Difference between revisions of "DeGroot Keep"

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'''Degroot Keep''' is a new map that was released during the [[Australian Christmas]] on the [[December 17, 2010 Patch|December 17, 2010 update]].
 
'''Degroot Keep''' is a new map that was released during the [[Australian Christmas]] on the [[December 17, 2010 Patch|December 17, 2010 update]].
The map features 3 Control points in which 2 on the sides of the castle must be captured first before being able to advance to the final control point which is blocked off by a traditional castle gate. This map is currently exclusive only to [[Medieval Mode]]
+
The map features 3 Control points in which 2 on the sides of the castle must be captured first before being able to advance to the final control point which is blocked off by a traditional castle gate. This map is currently the only map for [[Medieval Mode]].
  
 
Once Points A and B have been captured, the castle gate rises and allows access to the central Point C. However, if Point C is not captured within a certain amount of time, both Points A and B will reset along with the gate closing once more. Thus, the BLU team will be forced to recapture A and B again.
 
Once Points A and B have been captured, the castle gate rises and allows access to the central Point C. However, if Point C is not captured within a certain amount of time, both Points A and B will reset along with the gate closing once more. Thus, the BLU team will be forced to recapture A and B again.

Revision as of 22:31, 18 December 2010

DeGroot Keep
300px
Basic Information
Variants: Sandcastle
Developer(s): Unknown
Map Photos
Loading screen photos.
Map Overview
DeGroot Keep overview.png

Degroot Keep is a new map that was released during the Australian Christmas on the December 17, 2010 update. The map features 3 Control points in which 2 on the sides of the castle must be captured first before being able to advance to the final control point which is blocked off by a traditional castle gate. This map is currently the only map for Medieval Mode.

Once Points A and B have been captured, the castle gate rises and allows access to the central Point C. However, if Point C is not captured within a certain amount of time, both Points A and B will reset along with the gate closing once more. Thus, the BLU team will be forced to recapture A and B again.

You can shoot projectiles through the holes in the castle gate and windows of the towers. Braziers can be found throughout the map and can light Huntsman arrows on fire.

Bugs

  • Players are able to go through the barrels on the shelves above the BLU spawn.

Trivia

  • While playing on the map, the player's Text Chat is altered to be more Medieval after posting. For example, all instance of the word "the" are changed to "ye". Class names also gets parsed, writing "heavy" will show up as "brawler", "pyro" becomes "fire mage" etc. As well, the letter H is replaced with an apostrophe if a word starts with that letter.
  • Like all maps, this may be a hidden base for RED/BLU. When entering the keep, there's a computer terminal hidden behind a wooden door to the left. There is a second terminal likewise partially hidden by a door in RED's spawn. However, according to the blog, it is supposed to be 10th century.
    • Similarly, the family portrait of the Degroot family that appears inside the castle is actually a portrait of the Demoman and his mother and father, as seen in a WAR! Update blog post. It is unknown why this portrait appears since the map takes place several hundred years before the Demoman is even born.
  • On certain events, like win/lose or final point access, bag pipes play in the background.

Gallery