Difference between revisions of "Arena/zh-hans"

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{{Quotation|'''亚伯拉罕·林肯''',''1865年第二次总统任职演讲''|我用最朴实无华的话向你们表达:我''爱''竞技场模式。}}
 
{{Quotation|'''亚伯拉罕·林肯''',''1865年第二次总统任职演讲''|我用最朴实无华的话向你们表达:我''爱''竞技场模式。}}
 
 
'''竞技场'''[[List of game modes/zh-han|模式]]于[[Heavy Update/zh-hans|机枪手更新]]中加入游戏,该模式中[[RED/zh-hans|红]][[BLU/zh-hans|蓝]]双方将进行殊死战斗。两方队伍的目标均为杀死敌对所有玩家,该模式中回合期间无法重生;相应的,玩家嘶后将进入[[spectate/zh-hans|观察者]]观察比赛。如果双方队伍都在战斗中幸存过1分钟,[[control point (objective)/zh-hans|中心控制点]]将会解锁,所有玩家都可在期间通过占领控制点取胜。
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'''竞技场'''[[List of game modes/zh-han|模式]]于[[Heavy Update/zh-hans|机枪手更新]]中加入游戏,该模式中[[RED/zh-hans|红]][[BLU/zh-hans|蓝]]双方将进行殊死战斗。两方队伍的目标均为杀死敌对所有玩家,该模式中回合期间无法重生;相应的,玩家死后将进入[[spectate/zh-hans|观察者]]观察比赛。如果双方队伍都在战斗中幸存过1分钟,[[control point (objective)/zh-hans|中心控制点]]将会解锁,所有玩家都可在期间通过占领控制点取胜。
  
 
== 游戏玩法 ==
 
== 游戏玩法 ==
 
{{See also|Tips#Arena|l1=Arena tips}}
 
{{See also|Tips#Arena|l1=Arena tips}}
  
Arena maps are designed to keep the class diversity of ''Team Fortress 2'' while focusing goals around combat between two teams. Whereas other game modes lean towards a broad, overall strategy for the team, Arena concentrates on the specific tactical choices the teams make in a single fight.
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竞技场地图的设计围绕着''军团要塞2''中每个职业的多样性,并将主要注意力聚焦在两队的争斗上。其他模式更倾向于团队的整体作战的战术,而竞技场则专注于特定一场战斗中的战术选择。
  
Arena features smaller maps that play out more quickly. The round ends once either team has no players left in the arena, or when the control point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on a team's class makeup and plans to counter the opposing team's class choices.
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竞技场小型地图的特点在于可快速结束。当任何一队全队员被歼灭,或控制点解锁并被占领即可结束一回合。竞技场的每一回合都有着快节奏并高强度竞技性的特点,玩家重点更应该倾向于放在队伍的构成以及应对敌人的战术。
  
 
Arena mode is suitable for smaller matches such as three-versus-three, while still comfortably supporting huge knockdown twelve-on-twelve brawls. There are usually very few, if any, [[Health|Health kits]], and even then they are often far from the main action, near stage hazards, or both. [[Ammo]] boxes are also few and far between. This forces teams to rely more on [[Dispenser]]s and Medics.
 
Arena mode is suitable for smaller matches such as three-versus-three, while still comfortably supporting huge knockdown twelve-on-twelve brawls. There are usually very few, if any, [[Health|Health kits]], and even then they are often far from the main action, near stage hazards, or both. [[Ammo]] boxes are also few and far between. This forces teams to rely more on [[Dispenser]]s and Medics.

Revision as of 04:47, 22 November 2019


游戏中最早出现的竞技场模式地图之一的Lumberyard上的红队重生点。
我用最朴实无华的话向你们表达:我竞技场模式。
亚伯拉罕·林肯1865年第二次总统任职演讲

竞技场模式机枪手更新中加入游戏,该模式中双方将进行殊死战斗。两方队伍的目标均为杀死敌对所有玩家,该模式中回合期间无法重生;相应的,玩家死后将进入观察者观察比赛。如果双方队伍都在战斗中幸存过1分钟,中心控制点将会解锁,所有玩家都可在期间通过占领控制点取胜。

游戏玩法

另见: Arena tips

竞技场地图的设计围绕着军团要塞2中每个职业的多样性,并将主要注意力聚焦在两队的争斗上。其他模式更倾向于团队的整体作战的战术,而竞技场则专注于特定一场战斗中的战术选择。

竞技场小型地图的特点在于可快速结束。当任何一队全队员被歼灭,或控制点解锁并被占领即可结束一回合。竞技场的每一回合都有着快节奏并高强度竞技性的特点,玩家重点更应该倾向于放在队伍的构成以及应对敌人的战术。

Arena mode is suitable for smaller matches such as three-versus-three, while still comfortably supporting huge knockdown twelve-on-twelve brawls. There are usually very few, if any, Health kits, and even then they are often far from the main action, near stage hazards, or both. Ammo boxes are also few and far between. This forces teams to rely more on Dispensers and Medics.

Players may have to sit out to keep team numbers balanced if they were on the losing team, but players on the winning team never have to sit out the next round.

Loadouts changed during the countdown before the match will not do so in-game unless the player commits suicide. Changing classes and back will also work if done so before the countdown ends.

The First Blood critical hit buff is unique to the Arena game mode, and can be used to give the player an advantage against the enemy team.

战术

主条目: Community Arena strategy

地图

主条目: 地图列表

竞技场地图通常带有arena_的前缀;社区地图将用斜体标示。

名称 图片 文件名
Badlands
(Arena)
Arenabadlands.jpg arena_badlands
Byre Arena byre b40007.jpg arena_byre
Granary
(Arena)
Arenagranary.jpg arena_granary
Lumberyard Arenalumberyard.jpg arena_lumberyard
Nucleus
(Arena)
160px arena_nucleus
Offblast Offblast 01.jpg arena_offblast_final
Ravine Arenaravine.jpg arena_ravine
Sawmill
(Arena)
Sawmill.PNG arena_sawmill
Watchtower Watch 01.jpg arena_watchtower
Well
(Arena)
Tg arenawell.jpg arena_well

相关成就

Leaderboard class scout.png 侦察兵

第一滴血
第一滴血
竞技场模式或竞技比赛中获得首杀。
第一滴血,第 2 部分
第一滴血,第 2 部分
使用“第一滴血”爆击奖励杀死 5 个敌人。

更新历史

2008年8月19日补丁 (机枪手更新)
  • 增加了竞技场模式。
  • 5幅竞技场模式地图:伐木场、沟壑、导弹发射井、谷仓以及荒原战区。

2009年2月24日补丁 (侦察兵更新)

  • Added map: Watchtower。

2009年5月21日补丁 (狙击手 vs. 间谍更新)

  • 增加一张竞技场模式的地图Sawmill。
  • 增加一张竞技场模式的地图Nucleus。

2009年8月13日补丁 (无差别兵种更新)

  • 增加了一张由社区玩家提供的地图 Arena_Offblast。

2011年6月28日补丁

  • 修复了竞技场模式中第一滴血暴击奖励不会在正确时间移除的错误。

2015年10月6日补丁 (异形入侵社区更新)

  • 增加一张竞技场模式的地图。

2016年6月25日补丁

  • 修复了在运行竞技场模式的无人服务器将不断进入和退出预赛阶段的错误。

参见