Difference between revisions of "Sniper"

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== Update history ==
 
== Update history ==
{{Update history|'''{{Patch name|9|21|2007}}'''
+
{{Update history|'''{{Patch name|9|28|2007}}'''
* Fixed occasional sniper zoom crash.
 
 
 
'''{{Patch name|9|28|2007}}'''
 
 
* Fixed third-person sniper aim animation not matching player's view exactly.
 
* Fixed third-person sniper aim animation not matching player's view exactly.
 
'''{{Patch name|10|31|2007}}'''
 
* Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended.
 
 
'''{{Patch name|12|20|2007}}'''
 
* '''[[Dustbowl]]'''
 
** Fixed gaps in stage gates that allowed Snipers to kill defenders during [[setup]].
 
** Limited line-of-sight at the first control point in stage 3 to remove a [[griefing|griefable]] Sniper spot.
 
 
'''{{Patch name|12|31|2007}}'''
 
* Fixed Sniper quick-switch [[exploit]] allowing them to avoid zoom/unzoom times.
 
  
 
'''{{Patch name|1|14|2008}}'''
 
'''{{Patch name|1|14|2008}}'''
* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot.
+
* Added option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot.
 
 
'''{{Patch name|1|15|2008}}'''
 
* Fixed being able to [[Sniper Rifle|zoom]] too quickly after firing a zoomed shot.
 
 
 
'''{{Patch name|2|14|2008}}'''
 
* Added a small delay (200 ms) before a zoomed Sniper shot can get a [[Critical hits|Critical hit]].
 
 
 
'''{{Patch name|2|2|2009}}'''
 
* [[Sniper rifle]] now supports Crit Boost state like all other weapons (i.e., [[Kritzkrieg]] makes all shots critical hits).
 
  
 
'''{{Patch name|5|21|2009}}''' ([[The Sniper vs. Spy Update]])
 
'''{{Patch name|5|21|2009}}''' ([[The Sniper vs. Spy Update]])
* Added new [[sniper rifle]] replacement, The [[Huntsman]]. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
+
* Added weapons: [[Huntman]], [[Jarate]], [[Razorback]].
* Added new [[SMG]] replacement, [[Jarate]]. If thrown on an enemy they will take more damage for short period of time. Also [[fire|extinguishes flames]] on yourself or allies.
+
* Added hat: [[Trophy Belt]].
* Added new SMG replacement, The [[Razorback]]. Will protect you against a single spy [[backstab]], and [[stun]] the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed).
+
* Added 35 [[Sniper achievements]].
* Standard sniper rifle now shoots through friendly players.
+
* Added 54 Sniper [[Sniper responses|voice lines]].
* Added 54 new Sniper [[Sniper responses|voice lines]].
 
* Added 35 new [[Sniper achievements]].
 
 
* The [[Heavy]] and Sniper now have new custom death animations.
 
* The [[Heavy]] and Sniper now have new custom death animations.
* Added hat [[Trophy Belt]].
 
 
* {{undocumented}} Added a scar to the Sniper's face.
 
* {{undocumented}} Added a scar to the Sniper's face.
 
'''{{Patch name|5|22|2009}}'''
 
* Fixed [[Jarate]] effect on DX8 machines.
 
 
'''{{Patch name|5|26|2009}}'''
 
* Fixed server crash related to the Jarate.
 
 
'''{{Patch name|5|29|2009}}'''
 
* Added Sniper/[[Spy]] milestone [[achievements]] as an additional way players can get the new unlockables.
 
* Fixed attackers seeing the [[Mini-Crit]] particle effect for full [[Critical hits|Crits]] if the victim has the [[Jarate]] effect enabled.
 
 
'''{{Patch name|6|8|2009}}'''
 
* Fixed The [[Huntsman]] drawing a muzzle flash under lagged conditions.
 
* Fixed [[Jarate]] instantly exploding when thrown in some places, like the final area of [[Badwater Basin]].
 
* Fixed Sniper "civilian" [[exploit]] where players could crash the server.
 
 
'''{{Patch name|6|23|2009}}'''
 
* Added log entries for player extinguished events using the [[Jarate]].
 
* Changed the description of the "Triple Prey" achievement so it better describes how to get it.
 
* [[Critical hits|Critical]] arrows now have a trail and correctly deal enhanced damage.
 
* The [[Huntsman]] now defaults to be right handed.
 
* Friendly arrows will no longer trigger the near miss sound on you.
 
* {{Undocumented}} Fixed a bad detection case in the "Friendship is Golden" achievement.
 
* {{Undocumented}} Fixed several sources of floating arrows.
 
* {{Undocumented}} Removed the speed penalty from the [[Razorback]].
 
  
 
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
* Fixed a couple of issues with the way critboosts affected The [[Huntsman]] and the [[Spy]]'s knife.
 
* Fixed an exploit where you could reload The Huntsman faster than intended.
 
* {{Undocumented}} Added new hat bodygroups to the Sniper.
 
 
* Added hats: [[Master's Yellow Belt]], [[Professional's Panama]] and [[Ritzy Rick's Hair Fixative]].
 
* Added hats: [[Master's Yellow Belt]], [[Professional's Panama]] and [[Ritzy Rick's Hair Fixative]].
 
+
* {{Undocumented}} Added hat bodygroups to the Sniper.
'''{{Patch name|9|15|2009}}'''
 
* Fixed Sniper using the reference pose if he has the [[Huntsman]] deployed when his team loses.
 
* Fixed the Huntsman not firing crit arrows when the Sniper is being [[Critical hits#Crit Boosted|CritBoosted]].
 
* Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged.
 
 
 
'''{{Patch name|12|18|2009}}'''
 
* Fixed a client crash related to arrows.
 
  
 
'''{{Patch name|12|22|2009}}'''
 
'''{{Patch name|12|22|2009}}'''
* Updated the [[Sandman|Baseball]] and [[Jarate]] HUD indicators to stay on screen when full.
+
* Updated the Baseball and Jarate HUD indicators to stay on screen when full.
 
 
'''{{Patch name|1|6|2010}}'''
 
* Changes to the TF [[Bots]]
 
** Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue.
 
 
 
'''{{Patch name|1|13|2010}}'''
 
*Fixed [[Sniper rifle]] not penetrating friendlies
 
*Changed [[Huntsman]] pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update).
 
  
 
'''{{Patch name|1|27|2010}}'''
 
'''{{Patch name|1|27|2010}}'''
Line 196: Line 127:
 
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
 
'''{{Patch name|3|18|2010}}''' ([[First Community Contribution Update]])
 
* Added hat: [[Shooter's Sola Topi]].
 
* Added hat: [[Shooter's Sola Topi]].
 
'''{{Patch name|4|28|2010}}'''
 
* The [[Huntsman]] changes
 
** Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
 
** Bow can now be lowered without losing the lit arrow.
 
** Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
 
** Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
 
* Fixed a client crash that could result from players with arrows embedded in them.
 
  
 
'''{{Patch name|5|20|2010}}''' ([[Second Community Contribution Update]])
 
'''{{Patch name|5|20|2010}}''' ([[Second Community Contribution Update]])
 
* Added weapon: [[Tribalman's Shiv]].
 
* Added weapon: [[Tribalman's Shiv]].
 
* Added hat: [[Bloke's Bucket Hat]].
 
* Added hat: [[Bloke's Bucket Hat]].
 
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
* The [[Tribalman's Shiv]] [[bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
 
  
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
* Added weapons: [[Sydney Sleeper]], [[Darwin's Danger Shield]] and [[Bushwacka]].
+
* Added the [[Croc-o-Style Kit]] [[Item sets|set]] with 4 items: [[Sydney Sleeper]], [[Darwin's Danger Shield]], [[Bushwacka]] and [[Ol' Snaggletooth]].
* Added Hat: [[Ol' Snaggletooth]].
 
* {{Undocumented}} The [[Tribalman's Shiv]] view model was updated to match the world model.
 
 
* {{Undocumented}} Added unused "Hi-five" taunt.
 
* {{Undocumented}} Added unused "Hi-five" taunt.
* {{Undocumented}} [[Ritzy Rick's Hair Fixative]] now shows up when using the "Inspect" key on allies.
 
 
'''{{Patch name|10|6|2010}}'''
 
* The [[Master's Yellow Belt]] and [[Killer's Kabuto]] paint effects are more noticeable.
 
* The [[Sydney Sleeper]] no longer penetrates targets.
 
* The Sydney Sleeper no longer randomly crits.
 
 
'''{{Patch name|11|19|2010}}'''
 
* Updated some item capabilities:
 
** Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the [[Sniper]].
 
* Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
 
 
'''{{Patch name|12|2|2010}}'''
 
* Made the following hats paintable: [[Trophy Belt]].
 
  
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
 
'''{{Patch name|12|17|2010}}''' ([[Australian Christmas]])
* Added new hats: '[[Larrikin Robin]]'.
+
* Added hat: [[Larrikin Robin]].
* Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
 
* Throwing the [[Jarate]] now returns you to your previous weapon, instead of your Primary.
 
  
 
'''{{Patch name|12|22|2010}}'''
 
'''{{Patch name|12|22|2010}}'''
 
* The [[Sniper]] scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
 
* The [[Sniper]] scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
 
'''{{Patch name|1|19|2011}}'''
 
* Fixed being able to attack teammates using arrows fired by the [[Huntsman]].
 
* Fixed the [[Sniper Rifle]] and [[SMG]] view models having [[Red]] skins while on the [[Blue]] team.
 
* {{Undocumented}} Fixed the [[Sydney Sleeper]] view models having Red skins while on the Blue team.
 
 
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 
* Item changes:
 
** [[Sydney Sleeper]] Charge rate increased 25%.
 
* [[Bot]] changes:
 
** Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios.
 
** Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot.
 
** Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
 
 
'''{{Patch name|4|20|2011}}'''
 
* {{Undocumented}} The ability '+25% Charge Rate' for the [[Sydney Sleeper]] is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).
 
  
 
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
 
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
* Added new hats: [[Crocleather Slouch]] and [[Villain's Veil]].
+
* Added hats: [[Crocleather Slouch]] and [[Villain's Veil]].
 
* Community contributed voice responses rules have been implemented for the [[Skewer]].
 
* Community contributed voice responses rules have been implemented for the [[Skewer]].
  
Line 275: Line 161:
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
* Added hats: [[Swagman's Swatter]] and [[Your Worst Nightmare]]
 
* Added hats: [[Swagman's Swatter]] and [[Your Worst Nightmare]]
* Added misc item: [[Crocodile Smile]]
+
* Added misc: [[Crocodile Smile]]
* [[Sniper's Snipin' Glass]] is now a misc slot item
 
 
* Reduced chattiness when getting many sequential kills
 
* Reduced chattiness when getting many sequential kills
 
* Added a missing line to the scoped revenge response
 
* Added a missing line to the scoped revenge response
* [[Taunts|Taunting]] with a [[Saxxy]] no longer play lines that reference a knife
 
 
* Added additional [[Jarate]] hit responses  
 
* Added additional [[Jarate]] hit responses  
  
 
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 
'''{{Patch name|10|27|2011}}''' ([[Very Scary Halloween Special]])
 
* Added hat: [[Holy Hunter]].
 
* Added hat: [[Holy Hunter]].
* Added misc item: [[Silver Bullets]] & [[Garlic Flank Stake]].
+
* Added misc: [[Silver Bullets]] and [[Garlic Flank Stake]].
  
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
* Added misc item: [[Outback Intellectual]]
+
* Added misc: [[Outback Intellectual]]
 
* {{Undocumented}} Added weapon: [[Festive Sniper Rifle]]
 
* {{Undocumented}} Added weapon: [[Festive Sniper Rifle]]
 
'''{{Patch name|1|4|2012}}'''
 
* The update to the [[Item schema|game client schema]] removed the 'beard' [[equip region]] for the [[Desert Marauder]]
 
 
'''{{Patch name|1|11|2012}}'''
 
* Updated the Desert Marauder and the [[Villain's Veil]] so they can be equipped together
 
* The [[Bazaar Bargain]] functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while [[crit-boost]]ed
 
  
 
'''{{Patch name|2|2|2012}}'''
 
'''{{Patch name|2|2|2012}}'''
* Updated the [[Itsy Bitsy Spyer]] so it can also be equipped by the Sniper.
 
 
* Added hat: [[Bushman's Boonie]].
 
* Added hat: [[Bushman's Boonie]].
 
'''{{Patch name|2|9|2012}}'''
 
* [[Desert Marauder]] was made [[paint]]able.
 
* {{undocumented}} [[Silver Bullets]] no longer show the [[Sydney Sleeper]] bullets.
 
* {{undocumented}} The [[Sniper's Snipin' Glass]] is no longer marked as paintable.
 
* {{undocumented}} Updated the materials of the [[Itsy Bitsy Spyer]].
 
* {{undocumented}} Updated the Desert Marauder with an improved model, texture and rigging.
 
  
 
'''{{Patch name|3|1|2012}}'''
 
'''{{Patch name|3|1|2012}}'''
* Added misc item: [[Teufort Tooth Kicker]].
+
* Added misc: [[Teufort Tooth Kicker]].
  
 
'''{{Patch name|3|15|2012}}'''
 
'''{{Patch name|3|15|2012}}'''
 
* Added weapon: [[Cozy Camper]].
 
* Added weapon: [[Cozy Camper]].
 
'''{{Patch name|4|17|2012}}'''
 
* The Cozy Camper’s description now correctly reflects the actual speed reduction while scoped and is now applied correctly when using the [[Huntsman]] (speed for the other rifles remains unchanged).
 
 
'''{{Patch name|4|18|2012}}'''
 
* Improved [[Ghastly Gibus]] positioning.
 
  
 
'''{{Patch name|5|3|2012}}'''
 
'''{{Patch name|5|3|2012}}'''
Line 327: Line 190:
  
 
'''{{Patch name|5|17|2012}}'''
 
'''{{Patch name|5|17|2012}}'''
* Added Misc: [[Doublecross-Comm]].
+
* Added misc: [[Doublecross-Comm]].
  
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
* Changed Weapon:
 
* The [[Cozy Camper]]
 
** The Cozy Camper now regenerates 1 HP per second, and its speed reduction was changed from 90% to 80%.
 
 
* Added weapons: [[Cleaner's Carbine]] and [[Hitman's Heatmaker]].
 
* Added weapons: [[Cleaner's Carbine]] and [[Hitman's Heatmaker]].
 
* Added hat: [[Liquidator's Lid]].
 
* Added hat: [[Liquidator's Lid]].

Revision as of 00:55, 2 October 2012


Sniper
https://wiki.teamfortress.com/w/images/1/1b/Sniper_RED_3D.jpg?1708614370.4288213417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/fa/Sniper_BLU_3D.jpg?1708614469.5868823417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/ff/Sniper_%C3%9CberCharged_RED_3D.jpg?1708614638.1533863417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/5/50/Sniper_%C3%9CberCharged_BLU_3D.jpg?1708614724.2469533417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4
Sniper.png
Basic Information
Icon: Leaderboard class sniper.png
Type: Support
Health: 125 /Medic emblem RED.png185
(See Health below for further details)
Speed: 100%
(See Speed below for further details)
Meet the Sniper
SniperVidSplash.png
Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.
The Sniper on his profession

Hailing from the Australian Outback, the Sniper is a tough and ready crack shot. The Sniper's main role on the battlefield is to pick off important enemy targets from afar using his Sniper Rifle and its ability to headshot. He is effective at long range, but weaker at close range, where he is forced to use his Submachine Gun or his Kukri. As a result, the Sniper tends to perch on higher grounds or in hard-to-see places, where he can easily pin down enemies at chokepoints.

Although he is typically known for instanteously killing enemies at a distance, the Sniper can use the Huntsman to get closer to the enemy. On the other hand, the Sydney Sleeper, or the mysterious Jarate, allow him to take on a support role by causing enemies to take increased damage.

The Sniper is voiced by John Patrick Lowrie.

Bio

Health

Main articles: Health, Overheal


Class Health Overheal Quick-Fix Overheal
Leaderboard class scout.png Scout 125 185 158
With the Sandman equipped 110 165 139
Leaderboard class soldier.png Soldier 200 300 251
With the Battalion's Backup equipped 220 330 276
Leaderboard class pyro.png Pyro 175 260 220
Leaderboard class demoman.png Demoman 175 260 220
With weapon slot boots equipped 200 300 251
With a head-taking melee weapon equipped with 0 heads 150 225 189
With a head-taking melee weapon equipped with 1 head 165 245 208
With a head-taking melee weapon equipped with 2 heads 180 270 226
With a head-taking melee weapon equipped with 3 heads 195 290 245
With a head-taking melee weapon with 4 or more heads 210 315 264
With weapon slot boots and a head-taking melee weapon equipped with 0 heads 175 260 220
With weapon slot boots and a head-taking melee weapon equipped with 1 head 190 285 239
With weapon slot boots and a head-taking melee weapon equipped with 2 heads 205 305 258
With weapon slot boots and a head-taking melee weapon equipped with 3 heads 220 330 276
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads 235 350 295
Leaderboard class heavy.png Heavy 300 450 376
Under the effects of the Dalokohs Bar or Fishcake 350 500 426
With the Fists of Steel equipped 300 390 346
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake 350 440 396
Leaderboard class engineer.png Engineer 125 185 158
With the Gunslinger equipped 150 225 189
Leaderboard class medic.png Medic 150 225 189
With the Vita-Saw equipped 140 210 176
Leaderboard class sniper.png Sniper 125 185 158
Leaderboard class spy.png Spy 125 185 158
With the Big Earner equipped 100 150 126
With Conniver's Kunai equipped 70 105 89
Maximum overheal from Conniver's Kunai backstabs N/A 210 N/A

Theoretical value. Overheal does not exceed 150% of the classes' maximum health.


Speed

Main article: Speed
Condition Normal Backward Crouched Swimming
Leaderboard class sniper.png Sniper
100 %
90 %
33 %
80 %
With any Rifle, except the Classic, zoomed in
27 %
27 %
9 %
21 %
Charging the Classic at either zoom level
27 %
27 %
9 %
21 %
With the Huntsman drawn
53 %
53 %
18 %
N/A

Basic strategy

Main articles: Sniper tips, Sniper strategy
Sniperava.jpg
  • The longer you spend zoomed in using the scope, the more damage the shot will inflict.
  • Aim for the head to inflict critical damage.
  • Zoom in with the sniper rifle by hitting MOUSE2.
  • Use your secondary slot Submachine Gun to deal with nearby enemies.
  • When you use Jarate on a enemy, it will make every shot you hit a mini-crit, therefore try not to waste it.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.


Primary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A Base:
50150

Headshot:
150450

Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram minus.png No random critical hits.

Killicon sniperriflehs.png
AWPer Hand
Promotional / Craft
AWPer Hand
Killicon sniper rifle.png
Killicon sniperriflehs.png
Huntsman
Unlock
Huntsman
Killicon huntsman.png 1 12 Base:
50120

Headshot:
150360

Pictogram info.png Bullets replaced with an arrow projectile.

Pictogram info.png Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png No laser pointer indicator.
Pictogram plus.png Friendly Pyros can light arrows to add fire damage.
Pictogram plus.png -70% maximum charge time.
Pictogram plus.png +96% charging movement speed (total of 53% movement speed while charging)
Pictogram minus.png -20% maximum charge damage.

Pictogram info.png Base damage unchanged.

Pictogram minus.png -48% total ammo.
Pictogram minus.png No random critical hits.
Pictogram minus.png Arrows can be reflected, shot down, and vaporized.
Pictogram minus.png Arrows lose their accuracy if the bow is drawn for more than 5 seconds.
Pictogram info.png Arrows can pin enemies to a wall upon being killed (purely cosmetic feature).

Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Fortified Compound
Promotional
Fortified Compound
Killicon huntsman.png
Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Sydney Sleeper
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A Base:
50150
Pictogram info.png Charges while zoomed.

Pictogram plus.png On scoped hit, applies Jarate effect to the target for 2 to 5 seconds based on amount charged.
Pictogram plus.png Charge rate increased 25%.
Pictogram plus.png Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
Pictogram plus.png Scoped shots extinguish flames on wielder and allied players.
Pictogram minus.png Headshots do not crit.
Pictogram minus.png No random critical hits.

Bazaar Bargain
Craft
Bazaar Bargain
Killicon bazaar bargain.png 25 N/A Base:
50150

Headshot:
150450

Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Each scoped headshot kill increases the weapon's charge rate by 25% up to 200%.
Pictogram minus.png No random critical hits.
Pictogram minus.png -50% base charge rate penalty.

Killicon sniperriflehs.png
Machina
Promotional / Craft
Machina
Killicon machina.png 25 N/A Base:
50173

Headshot:
150518

Pictogram info.png Charges while zoomed.

Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Fully charged shots deal +15% damage.
Pictogram plus.png Fully charged shots penetrate players and damage enemies behind them.
Pictogram minus.png Only fires when zoomed.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.
Pictogram minus.png No random critical hits.

Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png
Shooting Star
Uncrate
Shooting Star
Killicon shooting star.png
Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png
Hitman's Heatmaker
Craft
Hitman's Heatmaker
Killicon hitman's heatmaker.png 25 N/A Base:
40120

Headshot:
150450

Pictogram info.png Charges while zoomed.

Pictogram info.png Shots are more quiet.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Gain Focus on kills and assists.
Pictogram plus.png Press 'Reload' to activate focus.
Pictogram info.png When Focus is active:

Pictogram info.png Doesn't unscope between shots.
Pictogram plus.png +25% faster charge rate.
Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.

Pictogram minus.png -20% damage penalty on body shot.
Pictogram minus.png No random critical hits.
Pictogram info.png Headshot kills cause decapitation.

Killicon sniperriflehs.png
Classic
Craft
Classic
Killicon classic.png 25 N/A Base:
45135

Headshot:
50450

Pictogram info.png Does not automatically start charging when zoomed.

Pictogram info.png Hold down fire button to charge, release to fire.
Pictogram info.png Doesn't unscope between shots.
Pictogram plus.png Critical hits are guaranteed for headshots.
Pictogram plus.png Can charge without zooming.
Pictogram minus.png Cannot headshot unless fully charged.
Pictogram minus.png -10% damage penalty on body shot.
Pictogram minus.png Shots leave a dim, clear line behind them.
Pictogram minus.png No random critical hits.
Pictogram info.png Charged shots will gib victims.

Killicon sniperriflehs.png


Secondary

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Submachine Gun
Stock
SMG
Killicon SMG.png 25 75 Base: 8

Crit: 24

[10 rounds / sec.]

Jarate
Unlock
Jarate
N/A 1 N/A Pictogram plus.png Doused enemies take mini-crits on hit.

Pictogram plus.png Partially nullifies cloak on enemy Spies.
Pictogram plus.png Extinguishes flames on wielder and allied players.
Pictogram plus.png +20% increase in recharge rate when you extinguish an ally.
Pictogram minus.png Enemy Pyros can reflect Jarate.
Pictogram info.png Has a 20 second recharge.

Self-Aware Beauty Mark
Uncrate
Self-Aware Beauty Mark
Razorback
Unlock
Razorback
N/A 1 N/A N/A Pictogram plus.png Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him from switching weapons or attacking (Spy can still cloak).

Pictogram minus.png -100% overheal penalty
Pictogram info.png Regenerates after 30 seconds.
Pictogram info.png Grants its ability passively; does not need to be activated.

Darwin's Danger Shield
Craft
Darwin's Danger Shield
N/A N/A N/A N/A Pictogram plus.png +50% fire damage resistance on wearer.

Pictogram plus.png The wearer is immune to the effects of afterburn.
Pictogram info.png Grants its ability passively; does not need to be activated.

Cozy Camper
Craft
Cozy Camper
N/A N/A N/A N/A Pictogram plus.png No flinching when aiming and primary weapon is fully charged.

Pictogram plus.png Knockback reduced by 20% when aiming.
Pictogram plus.png Regenerates health per second depending on time since damage was last taken; max is +4.
Pictogram info.png Grants its ability passively; does not need to be activated.

Cleaner's Carbine
Craft
Cleaner's Carbine
Killicon cleaner's carbine.png 20 75 Base: 8

Crit: 24

[7.4 rounds / sec.]

Pictogram plus.png Dealing damage charges a "Crikey" meter.

Pictogram plus.png Alt Fire When Charged: Mini-crits for 8 seconds.

Pictogram info.png Mini-crits apply to all weapons.

Pictogram minus.png -20% clip size.
Pictogram minus.png -25% firing speed.
Pictogram minus.png No random critical hits.


Melee

Weapon Kill icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Kukri
Stock
Kukri
Killicon kukri.png N/A N/A Base: 65

Crit: 195

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Conscientious Objector
Craft
Conscientious Objector
Killicon conscientious objector.png
Freedom Staff
Promotional / Craft
Freedom Staff
Killicon freedom staff.png
Bat Outta Hell
Drop
Bat Outta Hell
Killicon bat outta hell.png
Memory Maker
Distributed
Memory Maker
Killicon memory maker.png
Ham Shank
Promotional
Ham Shank
Killicon ham shank.png
Necro Smasher
Unlock
Necro Smasher
Killicon necro smasher.png
Crossing Guard
Uncrate
Crossing Guard
Killicon crossing guard.png
Prinny Machete
Promotional
Prinny Machete
Killicon prinny machete.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Golden Frying Pan
Distributed
Golden Frying Pan
Killicon golden frying pan.png Limited item from the Two Cities Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Tribalman's Shiv
Craft
Tribalman's Shiv
Killicon tribalman's shiv.png N/A N/A Base: 33

Crit: 98

Bleeding:
8 / sec. × 6 secs.

Pictogram plus.png On hit: causes bleed for 6 seconds.

Pictogram minus.png Deals 50% less damage.

Bushwacka
Craft
Bushwacka
Killicon bushwacka.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Crits whenever it would normally mini-crit.

Pictogram minus.png Raises damage vulnerability by 20% when active.
Pictogram minus.png No random crits.

Shahanshah
Craft
Shahanshah
Killicon shahanshah.png N/A N/A Base: 49 / 81

Crit: 146 / 244

Pictogram plus.png +25% increase in damage when health is less than 50% of max.

Pictogram minus.png –25% decrease in damage when health is more than or equal to 50% of max.


Attack taunt

Snipertaunt4.PNG Associated item DescriptionKill icon
Main article: Skewer
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely while muttering menacingly: "Stab, stab, stab". The enemy is stunned momentarily, until the Sniper then brings the arrow back to his bow again, killing the enemy. The taunt may also kill enemies behind the Sniper when he withdraws the arrow.
  • Killicon arrow stab.png

Item sets

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

Main article: Item sets
Lawrence of Australia
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Main article: Item sets
The Camper Van Helsing
Item icon Camper Van Helsing.png
Effect

No effect

Main article: Item sets
Dual-Purpose Fruit
Item icon Fruit Shoot.png
Effect

Reduces the chance of hunger by up to 13%.

Cosmetic items

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Sniperava.jpg Buffed red sniper.jpg Buffed blu sniper.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Sniper achievements

Update history

September 28, 2007 Patch
  • Fixed third-person sniper aim animation not matching player's view exactly.

January 14, 2008 Patch

  • Added option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot.

May 21, 2009 Patch (The Sniper vs. Spy Update)

August 13, 2009 Patch (Classless Update)

December 22, 2009 Patch

  • Updated the Baseball and Jarate HUD indicators to stay on screen when full.

January 27, 2010 Patch

  • Fixed Snipers being able to shoot enemies through gates.

March 18, 2010 Patch (First Community Contribution Update)

May 20, 2010 Patch (Second Community Contribution Update)

September 30, 2010 Patch (Mann-Conomy Update)

December 17, 2010 Patch (Australian Christmas)

December 22, 2010 Patch

  • The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.

May 5, 2011 Patch (Replay Update)

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

June 23, 2011 Patch (Über Update)

August 3, 2011 Patch

August 18, 2011 Patch (Manno-Technology Bundle)

October 13, 2011 Patch (Manniversary Update & Sale)

October 27, 2011 Patch (Very Scary Halloween Special)

December 15, 2011 Patch (Australian Christmas 2011)

February 2, 2012 Patch

March 1, 2012 Patch

March 15, 2012 Patch

May 3, 2012 Patch

May 10, 2012 Patch

May 17, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

September 4, 2012 Patch

  • Fixed non-robot Snipers playing some of the robot Sniper lines

Trivia

  • In his fight scene with the Spy in Meet the Spy, the Spy makes a cut from the left side of the Sniper's cheek to his nose with his Knife. The scars were added to the Sniper's in-game model with the Sniper vs. Spy Update.
  • The Sniper's voice actor, John Patrick Lowrie, is married to Ellen McLain who voices the Administrator, as well as GLaDOS from the Portal series and Half Life 2's Combine Overwatch Voice. Lowrie also voices all of the citizens in Half Life 2.
  • The first BLU team Sniper resembled Template:W.
  • The Sniper's sunglasses, hair and hat make an appearance in Worms: Reloaded as one of the hats selectable for the players' worms.
  • The Sniper class from Monday Night Combat received the Sniper's regular stock hat, under the name "Mental Illness", during a cross promotion with Team Fortress 2. The name of the item is a reference to Meet the Sniper during the Sniper's conversation with his dad explaining that being an assassin, as he claims to be, is a job, while being a crazed gunman, as his dad thinks he is, is mental sickness.
  • The Sniper is referred to as a "camper" by the other classes due to the fact that sniping is most often associated with the act of camping in a video game.

Gallery


Related merchandise


See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links