Difference between revisions of "Pyro"

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(Trivia)
(Trivia)
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*The Pyro is the only class in the game that possesses weapons in each slot that can individually guarantee Critical hits under certain circumstances; the Backburner Crits enemies from behind, the Flare Gun Crits ignited targets at long range, and the Axtinguisher Crits ignited targets.
 
*The Pyro is the only class in the game that possesses weapons in each slot that can individually guarantee Critical hits under certain circumstances; the Backburner Crits enemies from behind, the Flare Gun Crits ignited targets at long range, and the Axtinguisher Crits ignited targets.
 
*The Pyro can perform a [[rocket jump]] by successfully deflecting a rocket at their own feet using the compression blast ability. The Pyro's lighter weight than the Soldier makes him fly further and allows him to steer through the air easily, but as a result he/she also takes more self damage than the Soldier or Demoman.
 
*The Pyro can perform a [[rocket jump]] by successfully deflecting a rocket at their own feet using the compression blast ability. The Pyro's lighter weight than the Soldier makes him fly further and allows him to steer through the air easily, but as a result he/she also takes more self damage than the Soldier or Demoman.
*The pressure tank on the Pyro's back contains air rather than fuel, as the fuel for the Flamethrower is contained in a large kerosene gas tank inside the Flamethrower itself.
+
*The pressure tank on the Pyro's back contains air rather than fuel, as the fuel for the Flamethrower is contained in a large propane gas tank inside the Flamethrower itself.
 
*The Pyro's home-made Flamethrower is constructed from a converted gas pump and a canister of propane.
 
*The Pyro's home-made Flamethrower is constructed from a converted gas pump and a canister of propane.
 
*The Pyro carries several unusable [[Napalm grenade]]s on his/her belt.
 
*The Pyro carries several unusable [[Napalm grenade]]s on his/her belt.

Revision as of 07:45, 5 October 2010

Pyro
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Pyro.png
Basic Information
Icon: Leaderboard class pyro.png
Type: Offensive
Health: 175 / 260
Speed: 100%
110% with the Gas Jockey item set equipped
Meet the Pyro
PyroVidSplash.png
Mpphhh mphh mphhhh mphhh mhh!
The Pyro, on anything and everything

A mumbling, besuited psychopath of indeterminate origin, the Pyro has a burning fondness for fire and all things fire-related. Wielding a home-made Flamethrower, the Pyro can set opponents aflame, whittling their health away over time with the ensuing burn damage. The Pyro also wears an asbestos-lined suit that prevents any afterburn on the Pyro. Due to the short range of the Flamethrower, the Pyro relies heavily on ambush tactics to catch opponents off-guard. One of the primary roles of the Pyro is the vital task of Spy-checking; a puff of flame will ignite both Cloaked and Disguised Spies, and the Pyro will then proceed to hunt them down with the same mercy and goodwill shown all his opponents—which is to say, none.

Though categorized as an offensive class, the Pyro can also be a useful asset in defense, protecting friendly Sentry Guns from meddling Spies and sending whole attacking teams running back home in search of burn cream. In addition, the Pyro can also make use of compression blasts to reflect projectiles and sticky bombs right back to their owners, extinguish any friendly teammate that has been caught on fire and push enemies away. Pyros can also ignite a friendly Sniper's Huntsman arrow so it can ignite an enemy on a hit. The Pyro can also remove Sappers from a Engineer's Buildings by using their trusty hammer, the Homewrecker.

Bio

Basic Strategy

Main articles: Pyro tips, Pyro strategy, Compression blast strategy
Pyroava.jpg
  • Your Flamethrower does more damage the closer you are to the enemy.
  • Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage.
  • Your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
  • Switch to your Shotgun if enemies retreat beyond the short range of your Flamethrower.
  • Your Flamethrower is effective at rooting out Spies (this is known as Spy checking).
  • You can often set enemies on fire and retreat, leaving them to die from the burning.
  • Hit E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.

Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

The Flamethrower, Backburner, Degreaser and Flare Gun deal no damage when firing underwater.

Primary

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Item icon Flame Thrower.png
Standard
Flamethrower Fire: 200
Air blasts: 10 max
N/A Max: 139.4/sec Crit (Max): 427.5/sec
Afterburn: 6/sec for 10 seconds.1
  • Alternate fire blasts compressed air which knocks back enemies, redirects enemy projectiles and extinguishes flames on teammates, using 20 ammo per blast. All reflected rockets/grenades/arrows will Mini-Crit.
Item icon Backburner.png
Unlock
Backburner 200 N/A Max: 160.4/sec Crit (Max): 472.5/sec
Afterburn: 6/sec for 10 seconds.1
  • Guarantees critical damage when attacking from behind
  • Deals 15% more damage
  • Cannot compression blast
Item icon Degreaser.png
Craft
Degreaser Fire: 200
Air blasts: 10 max
N/A Max: 139.4/sec Crit (Max): 427.5/sec
Afterburn: 4/sec for 10 seconds.1

Secondary

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Item icon Shotgun.png
Standard
Shotgun 6 32 Base/Max: 60/90
Crit: 180
Item icon Flare Gun.png
Unlock
Flare Gun 16 N/A Base: 30 Crit: 90
Afterburn: 5-6/sec for 10 seconds.1
  • Flares will burn enemies when hit
  • Mini-Crits burning targets within medium range (800 units), and Critical hit burning targets at longer ranges

Melee

Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Item icon Fire Axe.png
Standard
Fire Axe N/A N/A Base: 65
Crit: 195
Item icon Axtinguisher.png
Unlock
Axtinguisher N/A N/A Base: 33
Crit: 195
  • Guarantees Critical damage on burning targets
  • Cannot Crit otherwise
  • Deals 50% less damage on non-burning foes
Item icon Homewrecker.png
Craft
Homewrecker N/A N/A Base: 49
Crit: 146
  • Deals 2 times damage against enemy buildings
  • Removes Electro Sappers off friendly buildings in one strike
  • Deals 25% less damage against players
Item icon Powerjack.png
Craft
Powerjack N/A N/A Base: 78
Crit: 234
  • Restores 75 health points on kill, and can overheal from maximum health
  • Deals 25% more damage
  • Cannot random Crit

1Fire damage is determined by particle range from Flamethrower.

Taunt attack

Attack Weapon Duration Damage
Pyrohadoukentauntkill.PNG
Secondary
Hadouken Shotgun/Flare Gun (must have ammo) 3 Seconds 500 (Instant kill) plus fire effect.

Item sets

The Pyro has one item set. The Gas Jockey's Gear

When all three pieces of the set are worn, the set provides this additional bonus:

  • +10% faster move speed
  • +10% bullet vulnerability

Hats

Main article: Hats

Miscellaneous items

Main article: Miscellaneous items

Template:Pyro misc item table

Official class avatars

Template:Class avatars

Achievements

Template:Main

Trivia

Pyro's Purse.png
  • There is much debate about whether or not the Pyro is a female. Other classes' domination responses (Spy, Sniper, Scout, Soldier, Demoman and Engineer) that refer to this speculation appear to be insulting the Pyro's fighting capability. The flowery purse/toiletry bag in her/his locker as well as the Pyro's humiliation stance being quite feminine have only served to further fan speculation. Additionally, the Pyro has been referred to as both "he" and "she" by Valve, including on their official blog. A prime example of this is in the UI introduced after the Mac update, which refers to the Pyro as either a he or a she in the challenge dialogue box and alternates randomly between the two. To date, Valve has yet to confirm the Pyro's gender, although its misc item, the Whiskered Gentleman (see above) makes him seem masculine, This can also possibly be a reference to the fact that the Pyro may be a crazy individual. Two more questions exist: what was his/her original job? What is his/her nationality? The Old Guadalajara suggests the Pyro is Mexican, and the Gas Jockey's Gear item set suggests that the Pyro was once a gas station Attendant.
  • Along with the Medic, the Pyro does not yet have its own meet the class video. Ironically, they were the first two to receive updates. Although in an interview with the TF2 Fan Podcast, Kritzkast, Robin Walker revealed that the "Meet the Pyro" video will show the world through the eyes of the Pyro.
  • The Pyro is voiced by Dennis Bateman, the voice actor of the Spy.
  • The Pyro's designated job and motto was not given in Trailer 2.
  • Although the Pyro is right handed, all of his/her melee weapons are held left-handed, meaning he/she could be ambidextrous.
  • The Pyro is the only class in the game that possesses weapons in each slot that can individually guarantee Critical hits under certain circumstances; the Backburner Crits enemies from behind, the Flare Gun Crits ignited targets at long range, and the Axtinguisher Crits ignited targets.
  • The Pyro can perform a rocket jump by successfully deflecting a rocket at their own feet using the compression blast ability. The Pyro's lighter weight than the Soldier makes him fly further and allows him to steer through the air easily, but as a result he/she also takes more self damage than the Soldier or Demoman.
  • The pressure tank on the Pyro's back contains air rather than fuel, as the fuel for the Flamethrower is contained in a large propane gas tank inside the Flamethrower itself.
  • The Pyro's home-made Flamethrower is constructed from a converted gas pump and a canister of propane.
  • The Pyro carries several unusable Napalm grenades on his/her belt.
  • The Pyro's air tank bleeds when shot, as it is part of the Pyro's hitbox.
  • Despite being unintelligible, the Pyro is the class that talks, or rather, attempts to talk, the most, aside from the Scout.
  • The Pyro is the mascot of "Pyro's Hamburgers", a brand of food sold in Left 4 Dead 2.
  • The Pyro's HUD icon shows an earlier version of him, with a completely black gas canister instead of his/her current yellow one.
  • Even though the canister on the Pyro's back contains air, he/she will still lose health from drowning.
  • Abraham Lincoln was hired as the first BLU team Pyro.
  • As of the Engineer Update, the Pyro is now the only class that has not received any new Taunt animations since the game's original release.
  • The Pyro was the first class to be able to kill other players with one of his/her taunts.
  • The Pyro was the first class that could perform the same taunt kill with two different weapons. Either the Shotgun or the Flaregun can be equipped to perform the Hadouken taunt.
  • The Pyro has the least amount of voice commands/responses out of all the classes.
  • Interestingly, in development, the Pyro was the shortest class in the game. The shortest class in the final product is the Engineer.
  • The Pyro, along with the Soldier, Spy, Engineer and Heavy are the only classes that have their own exponent textures for their bodies. However the Pyro has no texture for his/her head because he/she has a mask, but he/she does have an exponent texture for his/her body.
  • The Pyro has the most class specific melee weapons. The Fire Axe, the Axtinguisher, the Homewrecker, and the Powerjack, making four total melee weapons for one class. (Not including the Pain Train for the Demoman because the Soldier can use it too)
  • The Pyro's Mildly Disturbing Halloween Mask is the only that does not feature some kind of scary monster, but rather a small bird. This might be considered by some to be another attempt from Valve at fueling and/or mocking the "Pyro is a chick!" debate.
  • When reflecting the Black Box rockets back to the enemy you will get the addition 15 health instead of the Soldier who fired it.
  • The Pyro, along side the Demoman and the Heavy, has the most hats paintable by Paint Cans.

See also

External links

Template:Class Nav Template:Pyro Nav