Difference between revisions of "Venice"
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Venice is a very choke-heavy map with multiple flank routes. The payload cart runs through the main chokes of the map, which can be an annoyance at best for the offense. However, an [[Uber]] push or good coordination among teammates can easily destroy any sentry nests or other blockade obstructing the cart. | Venice is a very choke-heavy map with multiple flank routes. The payload cart runs through the main chokes of the map, which can be an annoyance at best for the offense. However, an [[Uber]] push or good coordination among teammates can easily destroy any sentry nests or other blockade obstructing the cart. | ||
− | As for the flank routes, these should be monitored regularly by the defense as [[BLU]] team ( especially [[Spy]]s and [[Pyro]]s ) can use them to slip behind the defense and wreak havoc. Venice also does not have very many sightlines, so | + | As for the flank routes, these should be monitored regularly by the defense as [[BLU]] team (especially [[Spy]]s and [[Pyro]]s) can use them to slip behind the defense and wreak havoc. Venice also does not have very many sightlines, so [[Sniper]]s aren’t as much of a problem as they usually would be on other payload maps, such as [[Cashworks]] or [[Upward]]. |
There are also multiple bridges with water beneath them, which can be used as a retreat to heal up (these are good spots to put dispensers, although it is recommended that you alert your team of its position since it is out of the way and somewhat difficult to spot) or to escape from a Pyro, Demo, Soldier or Heavy. | There are also multiple bridges with water beneath them, which can be used as a retreat to heal up (these are good spots to put dispensers, although it is recommended that you alert your team of its position since it is out of the way and somewhat difficult to spot) or to escape from a Pyro, Demo, Soldier or Heavy. |
Revision as of 22:36, 14 July 2023
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Venice | |
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Basic Information | |
Developer(s): | Unknown |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Venice is a community-created Payload map.
Venice was contributed to the Steam Workshop.
Contents
Locations
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Venice is a very choke-heavy map with multiple flank routes. The payload cart runs through the main chokes of the map, which can be an annoyance at best for the offense. However, an Uber push or good coordination among teammates can easily destroy any sentry nests or other blockade obstructing the cart.
As for the flank routes, these should be monitored regularly by the defense as BLU team (especially Spys and Pyros) can use them to slip behind the defense and wreak havoc. Venice also does not have very many sightlines, so Snipers aren’t as much of a problem as they usually would be on other payload maps, such as Cashworks or Upward.
There are also multiple bridges with water beneath them, which can be used as a retreat to heal up (these are good spots to put dispensers, although it is recommended that you alert your team of its position since it is out of the way and somewhat difficult to spot) or to escape from a Pyro, Demo, Soldier or Heavy.
Update history
July 12, 2023 Patch #1 (Summer 2023)
- Added Venice to the game.
Gallery
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