Difference between revisions of "Headshot"
Line 1: | Line 1: | ||
<div style="float: right; width: 30%;">{{Kill notice|extend=yes|killer=Sniper|victim=Heavy|weapon=sniperriflehs|width=100%}}</div> | <div style="float: right; width: 30%;">{{Kill notice|extend=yes|killer=Sniper|victim=Heavy|weapon=sniperriflehs|width=100%}}</div> | ||
[[File:Headshot2.png|right]] | [[File:Headshot2.png|right]] | ||
− | {{Quotation|'''The Sniper'''|Boom. Headshot.|sound= | + | {{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Sniper_taunt_kill_29.mp3}} |
A '''Headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Bazaar Bargain]], [[Machina]], [[Hitman's Heatmaker]], and [[AWPer Hand]], as well as a fully charged shot from the [[Classic]] (scoped or otherwise). A [[Huntsman]]/[[Fortified Compound]] arrow or an [[Ambassador]] bullet can also deal headshots. Headshots deal guaranteed [[Critical hits]]; unless a [[Damage#Damage vulnerability, resistance and blocking|damage reducing effect]] is active, a fully charged headshot from the Sniper Rifle will instantly kill any class, including an [[overheal]]ed Heavy. The [[Mechanics#Hit detection|hitbox]] for the head of any class will always remain centered on the Y axis of rotation, no matter what the onscreen appearance may dictate. | A '''Headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Bazaar Bargain]], [[Machina]], [[Hitman's Heatmaker]], and [[AWPer Hand]], as well as a fully charged shot from the [[Classic]] (scoped or otherwise). A [[Huntsman]]/[[Fortified Compound]] arrow or an [[Ambassador]] bullet can also deal headshots. Headshots deal guaranteed [[Critical hits]]; unless a [[Damage#Damage vulnerability, resistance and blocking|damage reducing effect]] is active, a fully charged headshot from the Sniper Rifle will instantly kill any class, including an [[overheal]]ed Heavy. The [[Mechanics#Hit detection|hitbox]] for the head of any class will always remain centered on the Y axis of rotation, no matter what the onscreen appearance may dictate. |
Revision as of 10:25, 5 May 2015
“ | Boom. Headshot.
Click to listen
— The Sniper
|
” |
A Headshot is a successful attack to the head of an enemy with a scoped shot from the Sniper Rifle, Bazaar Bargain, Machina, Hitman's Heatmaker, and AWPer Hand, as well as a fully charged shot from the Classic (scoped or otherwise). A Huntsman/Fortified Compound arrow or an Ambassador bullet can also deal headshots. Headshots deal guaranteed Critical hits; unless a damage reducing effect is active, a fully charged headshot from the Sniper Rifle will instantly kill any class, including an overhealed Heavy. The hitbox for the head of any class will always remain centered on the Y axis of rotation, no matter what the onscreen appearance may dictate.
Killing an enemy with a headshot yields an extra half point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half point, for a total of 2 points.
Contents
List of items related to headshots | |||||
---|---|---|---|---|---|
Primary |
| ||||
Sniper Rifle† | AWPer Hand | ||||
Machina | Shooting Star | ||||
Bazaar Bargain | Hitman's Heatmaker | ||||
| |||||
Huntsman† | Fortified Compound | ||||
| |||||
Classic | |||||
| |||||
Sydney Sleeper | |||||
Secondary |
| ||||
Ambassador† | |||||
Action |
| ||||
Grappling Hook | |||||
Note |
|
Related achievements
General
|
Sniper
|
|
Spy
|
|
Kill icons
Unused kill icons
Ambassador (Used since the Sniper vs. Spy Update until its removal in the Engineer Update)
Update history
- Fixed headshots not always registering for crouched players.
December 17, 2009 Patch (WAR! Update)
- Added headshot death animations.
Trivia
- There is a 25% chance that a player killed by a headshot will enter a special death animation appropriate to that class (for example, the Pyro does a backflip).
- Any sword or axe for the Demoman and Half-Zatoichi for the Soldier will also have a 25% chance for the player killed enter the special death animation, since these weapons also remove the enemy's head after a successful kill.
|
|