Difference between revisions of "Crasher"

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m (Auto: WordFilter(Intel(?!\s*(?:CPU|processor)) → Intelligence) (Review RC#3159173))
(Carrying the Intelligence: correct healing rate reduction, reworded slightly)
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A player carrying the Intelligence will get these attributes:
 
A player carrying the Intelligence will get these attributes:
 
* {{info|3x the normal size}}
 
* {{info|3x the normal size}}
* {{buff|20x the max health}}
+
* {{buff|20x max health}}
 
* {{buff|Lifelong [[Critical hits#Crit Boost|crit boost]]}}
 
* {{buff|Lifelong [[Critical hits#Crit Boost|crit boost]]}}
 
* {{buff|-75% reduction in push force taken from damage}}
 
* {{buff|-75% reduction in push force taken from damage}}
 
* {{buff|-75% reduction in airblast vulnerability}}
 
* {{buff|-75% reduction in airblast vulnerability}}
 
* {{buff|Immunity to backstabs}}
 
* {{buff|Immunity to backstabs}}
* {{buff|Carrier never takes falling damage}}
+
* {{buff|Immunity to fall damage}}
* {{nerf|-20% health from healers}}
+
* {{nerf|-25% health from healers}}
 
* {{nerf|-90% health from healthpacks}}
 
* {{nerf|-90% health from healthpacks}}
 
* {{nerf|-100% maximum overheal}}
 
* {{nerf|-100% maximum overheal}}
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* {{nerf|Reduced jump height}}
 
* {{nerf|Reduced jump height}}
  
The Intelligence acts like a LvL1 [[Dispenser]]: it will give its effects to the carrier and nearby teammates (health and ammo regen, reduced debuff time, metal regen...). Medics healing the carrier will also build their [[Ubercharge]] at half the normal rate because of this.
+
The Intelligence acts like a Level 1 [[Dispenser]], replenishing health, ammo, metal, and reducing debuff time for both the courier and nearby teammates. Medics healing the courier will also build their [[Ubercharge]] at half the normal rate because of this.
  
 
Dropping the Intelligence ([[List of default keys|default key]]: {{Key|L}}) will kill the carrier.
 
Dropping the Intelligence ([[List of default keys|default key]]: {{Key|L}}) will kill the carrier.

Revision as of 22:49, 7 October 2022

Crasher
Ctf crasher.png
Basic Information
Developer(s): Unknown
Map Info
Environment: Halloween
Setting: Nighttime, overcast
Map Photos
Loading screen photos.
Map Overview
Crasher overview.png
Introducing the newest Halloween boss: YOU! Become a Towering Giant through the power of Mad Science!
Crasher publicity blurb

Crasher is a community-created Capture the Flag map added in the Scream Fortress 2022 update. It uses a unique version of the game mode in which the teams must each take their own Intelligence (a barrel bomb) to the opposing team's gate (found besides their spawn area) rather than take the opposing team's Intelligence away from them. Victory is achieved when the opposing gate is bombed three times.

Two competing scientists, Prof. Bigginsize (BLU) and Dr. Freakinhuge (RED), serve as the map's announcers and each castle's custodian. Each has their own "growth ray" invention that, when activated, increases the size of whichever mercenary walks into the intelligence. Along with growing larger in size, each "giant" gains increased health and a lifelong crit boost. Unlike standard Capture the Flag, the bomb is returned to its initial position upon the death of its carrier.

Both Prof. Bigginsize and Dr. Freakinhuge are voiced by Benjamin Rudman.

Crasher was contributed to the Steam workshop.

Locations

Spawn Laboratory

  • Resupply room: Both teams begin the match inside large castles, with a single resupply room overlooking the starting position of their respective bomb.
  • Castle interior: A large machine deploys the team's bomb just inside their gate. Exits from the castle are located to either side of the gate. This area is fully accessible to the opposing team.

Courtyard

  • Bomb goal: Each team has a control point outside their castle where the opposing team must bring their bomb. Beyond the point is an inaccessible road.
  • Archway: The only way into the courtyard is through a set of four arches directly opposite the castle gate. A palisade overlooks the archways and must be circled to reach the goal.

Village

  • Upper path: A small cobble-paved platform on either side of the village. Each side has a tavern that can be entered and a path to the smallest of their respective castle's archways.
  • Taverns: Two single-room buildings on opposite sides of the upper path. They each contain a medium health kit, a medium ammo box, and a pumpkin bomb.
  • Bridge: At the middle of the map, and the center of the symmetrical village is a single bridge connecting the upper path of the village.
  • Low path: A dirt path which leads directly between each team's bomb goal. branches out into two small basements beneath the bridge, and a large ammo box sits beneath it.
  • Basements: Two opposite areas which connect back to the upper path behind the taverns. Both sides contain a medium health kit and a medium ammo box besides a pumpkin bomb.

Carrying the Intelligence

A player carrying the Intelligence will get these attributes:

  • Pictogram info.png 3x the normal size
  • Pictogram plus.png 20x max health
  • Pictogram plus.png Lifelong crit boost
  • Pictogram plus.png -75% reduction in push force taken from damage
  • Pictogram plus.png -75% reduction in airblast vulnerability
  • Pictogram plus.png Immunity to backstabs
  • Pictogram plus.png Immunity to fall damage
  • Pictogram minus.png -25% health from healers
  • Pictogram minus.png -90% health from healthpacks
  • Pictogram minus.png -100% maximum overheal
  • Pictogram minus.png 25% slower move speed
  • Pictogram minus.png Reduced jump height

The Intelligence acts like a Level 1 Dispenser, replenishing health, ammo, metal, and reducing debuff time for both the courier and nearby teammates. Medics healing the courier will also build their Ubercharge at half the normal rate because of this.

Dropping the Intelligence (default key: L) will kill the carrier.

Update history

October 5, 2022 Patch (Scream Fortress 2022)

  • Added Crasher to the game.

Trivia

  • Under the center of the level, a red character from the game Among Us can be found.

Gallery