied when multiple healers were involved.

August 18, 2011 Patch

  • [Undocumented] Added Strange Quality.

Bugs

  • Should a player select the Advanced Option that allows the weapon to heal without holding the the primary fire, taunting with the Medi Gun while healing causes it to continuously heal, despite disappearing.
  • When the Strange version of this weapon is traded, it keeps the kill assists on the secondary counter.

Trivia

  • Meet the Medic was originally going to reveal how the Medic discovered and created the Medi Gun in a interview style similar to Meet the Sniper, but was scrapped in favor of the current video.

Notes

  • The Strange quality of this weapon will not increase it's ÜberCharge count unless the ÜberCharge has been used entirely. Meaning that it has to go from 100% to 0%, if you die during the charge it will not count towards the amount.

Gallery

See also

External links