Difference between revisions of "DeGroot Keep"

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(Trivia)
(Trivia)
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**The bagpipe music is a re-use of the ''{{w|Day of Defeat}}'' anthem used when a round is won by the British team.
 
**The bagpipe music is a re-use of the ''{{w|Day of Defeat}}'' anthem used when a round is won by the British team.
 
*There is an unused scroll model in the game files. It's intended use is unknown besides that it was to be a pickup.
 
*There is an unused scroll model in the game files. It's intended use is unknown besides that it was to be a pickup.
* When the [[Sniper]] caps a point, he might say "We ain't givin' it back". This can sometimes be untrue as the point will un-capture themselves after a period of time.
+
* When the [[Sniper]] caps a point, he might say "We ain't givin' it back". This can sometimes be untrue as the point will un-capture itself after a period of time.
  
 
== Gallery ==  
 
== Gallery ==  

Revision as of 22:58, 25 December 2010

How did the menly men of Team Fortress appear at a tenth century battlement? Simple. The Soldier angered a magician
— Medieval Mode Publicity Blurb
DeGroot Keep
300px
Basic Information
Variants: Sandcastle
Developer(s): Unknown
Map Photos
Loading screen photos.
Map Overview
DeGroot Keep overview.png

Degroot Keep is a map for the new Medieval Mode that was released during the Australian Christmas event with the December 17, 2010 update. It is currently the only map for this gameplay mode. The health packs inside the keep appear as medieval-style roast meat.

The map is relatively small capture and defend stage where the RED team must defend three control points from the BLU team.

During the start of the round, the BLU team must capture Points A and B located on the ground level at the flanks of the castle and the RED team must defend these by either by leaping off the walls (with damage risk) or by firing projectiles from above as the castle gate will be closed and neither team will be able to pass through it.

Once Points A and B have been captured, the castle gate will rise and allow access to Point C located at the end of the castle courtyard. If Point C is not captured within a certain amount of time, the gate will close once more and Points A and B will be reset and need to be recaptured.

Players can shoot projectiles through the grills of the castle gate or arrow slits in the towers. Braziers can be used to set Huntsman arrows on fire for additional damage are also located by the player bases.

Bugs

  • Players are able to clip through the barrels on the shelves above the BLU spawn.
  • One of the gates in BLU spawn can become stuck and not open at the beginning of the round.
  • The keep gate may appear stuck open or closed although players will still interact with it as they should, getting stuck if it should be closed, or passing through if it should be open.
  • Players can stand right at the edge of the tree spot at the cliff to the left.
  • If players fall far enough over the cliff edge, they will clip through the rocks surrounding the waterfall.
  • Thunder ambience noise can occassionally be heard, despite there being no thunder clouds visible in the skybox.
  • For whatever reason, unlike traditional maps, the resupply locker found in the BLU spawn works for RED and BLU members alike

Control Point Timing

Control Point Multiplier Seconds
Control Point A ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point B ×1
8 .000
×2
5 .333
×3
4 .364
×4
3 .840
Control Point C ×1
10 .000
×2
6 .667
×3
5 .455
×4
4 .800


Trivia

The wooden medieval resupply locker.
Family portrait.
  • The map is named after the Demoman's family as his real name is Tavish Degroot.
  • DeGroot or de Groot is a surname of Dutch origin meaning "the big" or "the great".
  • According to the official Australian Christmas event page, the map is supposed to be set during the 10th century but a number of anachronisms can be seen:
    • The family portrait of the Degroot family that appears inside the castle is actually a portrait of the Demoman and his mother and father as seen in a WAR! Update blog post.
    • When entering the keep, a computer terminal can be seen hidden behind a wooden door to the left.
    • A second computer terminal can be seen through the sewer grate in the keep's courtyard.
    • A third computer is hidden behind a wooden door in RED's spawn.
    • Despite the filter in chat, the signs blocking an exit in BLU and RED spawn are in modern English.
  • On certain events, like win/lose or final point access, bag pipes play in the background.
    • The bagpipe music is a re-use of the Template:W anthem used when a round is won by the British team.
  • There is an unused scroll model in the game files. It's intended use is unknown besides that it was to be a pickup.
  • When the Sniper caps a point, he might say "We ain't givin' it back". This can sometimes be untrue as the point will un-capture itself after a period of time.

Gallery