Difference between revisions of "Rescue Ranger"

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The '''Rescue Ranger''' is a [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It resembles a normal Shotgun, but has a small <abbr title="The monitor serves as a visual indication of the Engineer's ability to haul buildings from range. The line will appear flatter if the Engineer does not possess a sufficient amount of metal to haul a building, and will be completely flat if the Engineer is out of metal.">monitor</abbr> mounted on its top in the location a scope is typically found which shows a moving sine-wave. The monitor is connected to a yellow box at the end of the barrel with a team-colored light on its end.
 
The '''Rescue Ranger''' is a [[Weapons#engieprimary|primary weapon]] for the [[Engineer]]. It resembles a normal Shotgun, but has a small <abbr title="The monitor serves as a visual indication of the Engineer's ability to haul buildings from range. The line will appear flatter if the Engineer does not possess a sufficient amount of metal to haul a building, and will be completely flat if the Engineer is out of metal.">monitor</abbr> mounted on its top in the location a scope is typically found which shows a moving sine-wave. The monitor is connected to a yellow box at the end of the barrel with a team-colored light on its end.
  
While the Rescue Ranger is the Engineer's active weapon, it is able to [[haul|pick up]] any of his [[building]]s that are in his direct line of sight from long range, at the cost of 130 [[Metal]]. Hauling a building in this way will immediately teleport the building into the Engineer's possession with a team-colored [[particles|flash]], and leaves a tracer beam that temporarily notifies others of the user's location. Hauling a building will mark the Engineer for death, causing him to take constant [[mini-crits]] while carrying said building. This effect lasts as long as the Engineer carries the building, and for a few seconds after the Engineer redeploys it. The weapon also fires unique bolts instead of bullets, which can repair friendly buildings that they are fired at. Note that these shots will only ''repair'' the building, and not restock ammo, apply upgrades, or damage attached enemy [[Sapper]]s.  
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While the Rescue Ranger is the Engineer's active weapon, it is able to [[haul|pick up]] any of his [[building]]s that are in his direct line of sight from long range, at the cost of 130 [[Metal]]. Hauling a building in this way will immediately teleport the building into the Engineer's possession with a team-colored [[particles|flash]], and leaves a tracer beam that temporarily notifies others of the user's location. Hauling a building will mark the Engineer for death, causing him to take constant [[mini-crits]] while carrying said building. This effect lasts as long as the Engineer carries the building, and for a few seconds after the Engineer redeploys it. The weapon also fires unique bolts instead of bullets, which can repair friendly buildings that they are fired at. Note that these shots will only ''repair'' the building, and not restock ammo, apply upgrades, or damage attached enemy [[Sapper]]s. Firing at a [[teleporter]] will not repair the other side.
  
 
As the downside to these perks, the weapon carries much less ammo than its [[Shotgun|stock counterpart]]. This weapon can only have up to 4 shots loaded at a time, and can only carry 16 in reserve, resulting in a maximum of 20 shots. It also cannot deal [[Headshot]] [[Critical hits]].
 
As the downside to these perks, the weapon carries much less ammo than its [[Shotgun|stock counterpart]]. This weapon can only have up to 4 shots loaded at a time, and can only carry 16 in reserve, resulting in a maximum of 20 shots. It also cannot deal [[Headshot]] [[Critical hits]].

Revision as of 23:55, 28 December 2012

Gotcha!
The Engineer rescuing a building from far away

The Rescue Ranger is a primary weapon for the Engineer. It resembles a normal Shotgun, but has a small monitor mounted on its top in the location a scope is typically found which shows a moving sine-wave. The monitor is connected to a yellow box at the end of the barrel with a team-colored light on its end.

While the Rescue Ranger is the Engineer's active weapon, it is able to pick up any of his buildings that are in his direct line of sight from long range, at the cost of 130 Metal. Hauling a building in this way will immediately teleport the building into the Engineer's possession with a team-colored flash, and leaves a tracer beam that temporarily notifies others of the user's location. Hauling a building will mark the Engineer for death, causing him to take constant mini-crits while carrying said building. This effect lasts as long as the Engineer carries the building, and for a few seconds after the Engineer redeploys it. The weapon also fires unique bolts instead of bullets, which can repair friendly buildings that they are fired at. Note that these shots will only repair the building, and not restock ammo, apply upgrades, or damage attached enemy Sappers. Firing at a teleporter will not repair the other side.

As the downside to these perks, the weapon carries much less ammo than its stock counterpart. This weapon can only have up to 4 shots loaded at a time, and can only carry 16 in reserve, resulting in a maximum of 20 shots. It also cannot deal Headshot Critical hits.

If the user also has the Eureka Effect equipped, the effect of disallowing hauling will override the Rescue Ranger's ability to haul from long range, and so its alt-fire will have no effect.

Since the bolts are projectiles, they can be reflected using a Compression blast. If a Pyro reflects a bolt onto an enemy building, it does regular damage. However, if one is reflected onto a friendly building, it will not repair it.

The Rescue Ranger was originally contributed to the Steam Workshop under the name "Modified Shotgun".

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 150% 52
Base damage 100% 35
Maximum fall-off 50% 18
Point blank ?
Medium range ?
Long range ?
Critical 105
Mini-crit 47-70
Function times
Attack interval 0.625 s
Reload (first) 1.0 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.


Crafting

See also: Crafting

Blueprint

Eureka Effect Reclaimed Metal Rescue Ranger
Item icon Eureka Effect.pngx3 + Item icon Reclaimed Metal.png = Item icon Rescue Ranger.png
Class Token - Engineer Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Frontier Justice.png Item icon Widowmaker.png Item icon Pomson 6000.png Item icon Rescue Ranger.png
Item icon Panic Attack.png

Related achievements

Leaderboard class engineer.png Engineer

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Texas Ranger
Texas Ranger
Haul buildings 1 km over your career.
Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.

Update history

December 20, 2012 Patch (Mecha Update)

  • The Rescue Ranger was added to the game.

December 21, 2012 Patch

  • Fixed Rescue Ranger bolts using incorrect hit boxes.

Bugs

  • This gun does not glow when crit boosted.
  • When crouching, the bolts are fired from above the actual location.
  • Reflected bolt can deal Critical hits damage upon Headshot.

Trivia

  • The moving sine-wave in the monitor will decrease in amplitude as metal is spent.

Gallery


See also