Difference between revisions of "Arena/zh-hans"
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{{Quotation|'''亚伯拉罕·林肯''',''1865年第二次总统任职演讲''|我用最朴实无华的话向你们表达:我''爱''竞技场模式。}} | {{Quotation|'''亚伯拉罕·林肯''',''1865年第二次总统任职演讲''|我用最朴实无华的话向你们表达:我''爱''竞技场模式。}} | ||
− | '''竞技场'''[[List of game modes/zh-han|模式]]于[[Heavy Update/zh-hans|机枪手更新]]中加入游戏,该模式中[[RED/zh-hans|红]][[BLU/zh-hans|蓝]] | + | '''竞技场'''[[List of game modes/zh-han|模式]]于[[Heavy Update/zh-hans|机枪手更新]]中加入游戏,该模式中[[RED/zh-hans|红]][[BLU/zh-hans|蓝]]双方将进行殊死战斗。两方队伍的目标均为杀死敌对所有玩家,该模式中回合期间无法重生;相应的,玩家死后将进入[[spectate/zh-hans|观察者]]观察比赛。如果双方队伍都在战斗中幸存过1分钟,[[control point (objective)/zh-hans|中心控制点]]将会解锁,所有玩家都可在期间通过占领控制点取胜。 |
== 游戏玩法 == | == 游戏玩法 == | ||
{{See also|Tips#Arena|l1=Arena tips}} | {{See also|Tips#Arena|l1=Arena tips}} | ||
− | + | 竞技场地图的设计围绕着''军团要塞2''中每个职业的多样性,并将主要注意力聚焦在两队的争斗上。其他模式更倾向于团队的整体作战的战术,而竞技场则专注于特定一场战斗中的战术选择。 | |
− | + | 竞技场小型地图的特点在于可快速结束。当任何一队全队员被歼灭,或控制点解锁并被占领即可结束一回合。竞技场的每一回合都有着快节奏并高强度竞技性的特点,玩家重点更应该倾向于放在队伍的构成以及应对敌人的战术。 | |
Arena mode is suitable for smaller matches such as three-versus-three, while still comfortably supporting huge knockdown twelve-on-twelve brawls. There are usually very few, if any, [[Health|Health kits]], and even then they are often far from the main action, near stage hazards, or both. [[Ammo]] boxes are also few and far between. This forces teams to rely more on [[Dispenser]]s and Medics. | Arena mode is suitable for smaller matches such as three-versus-three, while still comfortably supporting huge knockdown twelve-on-twelve brawls. There are usually very few, if any, [[Health|Health kits]], and even then they are often far from the main action, near stage hazards, or both. [[Ammo]] boxes are also few and far between. This forces teams to rely more on [[Dispenser]]s and Medics. |
Revision as of 04:47, 22 November 2019
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“ | 我用最朴实无华的话向你们表达:我爱竞技场模式。
— 亚伯拉罕·林肯,1865年第二次总统任职演讲
|
” |
竞技场模式于机枪手更新中加入游戏,该模式中红蓝双方将进行殊死战斗。两方队伍的目标均为杀死敌对所有玩家,该模式中回合期间无法重生;相应的,玩家死后将进入观察者观察比赛。如果双方队伍都在战斗中幸存过1分钟,中心控制点将会解锁,所有玩家都可在期间通过占领控制点取胜。
游戏玩法
竞技场地图的设计围绕着军团要塞2中每个职业的多样性,并将主要注意力聚焦在两队的争斗上。其他模式更倾向于团队的整体作战的战术,而竞技场则专注于特定一场战斗中的战术选择。
竞技场小型地图的特点在于可快速结束。当任何一队全队员被歼灭,或控制点解锁并被占领即可结束一回合。竞技场的每一回合都有着快节奏并高强度竞技性的特点,玩家重点更应该倾向于放在队伍的构成以及应对敌人的战术。
Arena mode is suitable for smaller matches such as three-versus-three, while still comfortably supporting huge knockdown twelve-on-twelve brawls. There are usually very few, if any, Health kits, and even then they are often far from the main action, near stage hazards, or both. Ammo boxes are also few and far between. This forces teams to rely more on Dispensers and Medics.
Players may have to sit out to keep team numbers balanced if they were on the losing team, but players on the winning team never have to sit out the next round.
Loadouts changed during the countdown before the match will not do so in-game unless the player commits suicide. Changing classes and back will also work if done so before the countdown ends.
The First Blood critical hit buff is unique to the Arena game mode, and can be used to give the player an advantage against the enemy team.
战术
地图
竞技场地图通常带有arena_的前缀;社区地图将用斜体标示。
名称 | 图片 | 文件名 |
---|---|---|
Badlands (Arena) |
arena_badlands
| |
Byre | arena_byre
| |
Granary (Arena) |
arena_granary
| |
Lumberyard | arena_lumberyard
| |
Nucleus (Arena) |
160px | arena_nucleus
|
Offblast | arena_offblast_final
| |
Ravine | arena_ravine
| |
Sawmill (Arena) |
arena_sawmill
| |
Watchtower | arena_watchtower
| |
Well (Arena) |
arena_well
|
相关成就
侦察兵
|
|
更新历史
- 增加了竞技场模式。
- 5幅竞技场模式地图:伐木场、沟壑、导弹发射井、谷仓以及荒原战区。
- Added map: Watchtower。
- 增加一张竞技场模式的地图Sawmill。
- 增加一张竞技场模式的地图Nucleus。
- 增加了一张由社区玩家提供的地图 Arena_Offblast。
- 修复了竞技场模式中第一滴血暴击奖励不会在正确时间移除的错误。
- 增加一张竞技场模式的地图。
- 修复了在运行竞技场模式的无人服务器将不断进入和退出预赛阶段的错误。
参见
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