Difference between revisions of "Venice"

From Team Fortress Wiki
Jump to: navigation, search
(Strategy)
m (Strategy)
Line 18: Line 18:
  
 
== Strategy ==
 
== Strategy ==
{{main|Community Venice strategy}}
+
{{map strategy link|Venice|main=yes|stub=yes}}
{{community strategy stub link}}
 
Venice is a very choke-heavy map with multiple flank routes. The Payload cart runs through the main chokes of the map, which can be an annoyance at best for the offense. However, an [[Uber]] push or good coordination among teammates can easily destroy any sentry nests or other blockade obstructing the cart.
 
  
As for the flank routes, these should be monitored regularly by the defense as [[BLU]] team (especially [[Spy]]s and [[Pyro]]s) can use them to slip behind the defense and wreak havoc. Venice also does not have very many sightlines, so [[Sniper]]s aren’t as much of a problem as they usually would be on other Payload maps, such as [[Cashworks]] or [[Upward]].
+
Venice is a very choke-heavy map with multiple flank routes. The Payload cart runs through the main chokes of the map, which can be an annoyance at best for the offense. However, an [[ÜberCharge|Uber]] push or good coordination among teammates can easily destroy any sentry nests or other blockade obstructing the cart.
 +
 
 +
As for the flank routes, these should be monitored regularly by the defense as [[BLU]] team (especially [[Spy|Spies]] and [[Pyro]]s) can use them to slip behind the defense and wreak havoc. Venice also does not have very many sightlines, so [[Sniper]]s aren’t as much of a problem as they usually would be on other Payload maps, such as [[Cashworks]] or [[Upward]].
  
 
There are also multiple bridges with water beneath them, which can be used as a retreat to heal up (these are good spots to put Dispensers, although it is recommended that you alert your team of its position since it is out of the way and somewhat difficult to spot) or to escape from a Pyro, Demo, Soldier or Heavy.
 
There are also multiple bridges with water beneath them, which can be used as a retreat to heal up (these are good spots to put Dispensers, although it is recommended that you alert your team of its position since it is out of the way and somewhat difficult to spot) or to escape from a Pyro, Demo, Soldier or Heavy.

Revision as of 01:01, 16 July 2023

Venice
Pl venice.png
Basic Information
Developer(s): Unknown
Map Photos
Loading screen photos.
Map Overview
Venice overview.png
Map Stamp
Item icon Map Stamp - Venice.png
Supporters Leaderboard

Venice is a community-created Payload map.

Venice was contributed to the Steam Workshop.

Locations

Strategy

Main article: Community Venice strategy

Venice is a very choke-heavy map with multiple flank routes. The Payload cart runs through the main chokes of the map, which can be an annoyance at best for the offense. However, an Uber push or good coordination among teammates can easily destroy any sentry nests or other blockade obstructing the cart.

As for the flank routes, these should be monitored regularly by the defense as BLU team (especially Spies and Pyros) can use them to slip behind the defense and wreak havoc. Venice also does not have very many sightlines, so Snipers aren’t as much of a problem as they usually would be on other Payload maps, such as Cashworks or Upward.

There are also multiple bridges with water beneath them, which can be used as a retreat to heal up (these are good spots to put Dispensers, although it is recommended that you alert your team of its position since it is out of the way and somewhat difficult to spot) or to escape from a Pyro, Demo, Soldier or Heavy.

Please refer to the main article for more specific strategies.

Update history

July 12, 2023 Patch #1 (Summer 2023)

  • Added Venice to the game.

Gallery