Difference between revisions of "Foundry (Capture the Flag)"
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− | '''Foundry (Capture the Flag)''' is a new map added in the [[Smissmas 2014]] Update. It is an exact copy of Foundry, but with briefcases at both teams spawns. The map boundaries are also raised significantly to allow [[Grappling Hook]] use. Each team's second control point have been replaced with Powerup spawns instead. | + | '''Foundry (Capture the Flag)''' is a new map added in the [[Smissmas 2014]] Update. It is an exact copy of [[Foundry]], but with briefcases at both teams spawns. The map boundaries are also raised significantly to allow [[Grappling Hook]] use. Each team's second control point have been replaced with Powerup spawns instead. |
[[Image:Foundry Overview.jpg|thumb|top|Overview of the map.]] | [[Image:Foundry Overview.jpg|thumb|top|Overview of the map.]] |
Revision as of 02:42, 22 June 2015
“Now I've seen everything!” This page details content that is in Mann Co. Beta Testing. As such, the contents of page are subject to frequent changes. |
“ | Fiiiireeeeeeeee!
Click to listen
— The Demoman on the Cauldron Fire
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” |
Foundry (Capture the Flag) | |
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Basic Information | |
Variants: | Control Point |
Developer(s): | Unknown |
Map Info | |
Environment: | Industrial |
Setting: | Dusk, cloudy |
Hazards: | Cauldron Fire |
Map Overview | |
Foundry (Capture the Flag) is a new map added in the Smissmas 2014 Update. It is an exact copy of Foundry, but with briefcases at both teams spawns. The map boundaries are also raised significantly to allow Grappling Hook use. Each team's second control point have been replaced with Powerup spawns instead.
Contents
Locations
Central Yard
The central area in the middle of the map. The main area is littered with Powerups to pick up.
- Entrances: Each team has 3 entrances; a main entrance beside a train, a side entrance on a raised platform and a third entrance on a lowered platform.
- Train Cars: On the train cars are Powerup spawning locations.
- Roof: A roof above the former central control point area. There are two small windows on the roof, as well as two possible Powerup spawns.
- Center Platform: A small, slightly raised platform. In place of the Control Point are now two Powerup spawnpoints. There are 2 small sheds near the Center Platform with possible Powerup spawnpoints above them.
Team Oriented Yard
The large yard between two buildings where Control Points 2 & 4 used to be.
- Transition Building: A large building separating the Third Control Point from the Second or Fourth Control Point. It's split into two areas, separated by a large boiler and stairs. There is an inner balcony overlooking one side that leads to another balcony that overlooks the Yard.
- Yard: The Control Point has been replaced with a Powerup spawn, and the large freight container on the side has a Powerup spawner on top of it.
- Side Path: A path that goes around the Powerup Spawn. The path also leads to an entrance to the Intelligence room on top of a hill.
- Balcony: A balcony that begins in the Transition Building by going up some stairs that leads to another balcony that over looks the Yard.
- Elevated Platform: A set of stairs leads up to a platform that leads to one of the Entry Rooms.
Cauldron Room
The Intelligence is located in the giant cauldron rooms where Control Points 1 & 5 used to be.
- Foundry Room: A large room with freight crates scattered around. One end of the room has a giant cauldron that instantly kills anyone who falls into the surrounding fire. The Intelligence is in front of the cauldron where the Control Point used to be.
- Upper Walkway: A walkway that can be accessed by stairs in the Foundry Room and through one of the entrances room in the Yard.
- Entry Rooms: Small rooms that are between the Yard and the Foundry Room. One room has stairs that leads up to Elevated Platform, another room leads straight to the Yard and the third room also has stairs but leads up to the Side Path.
Update history
December 22, 2014 Patch (Smissmas 2014)
- Added
ctf_foundry
to the game.
- Updated
ctf_foundry
to fix lighting issues and to prevent players from getting outside the playable area of the map.
- Added enemy team
func_nobuild
volumes to the capture zone areas inctf_foundry
to prevent spawn-camping sentries.
- Added
func_nobuild
brushes to the tops of the inside white tankers.
See also
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