Difference between revisions of "Robot Destruction"
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The Robots are not like the ones of [[Mann vs. Machine]]; these Robots are harmless and will run when you attack them. Currently these Robots are similar to Sentry Guns in their attributes: they are unaffected by [[knockback]] (including [[Compression Blast]]s and shield bashes), [[Afterburn]], [[Backstabs]], [[Critical Hits#Mini-crits|Mini-crits]], [[Critical hits]], and [[Bleeding]]. Robots also do not grant any on hit/kill bonuses (for example, health on hit with the [[Black Box]]), nor can they be sapped (interestingly, some classes have increased damage: [[Spy]], [[Scout]], and [[Medic]] weapons deal twice their base damage, and all [[Sniper]] weapons deal triple their base damage). They can be destroyed with [[Taunt#Special taunts|taunt kills]]. Most weapons deal their minimum base damage; exceptions include all weapons for the aforementioned classes, [[Sentry Gun]]s, and [[Shotgun]]s (which both deal maximum damage). However, these conditions may change later on due to the fact that this is a beta game mode, meaning that it's still in development. Robots explode into [[Dispenser]] gibs upon death. | The Robots are not like the ones of [[Mann vs. Machine]]; these Robots are harmless and will run when you attack them. Currently these Robots are similar to Sentry Guns in their attributes: they are unaffected by [[knockback]] (including [[Compression Blast]]s and shield bashes), [[Afterburn]], [[Backstabs]], [[Critical Hits#Mini-crits|Mini-crits]], [[Critical hits]], and [[Bleeding]]. Robots also do not grant any on hit/kill bonuses (for example, health on hit with the [[Black Box]]), nor can they be sapped (interestingly, some classes have increased damage: [[Spy]], [[Scout]], and [[Medic]] weapons deal twice their base damage, and all [[Sniper]] weapons deal triple their base damage). They can be destroyed with [[Taunt#Special taunts|taunt kills]]. Most weapons deal their minimum base damage; exceptions include all weapons for the aforementioned classes, [[Sentry Gun]]s, and [[Shotgun]]s (which both deal maximum damage). However, these conditions may change later on due to the fact that this is a beta game mode, meaning that it's still in development. Robots explode into [[Dispenser]] gibs upon death. | ||
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== Strategy == | == Strategy == |
Revision as of 03:11, 10 July 2014
“ | You must destroy the enemy's robots and collect their reactor cores to win. Retrieve stolen power cores by invading the enemy vault.
Click to listen
— The Administrator explaining the rules
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” |
Robot Destruction is an upcoming game mode announced on July 8th, 2014. Currently this game mode is in beta and only includes one map, rd_asteroid. However the map is available to play by going to the quickplay menu, checking "Play Beta Maps" and selecting "Robot Destruction". The release date for the game mode and map is currently unknown. Because it is in beta, certain textures and animations are missing.
Robot Destruction maps are all symmetrical like Control Point maps. This game mode requires players to go into the enemy base and destroy their robots to earn points. When the robots are destroyed they will drop things that can be collected to add points to your team's total score. The Robots are split into three tiers, each tier being harder to kill, deeper into your enemy's base and drop more points. Like Control Points, the next tier of Robots will be unlocked after you killed the previous tier. Your team's points will be stored in a "battery" deep in your base. This "battery" can be collected and captured like an Intelligence briefcase; the battery can also be captured to restore points to your team. Currently the game will go on indefinitely until one team reaches a certain score, in which case that team will win.
The Robots are not like the ones of Mann vs. Machine; these Robots are harmless and will run when you attack them. Currently these Robots are similar to Sentry Guns in their attributes: they are unaffected by knockback (including Compression Blasts and shield bashes), Afterburn, Backstabs, Mini-crits, Critical hits, and Bleeding. Robots also do not grant any on hit/kill bonuses (for example, health on hit with the Black Box), nor can they be sapped (interestingly, some classes have increased damage: Spy, Scout, and Medic weapons deal twice their base damage, and all Sniper weapons deal triple their base damage). They can be destroyed with taunt kills. Most weapons deal their minimum base damage; exceptions include all weapons for the aforementioned classes, Sentry Guns, and Shotguns (which both deal maximum damage). However, these conditions may change later on due to the fact that this is a beta game mode, meaning that it's still in development. Robots explode into Dispenser gibs upon death.
Strategy
Maps
Robot Destruction
Robot Destruction maps carry the rd_ prefix; community maps are identified with an italic font.
Name | Picture | File name |
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Asteroid | rd_asteroid
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Reactor Cores Amounts
Robot | Amount |
---|---|
A | 5 |
B | 10 |
C | 25 |
Gallery
Update history
July 8, 2014 Patch (Mann Co. Beta Maps - Early Access)
- Added Mann Co. Beta Maps - Early Access program.
- Added 2 new beta maps:
RD_Asteroid
andPL_CactusCanyon
. - Beta maps can be accessed via the quickplay menu by clicking the Play Beta Maps option.
- Added 2 new beta maps:
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