Difference between revisions of "Landfall"
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{{Map infobox | {{Map infobox | ||
| game-type = Capture the Flag | | game-type = Capture the Flag | ||
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{{quotation|'''The Soldier''' on Landfall|I'll take the high road, and you... should probably also take the high road.}} | {{quotation|'''The Soldier''' on Landfall|I'll take the high road, and you... should probably also take the high road.}} | ||
− | '''Landfall''' is a community-made [[Capture the Flag]] map created for TF2Maps.net's [[Competitive CTF Contest]]. It was awarded 9th place with a total of 66 points. | + | '''Landfall''' is a community-made [[Capture the Flag]] map created for TF2Maps.net's [[Competitive CTF Contest]]. It was awarded 9th place with a total of 66 points. It is set in a logging area with various catwalks along the giant trees. |
Landfall was made an official map in the [[Tough Break Update]]. | Landfall was made an official map in the [[Tough Break Update]]. | ||
== Locations == | == Locations == | ||
+ | [[Image:Landfall overview.png|thumb|top|Overview of the map]] | ||
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*'''Tree''': Located at the center of the map, this huge tree serves as a major landmark for the map. | *'''Tree''': Located at the center of the map, this huge tree serves as a major landmark for the map. | ||
*'''Deck''': The wooden deck in each base, on which the Intelligence briefcase rests. | *'''Deck''': The wooden deck in each base, on which the Intelligence briefcase rests. | ||
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*'''Side route''': The larger dirt route that skirts the outside of each base. | *'''Side route''': The larger dirt route that skirts the outside of each base. | ||
**'''Shack''': A building with an accessible roof located on the side route. | **'''Shack''': A building with an accessible roof located on the side route. | ||
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+ | <gallery> | ||
+ | File:Ctf landfall rc0004.jpg | ||
+ | File:Ctf landfall rc0005.jpg | ||
+ | File:Ctf landfall rc0007.jpg | ||
+ | File:Ctf landfall rc0008.jpg | ||
+ | File:Ctf landfall rc0011.jpg | ||
+ | File:Ctf landfall rc0012.jpg | ||
+ | </gallery> | ||
== Strategy == | == Strategy == | ||
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== Changelog == | == Changelog == | ||
− | {{ | + | {{hatnote|This is the changelog of the map before it was added to the game.}} |
+ | {{Changelog| | ||
'''ctf_landfall''' | '''ctf_landfall''' | ||
? | ? | ||
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''Gameplay Changes (kind of):'' | ''Gameplay Changes (kind of):'' | ||
− | *put the spawn times back to a9 times}} | + | *put the spawn times back to a9 times |
+ | }} | ||
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{{Tough Break Update Nav}} | {{Tough Break Update Nav}} | ||
{{Maps nav}} | {{Maps nav}} |
Revision as of 05:13, 1 January 2016
Landfall | |
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Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine Forest |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
“ | I'll take the high road, and you... should probably also take the high road.
— The Soldier on Landfall
|
” |
Landfall is a community-made Capture the Flag map created for TF2Maps.net's Competitive CTF Contest. It was awarded 9th place with a total of 66 points. It is set in a logging area with various catwalks along the giant trees.
Landfall was made an official map in the Tough Break Update.
Contents
Locations
- Tree: Located at the center of the map, this huge tree serves as a major landmark for the map.
- Deck: The wooden deck in each base, on which the Intelligence briefcase rests.
- Stump: A large stump located close to the Deck, on which Engineers tend to build.
- Side route: The larger dirt route that skirts the outside of each base.
- Shack: A building with an accessible roof located on the side route.
- Ctf landfall rc0007.jpg
- Ctf landfall rc0008.jpg
- Ctf landfall rc0011.jpg
- Ctf landfall rc0012.jpg
Strategy
Main article: Community Landfall strategy
Update history
December 17, 2015 Patch (Tough Break Update)
- Added Landfall to the game.
- Fixed building Teleporters between spawn room doors.
- Fixed an exploit that allowed players to go outside the map.
Changelog
This is the changelog of the map before it was added to the game.
Changelog:
ctf_landfall ?
ctf_landfall_rc
Layout changes:
- You can now jump onto the shack along the outside path.
- Better FPS
- Various detail improvements and additions
Gameplay changes:
- Respawn rate raised 1 tick
ctf_landfall_test3
Layout changes:
- Added a new room on the upper levels of each side by mid.
- Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room).
- Changed the sawroom going into the bases. It's not got more space outdoors, in hopes of making that path more dangerous for the attackers.
- Put the Intelligence back in the old spot
- Changed the layout of the Intelligence deck to give the outside path an easy route to the Intelligence.
ctf_landfall_test2
Layout changes:
- Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid.
- Added a new little alcove where the outside path meets mid.
- Removed the indoor staircase going from the outside path to upper mid. It's replaced by an outdoor ramp leading up.
ctf_landfall_test1
Gameplay Changes:
- flag return time raised to 35 seconds
Layout changes:
- Changed the sides of mid. They're now higher up and have a porch area to give a better vantage point on the upper catwalk.
- Various changes to the former Intelligence area.
- Moved the Intelligence to the building adjacent to where it used to be. I also expanded the building to make it a better Intelligence spot. I'm just trying it out for now, to see what the new location does, so I might not stick with it.
ctf_landfall_b1
Gameplay Changes (kind of):
- put the spawn times back to a9 times
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