Difference between revisions of "Sniper"
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− | * The longer you spend zoomed in using the [[Sniper Rifle|scope]], the more damage the shot will inflict. | + | * The longer you spend zoomed in using the [[Sniper Rifle|scope]], the more damage the shot will inflict due to it being charged. You will know if the sniper rifle shot is fully charged by the bars on the right inside the scope. |
* Aim for the [[Headshot|head]] to inflict [[Critical hits|critical]] damage. | * Aim for the [[Headshot|head]] to inflict [[Critical hits|critical]] damage. | ||
* Zoom in with the sniper rifle by hitting {{tooltip|{{Key|MOUSE2}}|The secondary fire command will change to match a custom control scheme or console controller.}}. | * Zoom in with the sniper rifle by hitting {{tooltip|{{Key|MOUSE2}}|The secondary fire command will change to match a custom control scheme or console controller.}}. |
Revision as of 01:43, 24 October 2012
Sniper | |
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https://wiki.teamfortress.com/w/images/1/1b/Sniper_RED_3D.jpg?1708614370.4288213417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/fa/Sniper_BLU_3D.jpg?1708614469.5868823417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/ff/Sniper_%C3%9CberCharged_RED_3D.jpg?1708614638.1533863417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/5/50/Sniper_%C3%9CberCharged_BLU_3D.jpg?1708614724.2469533417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4 | |
Basic Information | |
Icon: | |
Type: | Support |
Health: | 125 /185 (See Health below for further details) |
Speed: | 100% (See Speed below for further details) |
Meet the Sniper | |
“ | Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.
— The Sniper on his profession
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Hailing from the Australian Outback, the Sniper is a tough and ready crack shot. The Sniper's main role on the battlefield is to pick off important enemy targets from afar using his Sniper Rifle and its ability to headshot. He is effective at long range, but weaker at close range, where he is forced to use his Submachine Gun or his Kukri. As a result, the Sniper tends to perch on higher grounds or in hard-to-see places, where he can easily pin down enemies at chokepoints.
Although he is typically known for instanteously killing enemies at a distance, the Sniper can use the Huntsman to get closer to the enemy. On the other hand, the Sydney Sleeper, or the mysterious Jarate, allow him to take on a support role by causing enemies to take increased damage.
The Sniper is voiced by John Patrick Lowrie.
Contents
Bio
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Health
Class | Health | Overheal | Quick-Fix Overheal |
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Scout | 125 | 185 | 158 |
With the Sandman equipped | 110 | 165 | 139 |
Soldier | 200 | 300 | 251 |
With the Battalion's Backup equipped | 220 | 330 | 276 |
Pyro | 175 | 260 | 220 |
Demoman | 175 | 260 | 220 |
With weapon slot boots equipped | 200 | 300 | 251 |
With a head-taking melee weapon equipped with 0 heads | 150 | 225 | 189 |
With a head-taking melee weapon equipped with 1 head | 165 | 245 | 208 |
With a head-taking melee weapon equipped with 2 heads | 180 | 270 | 226 |
With a head-taking melee weapon equipped with 3 heads | 195 | 290 | 245 |
With a head-taking melee weapon with 4 or more heads | 210 | 315 | 264 |
With weapon slot boots and a head-taking melee weapon equipped with 0 heads | 175 | 260 | 220 |
With weapon slot boots and a head-taking melee weapon equipped with 1 head | 190 | 285 | 239 |
With weapon slot boots and a head-taking melee weapon equipped with 2 heads | 205 | 305 | 258 |
With weapon slot boots and a head-taking melee weapon equipped with 3 heads | 220 | 330 | 276 |
With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads | 235 | 350 | 295 |
Heavy | 300 | 450 | 376 |
Under the effects of the Dalokohs Bar or Fishcake | 350 | 500† | 426 |
With the Fists of Steel equipped | 300 | 390 | 346 |
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake | 350 | 440 | 396 |
Engineer | 125 | 185 | 158 |
With the Gunslinger equipped | 150 | 225 | 189 |
Medic | 150 | 225 | 189 |
With the Vita-Saw equipped | 140 | 210 | 176 |
Sniper | 125 | 185 | 158 |
Spy | 125 | 185 | 158 |
With the Big Earner equipped | 100 | 150 | 126 |
With Conniver's Kunai equipped | 70 | 105 | 89 |
Maximum overheal from Conniver's Kunai backstabs | N/A | 210 | N/A |
†Theoretical value. Overheal does not exceed 150% of the classes' maximum health.
Speed
Condition | Normal | Backward | Crouched | Swimming | ||||||||
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Sniper |
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With any Rifle, except the Classic, zoomed in |
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Charging the Classic at either zoom level |
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With the Huntsman drawn |
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N/A |
Basic strategy
- The longer you spend zoomed in using the scope, the more damage the shot will inflict due to it being charged. You will know if the sniper rifle shot is fully charged by the bars on the right inside the scope.
- Aim for the head to inflict critical damage.
- Zoom in with the sniper rifle by hitting MOUSE2.
- Use your secondary slot Submachine Gun to deal with nearby enemies.
- When you use Jarate on a enemy, it will make every shot you hit a mini-crit, therefore try not to waste it.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Sniper Rifle |
25 | N/A | Base: 50–150 Headshot: |
Charges while zoomed. Critical hits are guaranteed for headshots. | |
Promotional / Craft AWPer Hand |
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Unlock Huntsman |
1 | 12 | Base: 50–120 Headshot: |
Bullets replaced with an arrow projectile.
Hold primary fire to draw (and charge) the arrow; press secondary fire to retract the arrow.
-48% total ammo. | |
Promotional Fortified Compound |
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Craft Sydney Sleeper |
25 | N/A | Base: 50–150 |
Charges while zoomed. On scoped hit, applies Jarate effect to the target for 2 to 5 seconds based on amount charged. | |
Craft Bazaar Bargain |
25 | N/A | Base: 50–150 Headshot: |
Charges while zoomed. Critical hits are guaranteed for headshots. | |
Promotional / Craft Machina |
25 | N/A | Base: 50–173 Headshot: |
Charges while zoomed. Critical hits are guaranteed for headshots. | |
Uncrate Shooting Star |
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Craft Hitman's Heatmaker |
25 | N/A | Base: 40–120 Headshot: |
Charges while zoomed. Shots are more quiet.
-20% damage penalty on body shot. | |
Craft Classic |
25 | N/A | Base: 45–135 Headshot: |
Does not automatically start charging when zoomed. Hold down fire button to charge, release to fire. | |
Secondary
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock SMG |
25 | 75 | Base: 8 Crit: 24 [10 rounds / sec.] |
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Unlock Jarate |
N/A | 1 | ∞ | N/A | Doused enemies take mini-crits on hit. Partially nullifies cloak on enemy Spies. |
Uncrate Self-Aware Beauty Mark | |||||
Unlock Razorback |
N/A | 1 | N/A | N/A | Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him from switching weapons or attacking (Spy can still cloak). -100% overheal penalty |
Craft Darwin's Danger Shield |
N/A | N/A | N/A | N/A | +50% fire damage resistance on wearer. The wearer is immune to the effects of afterburn. |
Craft Cozy Camper |
N/A | N/A | N/A | N/A | No flinching when aiming and primary weapon is fully charged. Knockback reduced by 20% when aiming. |
Craft Cleaner's Carbine |
20 | 75 | Base: 8 Crit: 24 [7.4 rounds / sec.] |
Dealing damage charges a "Crikey" meter. Alt Fire When Charged: Mini-crits for 8 seconds.
-20% clip size. |
Melee
Weapon | Kill icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Kukri |
N/A | N/A | Base: 65 Crit: 195 |
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Promotional Frying Pan |
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Craft Conscientious Objector |
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Promotional / Craft Freedom Staff |
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Drop Bat Outta Hell |
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Distributed Memory Maker |
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Promotional Ham Shank |
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Unlock Necro Smasher |
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Uncrate Crossing Guard |
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Promotional Prinny Machete |
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Distributed Saxxy |
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Distributed Golden Frying Pan |
Limited item from the Two Cities Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). | ||||
Craft Tribalman's Shiv |
N/A | N/A | Base: 33 Crit: 98 Bleeding: |
On hit: causes bleed for 6 seconds. Deals 50% less damage. | |
Craft Bushwacka |
N/A | N/A | Base: 65 Crit: 195 |
Crits whenever it would normally mini-crit. Raises damage vulnerability by 20% when active. | |
Craft Shahanshah |
N/A | N/A | Base: 49 / 81 Crit: 146 / 244 |
+25% increase in damage when health is less than 50% of max. –25% decrease in damage when health is more than or equal to 50% of max. |
Attack taunt
Associated item | Description | Kill Icon | |
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Main article: Skewer
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely while muttering menacingly: "Stab, stab, stab". The enemy is stunned momentarily, until the Sniper then brings the arrow back to his bow again, killing the enemy. The taunt may also kill enemies behind the Sniper when he withdraws the arrow. |
Item sets
The Croc-o-Style Kit | |
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Effect |
Leave a Calling Card on your victims |
Lawrence of Australia | |
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Effect |
No effect |
The Camper Van Helsing | |
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Effect |
No effect |
Dual-Purpose Fruit | |
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Effect |
Reduces the chance of hunger by up to 13%. |
Cosmetic items
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Sniper achievements
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Update history
- Fixed third-person sniper aim animation not matching player's view exactly.
- Added option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot.
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Added weapons: Huntman, Jarate, Razorback.
- Added hat: Trophy Belt.
- Added 35 Sniper achievements.
- Added 54 Sniper voice lines.
- The Heavy and Sniper now have new custom death animations.
- [Undocumented] Added a scar to the Sniper's face.
August 13, 2009 Patch (Classless Update)
- Added hats: Master's Yellow Belt, Professional's Panama and Ritzy Rick's Hair Fixative.
- [Undocumented] Added hat bodygroups to the Sniper.
- Updated the Baseball and Jarate HUD indicators to stay on screen when full.
- Fixed Snipers being able to shoot enemies through gates.
March 18, 2010 Patch (First Community Contribution Update)
- Added hat: Shooter's Sola Topi.
May 20, 2010 Patch (Second Community Contribution Update)
- Added weapon: Tribalman's Shiv.
- Added hat: Bloke's Bucket Hat.
September 30, 2010 Patch (Mann-Conomy Update)
- Added the Croc-o-Style Kit set with 4 items: Sydney Sleeper, Darwin's Danger Shield, Bushwacka and Ol' Snaggletooth.
- [Undocumented] Added unused "Hi-five" taunt.
December 17, 2010 Patch (Australian Christmas)
- Added hat: Larrikin Robin.
- The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
May 5, 2011 Patch (Replay Update)
- Added hats: Crocleather Slouch and Villain's Veil.
- Community contributed voice responses rules have been implemented for the Skewer.
- [Undocumented] New laughing taunt animations have been added but are currently unused.
June 23, 2011 Patch (Über Update)
- Added weapons: Bazaar Bargain and Shahanshah.
- Added hat: Desert Marauder.
- Added hat: Anger.
August 18, 2011 Patch (Manno-Technology Bundle)
- Added weapon: Machina.
October 13, 2011 Patch (Manniversary Update & Sale)
- Added hats: Swagman's Swatter and Your Worst Nightmare
- Added misc: Crocodile Smile
- Reduced chattiness when getting many sequential kills
- Added a missing line to the scoped revenge response
- Added additional Jarate hit responses
October 27, 2011 Patch (Very Scary Halloween Special)
- Added hat: Holy Hunter.
- Added misc: Silver Bullets and Garlic Flank Stake.
December 15, 2011 Patch (Australian Christmas 2011)
- Added misc: Outback Intellectual
- [Undocumented] Added weapon: Festive Sniper Rifle
- Added hat: Bushman's Boonie.
- Added misc: Teufort Tooth Kicker.
- Added weapon: Cozy Camper.
- Added hat: Fruit Shoot.
- Added hat: Flamingo Kid.
- Added misc: Doublecross-Comm.
June 27, 2012 Patch (Pyromania Update)
- Added weapons: Cleaner's Carbine and Hitman's Heatmaker.
- Added hat: Liquidator's Lid.
- Fixed non-robot Snipers playing some of the robot Sniper lines
Trivia
- In his fight scene with the Spy in Meet the Spy, the Spy makes a cut from the left side of the Sniper's cheek to his nose with his Knife. The scars were added to the Sniper's in-game model with the Sniper vs. Spy Update.
- The Sniper's voice actor, John Patrick Lowrie, is married to Ellen McLain who voices the Administrator, as well as GLaDOS from the Portal series and Half Life 2's Combine Overwatch Voice. Lowrie also voices all of the citizens in Half Life 2.
- The first BLU team Sniper resembled Template:W.
- The Sniper's sunglasses, hair and hat make an appearance in Worms: Reloaded as one of the hats selectable for the players' worms.
- The Sniper class from Monday Night Combat received the Sniper's regular stock hat, under the name "Mental Illness", during a cross promotion with Team Fortress 2. The name of the item is a reference to Meet the Sniper during the Sniper's conversation with his dad explaining that being an assassin, as he claims to be, is a job, while being a crazed gunman, as his dad thinks he is, is mental sickness.
- The Sniper is referred to as a "camper" by the other classes due to the fact that sniping is most often associated with the act of camping in a video game.
Gallery
- SniperTFC.jpg
The Sniper class from Team Fortress Classic.
- Sniper1.jpg
Trading card front
- Sniper2.jpg
Trading card back
Related merchandise
See also
- Meet the Sniper
- Headshot
- Sniper taunts
- Sniper responses
- Sniper voice commands
- Basic Sniper strategy
- Community Sniper strategy
- Sniper match-ups
- Anti-Sniper strategy
- List of references (Sniper)
- Sniper (Classic)
References
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- The Sniper page on the Official TF2 Website
- Sniper update
- TF2 Official Website - A sneak preview of the next class update!
- TF2 Official Website - You better hold onto your head, mate
- TF2 Official Website - The Sniper vs. Spy Update, Day 7
- TF2 Official Website - The Sniper vs. Spy Update
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