Difference between revisions of "Brimstone (map)"

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Brimstone was [https://steamcommunity.com/sharedfiles/filedetails/?id=764966851 contributed] to the Steam Workshop.
 
Brimstone was [https://steamcommunity.com/sharedfiles/filedetails/?id=764966851 contributed] to the Steam Workshop.
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Capture points are named after [https://wiki.teamfortress.com/wiki/Spellbook_Page spellbook pages]. The map features Merasmus (only voice) that casts spells to players for their suffering. He can also summon HHH, skeletons & skeleton king, Monoculus or appear himself if the map lasts too long at the last area. None of these might happen or not happen, every game is different.
  
 
== Update history ==
 
== Update history ==

Revision as of 17:13, 4 November 2016

Brimstone (map)
Pl fifthcurve event.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Halloween
Setting: Nighttime, overcast
Map Photos
Loading screen photos.
Map Overview
Brimstone (map) overview.png

Brimstone is a community-created Payload map added in the Scream Fortress 2016 update.

Brimstone was contributed to the Steam Workshop.

Capture points are named after spellbook pages. The map features Merasmus (only voice) that casts spells to players for their suffering. He can also summon HHH, skeletons & skeleton king, Monoculus or appear himself if the map lasts too long at the last area. None of these might happen or not happen, every game is different.

Update history

October 21, 2016 Patch (Scream Fortress 2016)
  • Brimstone was added to the game.

October 25, 2016 Patch

  • Fixed RED players getting inside BLU's 2nd forward spawn.
  • Fixed skull's teeth in hell being non-solid.
  • Fixed hell's coffin tune and tiny spell song sometimes playing to the next round from previous round.
  • Fixed some players dropping into hell's lava in rare cases.
  • Fixed big pumpkin in RED 2nd base being non-solid.

November 2, 2016 Patch

  • Fixed exploit where players could get under the map near BLU starting area.
  • Fixed exploit where players could get out of the map near graveyard.
  • Fixed exploit where players could enter RED base as BLU.
  • Fixed some skeletons running into lava when there are no enemies in Hell.
  • Fixed medieval tiny spell & other Merasmus voice spells lasting too long for some players.
  • Fixed big ghost getting stuck when map ends.
  • Fixed a spot where players could get stuck if entering it under Tiny spell.
  • Fixed another case of non-solid pumpkin.
  • Tuned respawn time for RED team at last area.