Difference between revisions of "Doomsday"
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== Bugs == | == Bugs == | ||
− | * It is possible for an Engineer to place a [[teleporter exit]] behind the glass in both spawn rooms, thus trapping his teammates. | + | * It is possible for an Engineer to place a [[teleporter exit]] behind the glass in both spawn rooms, thus trapping his teammates. |
+ | *When someone picks up the Australium it is called Intelligence in the kill-feed instead of Australium. | ||
== See also == | == See also == |
Revision as of 19:25, 28 June 2012
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Doomsday | |
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Basic Information | |
Variants: | Carnival of Carnage |
Developer(s): | Unknown |
Map Info | |
Environment: | Farmland |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
“ | Doomsday pits BLU against RED, with only one team getting the honor of transporting a suitcase nuke full of recalled Mann Co. Australium to American monkeynaut Poopy Joe’s rocket, so he can blast off and hunt down Soviet space chimp Vladimir Bananas. It's the same spirit of competitive enterprise that stalled the moon landing by three years when Buzz Aldrin suplexed Neil Armstrong into a pile of folding chairs at Astromania '69! Both teams will attempt to get the necessary fuel up a preposterously slow-moving elevator and into Poopy Joe’s Australium-powered rocket to the stars.
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Doomsday is a Special Delivery map in which both teams attempt to deliver a package of Australium to Poopy Joe to use as fuel so he can rocket into space. Both teams compete to deliver the Australium to the launch pad and stay there until they can insert it into the rocket and launch.
The map features a suitcase nuke which is the primary objective of the map. It will be locked for about 15 seconds before becoming available. Once picked up, the one carrying the Australium will cause the lift at the base of the rocket to rise up slowly. They must survive long enough for the lift to reach the top of the rocket and for the top of the missile to open, revealing a container. The player holding the Australium must approach it to install it, and upon successful delivery, the team whom the player belongs to wins the round.
Following this, the rocket will launch upwards, encounter a staggering failure in the engines, and crash land upon the enemy's base (facing the rocket from the platform, BLU base is to the right, and RED base is to the left).
Gallery
Pyromania, Day 1 Update Page
- Sd doomsday ingame 2.jpg
Rocket and central bridge
- Doomsday secret.jpg
Secret Room behind BLU spawnroom (same photos as in Foundry secret room)
- Doomsday secret closer look.jpg
A Closer look on the photos in the Secret Room (as seen in Foundry's secret room)
Achievements
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Update history
- Added new game mode Special Delivery and map Doomsday!
- Friendly players glow when carrying the flag
- Fixed rare cases where flag could fall out of the world
Trivia
- The logo on the Mann Co. Monkeynautics rocket is based on the Template:W (NASA) logo (c. 1959-1982, 1992-present).
- The map also contains a secret room similar to the one seen in cp_foundry (behind BLU spawnroom). It contains a BLU Spy reviewing a map with various markings. Behind him is a row of four pictures hung across the room supposedly depicting robotic versions of the Heavy, Demoman, and Pyro.
- The rocket carrying the Australium will always crash land on the losing team's base just outside the launch site.
Bugs
- It is possible for an Engineer to place a teleporter exit behind the glass in both spawn rooms, thus trapping his teammates.
- When someone picks up the Australium it is called Intelligence in the kill-feed instead of Australium.
See also
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