Difference between revisions of "Doomsday"

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(Bugs)
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== Bugs ==
 
== Bugs ==
* It is possible for an Engineer to place a [[teleporter exit]] behind the glass in both spawn rooms, thus trapping his teammates.  
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* It is possible for an Engineer to place a [[teleporter exit]] behind the glass in both spawn rooms, thus trapping his teammates.
 +
*When someone picks up the Australium it is called Intelligence in the kill-feed instead of Australium.
  
 
== See also ==
 
== See also ==

Revision as of 19:25, 28 June 2012

Doomsday
Sd doomsday ingame 1.jpg
Basic Information
Variants: Carnival of Carnage
Developer(s): Unknown
Map Info
Environment: Farmland
Setting: Daylight, sunny
Map Photos
Loading screen photos.
Map Overview
Doomsday overview.png
Doomsday pits BLU against RED, with only one team getting the honor of transporting a suitcase nuke full of recalled Mann Co. Australium to American monkeynaut Poopy Joe’s rocket, so he can blast off and hunt down Soviet space chimp Vladimir Bananas. It's the same spirit of competitive enterprise that stalled the moon landing by three years when Buzz Aldrin suplexed Neil Armstrong into a pile of folding chairs at Astromania '69! Both teams will attempt to get the necessary fuel up a preposterously slow-moving elevator and into Poopy Joe’s Australium-powered rocket to the stars.

Doomsday is a Special Delivery map in which both teams attempt to deliver a package of Australium to Poopy Joe to use as fuel so he can rocket into space. Both teams compete to deliver the Australium to the launch pad and stay there until they can insert it into the rocket and launch.

The map features a suitcase nuke which is the primary objective of the map. It will be locked for about 15 seconds before becoming available. Once picked up, the one carrying the Australium will cause the lift at the base of the rocket to rise up slowly. They must survive long enough for the lift to reach the top of the rocket and for the top of the missile to open, revealing a container. The player holding the Australium must approach it to install it, and upon successful delivery, the team whom the player belongs to wins the round.

Following this, the rocket will launch upwards, encounter a staggering failure in the engines, and crash land upon the enemy's base (facing the rocket from the platform, BLU base is to the right, and RED base is to the left).

Gallery

Achievements

For tips and strategies on how to complete these achievements, refer to the Obtaining Astro-chievements page.


Escape Ferocity
Escape Ferocity
Kill an enemy who has damaged the Australium carrier in the last 3 seconds.


Lift-offed
Lift-offed
Push a player into the rocket's exhaust path at the end of the round.


Failure to Launch
Failure to Launch
Kill 3 players riding the elevator within 10 seconds.


Plan Nine to Outer Space
Plan Nine to Outer Space
Launch the rocket as all 9 classes.


Rocket Booster
Rocket Booster
Win a round after the enemy team has opened the rocket lid.


The Fight Stuff
The Fight Stuff
Win 138 Rounds.
Cap-ogee
Cap-ogee
Win a round with at least 5 teammates on the elevator.


Best Case Scenario
Best Case Scenario
Kill 6 enemies carrying the Australium during the same round.


Space Camp
Space Camp
Kill an enemy within the broken crate area while they attempt to pick up the neutral Australium.


Flight Crew
Flight Crew
Play in a game with five or more players from your Friends list.


Mission Control
Mission Control
Pick up the Australium from its home position and capture it without dropping it.


Doomsday Milestone
Doomsday Milestone
Achieve 7 of the achievements in the Doomsday pack.

Reward: Gentle Munitionne of Leisure

Update history

June 27, 2012 Patch
  • Added new game mode Special Delivery and map Doomsday!
  • Friendly players glow when carrying the flag
  • Fixed rare cases where flag could fall out of the world

Trivia

  • The logo on the Mann Co. Monkeynautics rocket is based on the Template:W (NASA) logo (c. 1959-1982, 1992-present).
  • The map also contains a secret room similar to the one seen in cp_foundry (behind BLU spawnroom). It contains a BLU Spy reviewing a map with various markings. Behind him is a row of four pictures hung across the room supposedly depicting robotic versions of the Heavy, Demoman, and Pyro.
  • The rocket carrying the Australium will always crash land on the losing team's base just outside the launch site.

Bugs

  • It is possible for an Engineer to place a teleporter exit behind the glass in both spawn rooms, thus trapping his teammates.
  • When someone picks up the Australium it is called Intelligence in the kill-feed instead of Australium.

See also