Difference between revisions of "Badlands (King of the Hill)"
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[[Category:Quickplay maps]] | [[Category:Quickplay maps]] |
Revision as of 06:32, 31 October 2020
Badlands (King of the Hill) | |
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Basic Information | |
Variants: | Arena and Control Point |
Developer(s): | Unknown |
Map Info | |
Environment: | Desert |
Setting: | Dusk, cloudy |
Map Photos | |
Map Overview | |
“ | It’s the classic Badlands map you know and love—but now there’s less of it! We pain-stakingly cut out vast swaths of map to bring you Badlands’ inaugural King of the Hill competition.
— Koth_Badlands publicity blurb
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” |
Badlands (King of the Hill) is an alternate version of Badlands (Control Point) and Badlands (Arena), modified for King of the Hill. It was originally tested in the Team Fortress 2 beta, and then released with the Hatless Update.
Locations
Much like the Arena version of Badlands, the first advance spawn is the only active spawn room. However, it has been expanded, with the usual cp_badlands resupply area now being a side room and a larger more elaborate room being the spawn point for the map. A new exit has been added near the center of the main base, leading off from this new room. Also like the Arena version, entry into the main bases is prohibited, the rock spires are fenced off, and there is a water pit underneath the bridge outside the base. The center control point of the Standard Control Point version is the active point of the map.
Strategy
Control Point timing
Control Point | Multiplier | Seconds | ||
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Control Point | ×1 |
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×2 |
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×3 |
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×4 |
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Update history
- Added koth_badlands.
- Added support for offline practice.
- Fixed a case where players could easily fire into spawn.
- Fixed a server crash when trying to load koth_badlands.
April 14, 2011 Patch (Hatless Update)
- Added Badlands (King of the Hill) to the game.
- Added koth_badlands to eligible quickplay maps.
- Opened the windows around the center point.
- Smoothed player clipping around doorways.
- Added missing photos/thumb images for koth_badlands
See also
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