Difference between revisions of "Tough Break Update/pl"
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{{Trans|Polish}} | {{Trans|Polish}} | ||
− | + | {{DISPLAYTITLE:Aktualizacja Śniąteczne Fatum}} | |
{{patch info|12|17|2015}} | {{patch info|12|17|2015}} | ||
[[File:Tough Break Update.png|frameless|right|290px|link=http://www.teamfortress.com/toughbreak/]] | [[File:Tough Break Update.png|frameless|right|290px|link=http://www.teamfortress.com/toughbreak/]] | ||
− | '''Śniąteczne Fatum''' jest główną aktualizacją dodaną w Śnięta 2015. | + | '''Aktuakizacja Śniąteczne Fatum''' jest główną aktualizacją dodaną w Śnięta 2015. |
− | Aktualizacja wprowadziła 4 nowe kolekcje broni, 15 [[Steam workshop/pl|stworzonych przez społeczność]] nowych przedmiotów kosmetycznych, 4 nowe mapy stworzone przez społeczność i 3 nowe drwiny. Dodała również [[Tough Break Campaign/pl|Kampanię Śniątecznego Fatum]], 3 miesięczną kampanię z kontraktami, która daje graczom możliwość wypełniania 26 wyzwań, których wypełnianie nagradza [[Decorated/pl|dekorowanymi]] broniami i ekskluzywnymi skrzyniami z broniami | + | Aktualizacja wprowadziła 4 nowe kolekcje broni, 15 [[Steam workshop/pl|stworzonych przez społeczność]] nowych przedmiotów kosmetycznych, 4 nowe mapy stworzone przez społeczność i 3 nowe drwiny. Dodała również [[Tough Break Campaign/pl|Kampanię Śniątecznego Fatum]], 3 miesięczną kampanię z kontraktami, która daje graczom możliwość wypełniania 26 wyzwań, których wypełnianie nagradza [[Decorated/pl|dekorowanymi]] broniami i ekskluzywnymi skrzyniami z broniami oraz skrzyniami z przedmiotami kosmetycznymi. Aby wziąźć udział w Kampanii Śniątecznego Fatum gracze muszą zakupić [[Tough Break Campaign Pass/pl|Przepustkę do Kampanii Śniątecznego Fatum]]. |
− | Dodatkowa zawartość została jeszcze dodana w | + | Dodatkowa zawartość została jeszcze dodana w [[December_22,_2015_Patch/pl|Aktualizacji z 22 grudnia 2015]], wprowadzając [[Gun Mettle and Tough Break Festivizer/pl|Dekorator Siły Charakteru i Śniątecznego Fatum]]. |
== Zmiany == | == Zmiany == | ||
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{| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | {| class="wikitable collapsible" cellpadding=2 style="text-align:center;" | ||
|- | |- | ||
− | | style="background: #F2D9AD; width:90px;" rowspan="2" | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}| | + | | style="background: #F2D9AD; width:90px;" rowspan="2" | {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|Skaut]]''' |
| align="center" style="background: #FFFCF7 " | {{Icon item|Bonk Batter's Backup|75px}} | | align="center" style="background: #FFFCF7 " | {{Icon item|Bonk Batter's Backup|75px}} | ||
| style="background: #FFFCF7 "| '''[[Bonk Batter's Backup/pl|Sprzęt Pałkarza Bonka]]''' | | style="background: #FFFCF7 "| '''[[Bonk Batter's Backup/pl|Sprzęt Pałkarza Bonka]]''' | ||
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! class="header" style="background-color:#DBA901;" |Nazwa pliku | ! class="header" style="background-color:#DBA901;" |Nazwa pliku | ||
|- | |- | ||
− | |style="background-color:#F2D9AD;" |'''[[Highpass]]''' | + | |style="background-color:#F2D9AD;" |'''[[Highpass/pl|Highpass]]''' |
| width="100px" |[[File:KOTH Highpass.jpg|160px|link=Highpass]] | | width="100px" |[[File:KOTH Highpass.jpg|160px|link=Highpass]] | ||
− | | align="center" |'''[[King of the Hill]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]] | + | | align="center" |'''[[King of the Hill/pl|Król wzgórza]]'''<br>[[File:Controlpoint.png|50px|link=King of the Hill]] |
| width="60px" |{{code|koth_highpass}} | | width="60px" |{{code|koth_highpass}} | ||
|- | |- | ||
− | |style="background-color:#F2D9AD;" |'''[[Landfall]]''' | + | |style="background-color:#F2D9AD;" |'''[[Landfall/pl|Landfall]]''' |
| width="100px" |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall]] | | width="100px" |[[File:Ctf landfall rc0005.jpg|160px|link=Landfall]] | ||
− | | align="center" |'''[[Capture the Flag]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]] | + | | align="center" |'''[[Capture the Flag/pl|Zdobądź flagę]]'''<br>[[File:Intel blu idle.png|50px|link=Capture the Flag]] |
| width="60px" |{{code|ctf_landfall}} | | width="60px" |{{code|ctf_landfall}} | ||
|- | |- | ||
− | |style="background-color:#F2D9AD;" |'''[[Snowycoast]]''' | + | |style="background-color:#F2D9AD;" |'''[[Snowycoast/pl|Snowycoast]]''' |
| width="100px" | [[File:Pl_snowycoast.jpg|160px|link=Snowycoast]] | | width="100px" | [[File:Pl_snowycoast.jpg|160px|link=Snowycoast]] | ||
− | | align="center" | '''[[Payload]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]] | + | | align="center" | '''[[Payload/pl|Ładunek]]'''<br>[[File:BLU_Bombcart.png|50px|link=Payload]] |
| width="60px" | {{code|pl_snowycoast}} | | width="60px" | {{code|pl_snowycoast}} | ||
|- | |- | ||
− | |style="background-color:#F2D9AD;" |'''[[Vanguard]]''' | + | |style="background-color:#F2D9AD;" |'''[[Vanguard/pl|Vanguard]]''' |
| width="100px" |[[File:Cp vanguard.png|160px|link=Vanguard]] | | width="100px" |[[File:Cp vanguard.png|160px|link=Vanguard]] | ||
− | | align="center" |'''[[Control Point (game mode)| | + | | align="center" |'''[[Control Point (game mode)/pl|Punkty kontrolne]]'''<br>[[File:Controlpoint.png|50px|link=Control Point (game mode)]] |
| width="60px" |{{code|cp_vanguard}} | | width="60px" |{{code|cp_vanguard}} | ||
|} | |} | ||
− | === | + | ===Zmiany w klasach=== |
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="background: #DBA901;" class="header" | <span style="color: white;"> | + | ! style="background: #DBA901;" class="header" | <span style="color: white;"> Klasa |
− | ! style="background: #DBA901;" class="header" | <span style="color: white;"> | + | ! style="background: #DBA901;" class="header" | <span style="color: white;"> Zmiany |
|- | |- | ||
! style="background: #F2D9AD;" rowspan="3" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] | ! style="background: #F2D9AD;" rowspan="3" | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|{{class name|pyro}}]] | ||
− | | {{c|+| | + | | {{c|+|Dodano:}} Ugaszenie płonącego członka drużyny przywraca teraz 20 punktów zdrowia |
|- | |- | ||
| {{c|-|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | | {{c|-|Changed:}} Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground |
Revision as of 17:29, 16 February 2016
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Aktuakizacja Śniąteczne Fatum jest główną aktualizacją dodaną w Śnięta 2015.
Aktualizacja wprowadziła 4 nowe kolekcje broni, 15 stworzonych przez społeczność nowych przedmiotów kosmetycznych, 4 nowe mapy stworzone przez społeczność i 3 nowe drwiny. Dodała również Kampanię Śniątecznego Fatum, 3 miesięczną kampanię z kontraktami, która daje graczom możliwość wypełniania 26 wyzwań, których wypełnianie nagradza dekorowanymi broniami i ekskluzywnymi skrzyniami z broniami oraz skrzyniami z przedmiotami kosmetycznymi. Aby wziąźć udział w Kampanii Śniątecznego Fatum gracze muszą zakupić Przepustkę do Kampanii Śniątecznego Fatum.
Dodatkowa zawartość została jeszcze dodana w Aktualizacji z 22 grudnia 2015, wprowadzając Dekorator Siły Charakteru i Śniątecznego Fatum.
Spis treści
Zmiany
Przedmioty Kosmetyczne
Osobny artykuł: Przedmioty Kosmetyczne
Drwiny
Demoman |
Kiepskie Dudy | |
Inżynier |
Dziki Jeździec | |
Wszystkie klasy |
Mannrobik |
Narzędzia
Osobny artykuł: Narzędzia
Mapy
Mapa | Zdjęcie | Tryb Gry | Nazwa pliku |
---|---|---|---|
Highpass | Król wzgórza |
koth_highpass
| |
Landfall | Zdobądź flagę |
ctf_landfall
| |
Snowycoast | Ładunek |
pl_snowycoast
| |
Vanguard | Punkty kontrolne |
cp_vanguard
|
Zmiany w klasach
Klasa | Zmiany |
---|---|
Pyro |
Dodano: Ugaszenie płonącego członka drużyny przywraca teraz 20 punktów zdrowia |
Changed: Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground | |
Changed: The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range | |
Demoman |
Changed: Shield bash now deals damage at all ranges, scaled by distance |
Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | |
Added: Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate) | |
Changed: All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | |
Inżynier |
Added: After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again |
Changed: Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine | |
Medyk |
Added: Medics now have slightly higher health regeneration when healing a hurt patient |
Changed: During setup time, ÜberCharge build rate is now increased by 3x | |
Szpieg |
Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively |
Wszystkie klasy |
Changed: Base weapon switch speed changed from 0.67 seconds to 0.5 seconds |
Added: Upon spawning, friendly players will show an outline for 10 seconds |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Skaut |
Poręczny pistolet Pretty Boya |
Changed: Increased health recovered on hit from +3 to +5 |
Wściekłe mleko |
Added: Extinguishing an ally will now reduce the cool down by 20% | |
Pakujący zabójca |
Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | |
Changed: Ball recharge rate increased by 25% | ||
Changed: Damage penalty reduced from -70% to -65% | ||
Żołnierz |
Bazooka biedaka |
Changed: Decreased blast radius by 20% |
Sashimono straceńca |
Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
Spadochronowy skoczek |
Removed: Removed hidden property of up draft when on fire | |
Ogrodnik z Arnhem |
Added: Added 20% Attack Speed penalty | |
Atak powietrzny |
Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | |
Pyro |
Odtłuszczacz |
Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. |
Removed: Removed damage penalty | ||
Changed: Increased Airblast cost by 25% | ||
Changed: Increased afterburn penalty to from 25% to 66% | ||
Flogistynator |
Removed: Removed 10% damage penalty. | |
Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
Poskramiacz płomieni |
Added: Properties changed | |
100% Chance to crit against burning targets | ||
33% Damage penalty | ||
20% Slower attack speed | ||
75% Slower switch-to speed | ||
Demoman |
Prześwietny puklerz |
Removed: Removed the ability to deal charge impact damage at any range (now native to all shields) |
Added: Now increases recharge rate by 50% | ||
Changed: Increased blast resistance from 15% to 20% | ||
Sterburta |
Changed: Now grants mini-crit instead of full-crit on charge bash | |
Changed: Reduced resistances to 15% | ||
Tarcza szarży |
Changed: Reduced blast resistance from 40% to 30% | |
Removed: Removed fire immunity | ||
Claidheamh Mòr |
Removed: Removed charge duration bonus | |
Added: Now restores 25 health on kill | ||
Removed: Removed health penalty | ||
Added: Now increases damage taken while active by 15% | ||
Perska perswazja |
Removed: Removed ammo pickups granting health instead of ammo | |
Added: Added penalties of reduced primary and secondary ammo | ||
Added: Ammo pickups now replenish charge | ||
Added: Now gains charge meter on hit | ||
Wyrzutnik szybkobomb |
Changed: Fizzle time increased from 2 seconds to 4 seconds | |
Ullapoolski pal |
Changed: Base melee damage increased from 35 to 55 | |
Added: Added 20% fire rate penalty | ||
Added: Added 100% switch-to time penalty | ||
Działo nawalone |
Changed: Reduced projectile speed (now a visible attribute) | |
Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance. | ||
Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
Gruby |
Pięści ze stali |
Removed: Removed deploy time penalty |
Added: Added penalty of increased holster time by 100% | ||
Gorące rękawice uciekiniera |
Added: Added 50% holster time penalty | |
Dusza wojownika |
Changed: Now heals 50 health on kill | |
Changed: Damage received and dealt increased by 30% | ||
Removed: Removed health penalty | ||
Nakaz eksmisji |
Added: Now provides 15% move speed bonus | |
Added: Now increases damage taken by 20% | ||
Changed: Firing speed decreased from 50% to 40% | ||
Inżynier |
Kieł |
Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. |
Ryzykowny ratunek |
Changed: Healing per bolt reduced from 75 to 60 | |
Medyk |
Amputator |
Changed: Taunt can now be activated by alt-fire |
Added: Healing done with the taunt now grants small amounts of ÜberCharge | ||
Zaszczepiacz |
Removed: Removed 10% health regeneration on proper resist | |
Added: Added slight ÜberCharge build on proper resist | ||
Changed: Increased ÜberCharge rate from +50% to +67% | ||
Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. | ||
Kusza krzyżowca |
Added: Healing a player with a syringe now grants a small amount of ÜberCharge | |
Quick-Fix |
Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | |
Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | ||
Snajper |
Łowca |
Changed: Can be fired while off the ground |
Spluwa sprzątacza |
Changed: Reduced firing rate penalty from 35% to 20% | |
Added: Added 'CRIKEY' meter which is filled by dealing damage | ||
Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
Wygodnicki wczasowicz |
Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
Sikwondo |
Added: Extinguishing an ally now reduces the cooldown by 20% | |
Szpieg |
Dzwon zmarłego |
Changed: Initial damage reduction when feigning death increased to 75% from 50% |
Zamrożony agent |
Changed: Fire immunity shield no longer appears when fire immunity is triggered | |
Żołnierz Pyro Gruby Inżynier |
Atak paniki |
Changed: No longer auto-fires when fully loaded. Shots can be held and released at will. |
Żołnierz Pyro |
Rezerwista |
Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% |
Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
Żołnierz Demoman |
Prawie Zatoichi |
Changed: Now considered a sword (increased holster and deploy time and increased range) |
Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made. | ||
Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
Added: No random crits |
Gallery
See Also
External Links
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