Difference between revisions of "Landfall"
m |
(→Bugs: Adding entry regarding invisible buildable layer.) |
||
Line 79: | Line 79: | ||
== Bugs == | == Bugs == | ||
* Engineers can build Teleporters on the edges of their spawn doors, allowing enemy Spies to teleport in. | * Engineers can build Teleporters on the edges of their spawn doors, allowing enemy Spies to teleport in. | ||
+ | * It's possible to occupy, fire from, and build on an invisible layer above most of the map, including allowing concealed sentry nests in the upper tree area. | ||
== Screenshots == | == Screenshots == |
Revision as of 14:47, 22 December 2015
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Landfall | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpes |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
“ | I'll take the high road, and you... should probably also take the high road.
— The Soldier on Landfall
|
” |
Landfall is a community-made Capture the Flag map created for TF2Maps.net's Competitive CTF Contest. It was awarded 9th place with a total of 66 points.
Landfall was made an official map in the Tough Break Update.
Locations
- Tree: Located at the center of the map, this huge tree serves as a major landmark for the map.
- Deck: The wooden deck in each base, on which the Intelligence briefcase rests.
- Stump: A large stump located close to the Deck, on which Engineers tend to build.
- Side route: The larger dirt route that skirts the outside of each base.
- Shack: A building with an accessible roof located on the side route.
Update history
December 17, 2015 Patch (Tough Break Update)
- Added Landfall to the game.
Changelog
ctf_landfall
?
ctf_landfall_rc
Layout changes:
- You can now jump onto the shack along the outside path.
- Better FPS
- Various detail improvements and additions
Gameplay changes:
- Respawn rate raised 1 tick
ctf_landfall_test3
Layout changes:
- Added a new room on the upper levels of each side by mid.
- Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room).
- Changed the sawroom going into the bases. It's not got more space outdoors, in hopes of making that path more dangerous for the attackers.
- Put the Intelligence back in the old spot
- Changed the layout of the Intelligence deck to give the outside path an easy route to the Intelligence.
ctf_landfall_test2
Layout changes:
- Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid.
- Added a new little alcove where the outside path meets mid.
- Removed the indoor staircase going from the outside path to upper mid. It's replaced by an outdoor ramp leading up.
ctf_landfall_test1
Gameplay Changes:
- flag return time raised to 35 seconds
Layout changes:
- Changed the sides of mid. They're now higher up and have a porch area to give a better vantage point on the upper catwalk.
- Various changes to the former Intelligence area.
- Moved the Intelligence to the building adjacent to where it used to be. I also expanded the building to make it a better Intelligence spot. I'm just trying it out for now, to see what the new location does, so I might not stick with it.
ctf_landfall_b1
Gameplay Changes (kind of):
- put the spawn times back to a9 times
Bugs
- Engineers can build Teleporters on the edges of their spawn doors, allowing enemy Spies to teleport in.
- It's possible to occupy, fire from, and build on an invisible layer above most of the map, including allowing concealed sentry nests in the upper tree area.
Screenshots
- Ctf landfall rc0007.jpg
- Ctf landfall rc0008.jpg
- Ctf landfall rc0011.jpg
- Ctf landfall rc0012.jpg
|