Difference between revisions of "Overdose"
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==Trivia== | ==Trivia== | ||
*The model for the Overdose was shown on the promotional image for the Double Drop Week hosted on June 3rd, 2011, before the weapon was released in the [[Über Update]]. [http://img818.imageshack.us/img818/2968/doubledropweek.png] | *The model for the Overdose was shown on the promotional image for the Double Drop Week hosted on June 3rd, 2011, before the weapon was released in the [[Über Update]]. [http://img818.imageshack.us/img818/2968/doubledropweek.png] | ||
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*An {{botignore|overdose}} is a lethal dosage of a prescription drug. | *An {{botignore|overdose}} is a lethal dosage of a prescription drug. | ||
Revision as of 21:07, 19 November 2011
“ | Anyway...that's how I lost my medical license.
— The Medic
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” |
The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, sporting a white and team-colored needle disposal container in place of a needle cache.
This weapon deals 10% less damage to enemies than the default Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed will increase by 1% for every 10% of ÜberCharge gained, for a total increase of 10% at 100% ÜberCharge. This bonus only applies when the Overdose is your active weapon.
The Overdose was previously tested in the Team Fortress 2 Beta as the Beta Syringe Gun.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
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Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 120% | 11 |
Base damage | 100% | 9 |
Maximum fall-off | 52.8% | 5 |
Point blank | 9-11 | |
Medium range | 5-9 | |
Long range | 5-6 | |
Critical | 27 | |
Mini-crit | 12 | |
Function times | ||
Attack interval | 0.1 s | |
Reload | 1.6 s | |
Values are approximate and determined by community testing. |
Item set
Main article: Item sets
Clinical Trial | |
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Effect |
No effect |
Demonstration
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | Gloves of Running Urgently | Crusader's Crossbow | Overdose | |||
+ | + | = |
Class Token - Medic | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Update history
- The Beta Syringe Gun was added to the game.
- Applies Mad Milk for 1 second
- 50% slower firing rate
- 90% less damage
- Increased Mad Milk duration to 2 seconds.
- Damage penalty reduced to 50% (from 90%), which the Medic now gains health on hit.
- [Undocumented] Medics can no longer coat teammates with milk.
- [Undocumented] Übercharge percentage increases movement speed by up to 10%.
- [Undocumented] Syringes no longer infect the target with Mad Milk.
- [Undocumented] Damage penalty decreased from -50% damage done to -10% damage done.
June 23, 2011 Patch (Über Update)
- The Overdose was added to the main game.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
- [Undocumented] The damage bonus attribute was changed from "-10% damage done" to "-10% damage penalty".
Bugs
- The trigger for the Overdose, unlike that of the other Medic primary weapons, does not move when fired and subsequently clips into the Medic's fingers.
- When the Overdose is reloaded, no air cylinders are ejected, or inserted.
Unused Content
- There are two sets of sounds listed for the weapon in the GCF. One of them is identical to the sounds used for the Syringe Gun, while the other is unique.
Trivia
- The model for the Overdose was shown on the promotional image for the Double Drop Week hosted on June 3rd, 2011, before the weapon was released in the Über Update. [1]
- An overdose is a lethal dosage of a prescription drug.
Gallery
See Also
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