Difference between revisions of "Original"
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==Trivia== | ==Trivia== | ||
* Most of the sounds triggered by the use of this weapon were remastered from the original ''Quake'' Rocket Launcher. | * Most of the sounds triggered by the use of this weapon were remastered from the original ''Quake'' Rocket Launcher. | ||
+ | * The way the [[Soldier]] holds the Original is a homage to how the rocket launcher in the 1996 classic FPS "Quake" was held. | ||
== Gallery == | == Gallery == |
Revision as of 00:43, 8 May 2012
“ | What the initial version of TF did have, though, was a Soldier class wielding the original Quake's iconic weapon, the rocket launcher. Now, fifteen years later, thanks to Bethesda and id software you too can wield that same rocket launcher in TF2, original sound effects and all.
— Robin Walker
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” |
The Original is a promotional primary weapon for the Soldier. Styled after the weapon from Template:W, it is a bulky, tan rocket launcher with a metallic tubular exhaust port, metallic and tan handles, as well as a distinctive oversized barrel.
This weapon functions like the Rocket Launcher, yet has additional minor changes. As with the Rocket Launcher in Quake, the Original's first-person view model is at the bottom-center of the screen, and its rockets are launched straight ahead of the Soldier, as opposed to being fired at an angle. The Soldier holds the weapon normally in third-person view.
This item was awarded in Genuine quality to players who purchased Quake 4 on Steam before 10am PDT (5pm UTC) on August 8, 2011.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122 | |
Splash damage | ||
Minimum splash | 50% | 9 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Scrap Metal | Reclaimed Metal | Original | ||
x2 | + | = |
Class Token - Soldier | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related achievements
Soldier
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Pyro
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Heavy
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Sniper
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Update history
- The Original was added to the game.
- Updated The Original so it can be purchased/crafted/traded/found
- Updated the gamehaptics file
- Added draw/recoil/reload/crit forces for the Original
- [Undocumented] Fixed disguised Spies holding the Rocket Launcher.
- [Undocumented] Gave the Original a unique crafting blueprint.
- [Undocumented] Updated the Original's crit sound effect to now be in stereo.
Unused content
- The game files contain additional remastered sounds from Quake, such as explosions, picking up items, and using chat.
Bugs
- The unique reload sounds for the Original do not play.
- The firing sound effect will not play when high quality stereo is enabled.
Trivia
- Most of the sounds triggered by the use of this weapon were remastered from the original Quake Rocket Launcher.
- The way the Soldier holds the Original is a homage to how the rocket launcher in the 1996 classic FPS "Quake" was held.
Gallery
The Rocket Launcher in first-person view in both Quake and Team Fortress.
See also
External links
TF2 Official Blog - A History of Violence
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