Difference between revisions of "Arena/zh-hans"
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{{Quotation|'''亚伯拉罕·林肯''',''1865年第二次总统任职演讲''|我用最朴实无华的话向你们表达:我''爱''竞技场模式。}} | {{Quotation|'''亚伯拉罕·林肯''',''1865年第二次总统任职演讲''|我用最朴实无华的话向你们表达:我''爱''竞技场模式。}} | ||
− | ''' | + | '''竞技场'''[[List of game modes/zh-han|模式]]于[[Heavy Update/zh-hans|机枪手更新]]中加入游戏,该模式中[[RED/zh-hans|红]][[BLU/zh-hans|蓝]]双方将进行殊死战斗。两方队伍的目标均为杀死敌对所有玩家,该模式中回合期间无法重生;相应的,玩家嘶后将进入[[spectate/zh-hans|观察者]]观察比赛。如果双方队伍都在战斗中幸存过1分钟,[[control point (objective)/zh-hans|中心控制点]]将会解锁,所有玩家都可在期间通过占领控制点取胜。 |
== 游戏玩法 == | == 游戏玩法 == | ||
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{{main|List of maps/zh-hans|l1=地图列表}} | {{main|List of maps/zh-hans|l1=地图列表}} | ||
− | + | 竞技场地图通常带有'''arena_'''的前缀;社区地图将用斜体标示。 | |
{| class="wikitable" cellpadding=2 style="text-align:center;" | {| class="wikitable" cellpadding=2 style="text-align:center;" | ||
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{{Update history| | {{Update history| | ||
'''{{Patch name|8|19|2008}}''' ({{update link|Heavy Update}}) | '''{{Patch name|8|19|2008}}''' ({{update link|Heavy Update}}) | ||
− | * | + | * 增加了竞技场模式。 |
− | * | + | * 5幅竞技场模式地图:伐木场、沟壑、导弹发射井、谷仓以及荒原战区。 |
'''{{Patch name|2|24|2009}}''' ({{update link|Scout Update}}) | '''{{Patch name|2|24|2009}}''' ({{update link|Scout Update}}) | ||
− | * Added map: | + | * Added map: Watchtower。 |
'''{{Patch name|5|21|2009}}''' ({{update link|Sniper vs. Spy Update}}) | '''{{Patch name|5|21|2009}}''' ({{update link|Sniper vs. Spy Update}}) | ||
− | * | + | * 增加一张竞技场模式的地图Sawmill。 |
− | * | + | * 增加一张竞技场模式的地图Nucleus。 |
'''{{Patch name|8|13|2009}}''' ({{update link|Classless Update}}) | '''{{Patch name|8|13|2009}}''' ({{update link|Classless Update}}) | ||
− | * 增加了一张由社区玩家提供的地图 | + | * 增加了一张由社区玩家提供的地图 Arena_Offblast。 |
'''{{Patch name|6|28|2011}}''' | '''{{Patch name|6|28|2011}}''' | ||
− | * | + | * 修复了竞技场模式中第一滴血[[Critical Hit#Crit-boost/zh-hans|暴击奖励]]不会在正确时间移除的错误。 |
'''{{Patch name|10|6|2015}}''' ({{update link|Invasion Community Update}}) | '''{{Patch name|10|6|2015}}''' ({{update link|Invasion Community Update}}) | ||
− | * | + | * 增加一张竞技场模式的地图。 |
'''{{Patch name|6|25|2016}}''' | '''{{Patch name|6|25|2016}}''' | ||
− | * | + | * 修复了在运行竞技场模式的无人服务器将不断进入和退出[[Setup time/zh-hans|预赛阶段]]的错误。 |
}} | }} | ||
== 参见 == | == 参见 == | ||
− | * [[Capping (competitive)]] | + | * [[Capping (competitive)/zh-hans]] |
Revision as of 04:52, 21 November 2019
此页面正在被翻译成简体中文。 如果您能熟练地运用简体中文,请在讨论页上留言或与为此页面贡献的作者讨论(通过浏览页面历史)。 |
“ | 我用最朴实无华的话向你们表达:我爱竞技场模式。
— 亚伯拉罕·林肯,1865年第二次总统任职演讲
|
” |
竞技场模式于机枪手更新中加入游戏,该模式中红蓝双方将进行殊死战斗。两方队伍的目标均为杀死敌对所有玩家,该模式中回合期间无法重生;相应的,玩家嘶后将进入观察者观察比赛。如果双方队伍都在战斗中幸存过1分钟,中心控制点将会解锁,所有玩家都可在期间通过占领控制点取胜。
游戏玩法
Arena maps are designed to keep the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Whereas other game modes lean towards a broad, overall strategy for the team, Arena concentrates on the specific tactical choices the teams make in a single fight.
Arena features smaller maps that play out more quickly. The round ends once either team has no players left in the arena, or when the control point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on a team's class makeup and plans to counter the opposing team's class choices.
Arena mode is suitable for smaller matches such as three-versus-three, while still comfortably supporting huge knockdown twelve-on-twelve brawls. There are usually very few, if any, Health kits, and even then they are often far from the main action, near stage hazards, or both. Ammo boxes are also few and far between. This forces teams to rely more on Dispensers and Medics.
Players may have to sit out to keep team numbers balanced if they were on the losing team, but players on the winning team never have to sit out the next round.
Loadouts changed during the countdown before the match will not do so in-game unless the player commits suicide. Changing classes and back will also work if done so before the countdown ends.
The First Blood critical hit buff is unique to the Arena game mode, and can be used to give the player an advantage against the enemy team.
战术
地图
竞技场地图通常带有arena_的前缀;社区地图将用斜体标示。
名称 | 图片 | 文件名 |
---|---|---|
Badlands (Arena) |
arena_badlands
| |
Byre | arena_byre
| |
Granary (Arena) |
arena_granary
| |
Lumberyard | arena_lumberyard
| |
Nucleus (Arena) |
160px | arena_nucleus
|
Offblast | arena_offblast_final
| |
Ravine | arena_ravine
| |
Sawmill (Arena) |
arena_sawmill
| |
Watchtower | arena_watchtower
| |
Well (Arena) |
arena_well
|
相关成就
侦察兵
|
|
更新历史
- 增加了竞技场模式。
- 5幅竞技场模式地图:伐木场、沟壑、导弹发射井、谷仓以及荒原战区。
- Added map: Watchtower。
- 增加一张竞技场模式的地图Sawmill。
- 增加一张竞技场模式的地图Nucleus。
- 增加了一张由社区玩家提供的地图 Arena_Offblast。
- 修复了竞技场模式中第一滴血暴击奖励不会在正确时间移除的错误。
- 增加一张竞技场模式的地图。
- 修复了在运行竞技场模式的无人服务器将不断进入和退出预赛阶段的错误。
参见
|