Difference between revisions of "Rescue Ranger"
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The '''Rescue Ranger''' is a [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It resembles a normal Shotgun, but has a small <abbr title="The monitor serves as a visual indication of the Engineer's ability to haul buildings from range. The line will appear flatter if the Engineer does not possess a sufficient amount of metal to haul a building, and will be completely flat if the Engineer is out of metal.">monitor</abbr> mounted on its top in the location a scope is typically found which shows a moving sine-wave. The monitor is connected to a yellow box at the end of the barrel with a team-colored light on its end. | The '''Rescue Ranger''' is a [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It resembles a normal Shotgun, but has a small <abbr title="The monitor serves as a visual indication of the Engineer's ability to haul buildings from range. The line will appear flatter if the Engineer does not possess a sufficient amount of metal to haul a building, and will be completely flat if the Engineer is out of metal.">monitor</abbr> mounted on its top in the location a scope is typically found which shows a moving sine-wave. The monitor is connected to a yellow box at the end of the barrel with a team-colored light on its end. | ||
− | While the Rescue Ranger is the Engineer's active weapon, it is able to [[haul|pick up]] any of his [[building]]s that are in his direct line of sight from long range, at the cost of 130 [[Metal]]. Hauling a building in this way will immediately teleport the building into the Engineer's possession with a team-colored [[particles|flash]], and leaves a tracer beam that temporarily notifies others of the user's location. Hauling a building will mark the Engineer for death, causing him to take constant [[mini-crits]] while carrying said building. This effect lasts as long as the Engineer carries the building, and for a few seconds after the Engineer redeploys it. The weapon also fires unique bolts instead of bullets, which can repair friendly buildings that they are fired at. Note that these shots will only ''repair'' the building, and not restock ammo, apply upgrades, or damage attached enemy [[Sapper]]s. | + | While the Rescue Ranger is the Engineer's active weapon, it is able to [[haul|pick up]] any of his [[building]]s that are in his direct line of sight from long range, at the cost of 130 [[Metal]]. Hauling a building in this way will immediately teleport the building into the Engineer's possession with a team-colored [[particles|flash]], and leaves a tracer beam that temporarily notifies others of the user's location. Hauling a building will mark the Engineer for death, causing him to take constant [[mini-crits]] while carrying said building. This effect lasts as long as the Engineer carries the building, and for a few seconds after the Engineer redeploys it. The weapon also fires unique bolts instead of bullets, which can repair friendly buildings that they are fired at. Note that these shots will only ''repair'' the building, and not restock ammo, apply upgrades, or damage attached enemy [[Sapper]]s. Firing at a [[teleporter]] will not repair the other side. |
As the downside to these perks, the weapon carries much less ammo than its [[Shotgun|stock counterpart]]. This weapon can only have up to 4 shots loaded at a time, and can only carry 16 in reserve, resulting in a maximum of 20 shots. It also cannot deal [[Headshot]] [[Critical hits]]. | As the downside to these perks, the weapon carries much less ammo than its [[Shotgun|stock counterpart]]. This weapon can only have up to 4 shots loaded at a time, and can only carry 16 in reserve, resulting in a maximum of 20 shots. It also cannot deal [[Headshot]] [[Critical hits]]. |
Revision as of 23:55, 28 December 2012
“ | Gotcha!
Click to listen
— The Engineer rescuing a building from far away
|
” |
The Rescue Ranger is a primary weapon for the Engineer. It resembles a normal Shotgun, but has a small monitor mounted on its top in the location a scope is typically found which shows a moving sine-wave. The monitor is connected to a yellow box at the end of the barrel with a team-colored light on its end.
While the Rescue Ranger is the Engineer's active weapon, it is able to pick up any of his buildings that are in his direct line of sight from long range, at the cost of 130 Metal. Hauling a building in this way will immediately teleport the building into the Engineer's possession with a team-colored flash, and leaves a tracer beam that temporarily notifies others of the user's location. Hauling a building will mark the Engineer for death, causing him to take constant mini-crits while carrying said building. This effect lasts as long as the Engineer carries the building, and for a few seconds after the Engineer redeploys it. The weapon also fires unique bolts instead of bullets, which can repair friendly buildings that they are fired at. Note that these shots will only repair the building, and not restock ammo, apply upgrades, or damage attached enemy Sappers. Firing at a teleporter will not repair the other side.
As the downside to these perks, the weapon carries much less ammo than its stock counterpart. This weapon can only have up to 4 shots loaded at a time, and can only carry 16 in reserve, resulting in a maximum of 20 shots. It also cannot deal Headshot Critical hits.
If the user also has the Eureka Effect equipped, the effect of disallowing hauling will override the Rescue Ranger's ability to haul from long range, and so its alt-fire will have no effect.
Since the bolts are projectiles, they can be reflected using a Compression blast. If a Pyro reflects a bolt onto an enemy building, it does regular damage. However, if one is reflected onto a friendly building, it will not repair it.
The Rescue Ranger was originally contributed to the Steam Workshop under the name "Modified Shotgun".
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 150% | 52 |
Base damage | 100% | 35 |
Maximum fall-off | 50% | 18 |
Point blank | ? | |
Medium range | ? | |
Long range | ? | |
Critical | 105 | |
Mini-crit | 47-70 | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 1.0 s | |
Reload (consecutive) | 0.5 s | |
Values are approximate and determined by community testing. |
Crafting
Blueprint
Eureka Effect | Reclaimed Metal | Rescue Ranger | ||
x3 | + | = |
Class Token - Engineer | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related achievements
Engineer
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Update history
December 20, 2012 Patch (Mecha Update)
- The Rescue Ranger was added to the game.
- Fixed Rescue Ranger bolts using incorrect hit boxes.
Bugs
- This gun does not glow when crit boosted.
- When crouching, the bolts are fired from above the actual location.
- Reflected bolt can deal Critical hits damage upon Headshot.
Trivia
- The moving sine-wave in the monitor will decrease in amplitude as metal is spent.
Gallery
RED first-person view.
RED first-person view with the Gunslinger equipped.
BLU first-person view.
See also
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|