Difference between revisions of "Pyro"
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| N/A | | N/A | ||
| Max: 153/sec [[Crit]] (Max): 459/sec <br/> Afterburn: 5-6/sec for 10 seconds.<sup>1</sup> | | Max: 153/sec [[Crit]] (Max): 459/sec <br/> Afterburn: 5-6/sec for 10 seconds.<sup>1</sup> | ||
− | | Guarantees [[critical]] damage when attacking an enemy from behind and does | + | | Guarantees [[critical]] damage when attacking an enemy from behind and does 115% [[flamethrower]] damage. Lacks the compression blast ability. |
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Revision as of 02:56, 2 July 2010
Pyro | |
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Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 175 (260 when buffed by a Medic) |
Speed: | 100% |
Meet the Pyro | |
“ | Mpphhh mphh mphhhh mphhh mhh!
Click to listen
— The Pyro on...Just about everything.
|
” |
A mumbling, besuited psychopath of indeterminate origin, the Pyro has a burning fondness for fire and all things fire-related. Wielding a home-made flamethrower, the Pyro can set opponents aflame, whittling their health away over time with the ensuing burn damage. Due to the short range of the flamethrower, the Pyro relies heavily on ambush tactics to catch opponents off-guard. One of the primary roles of the Pyro is the vital task of Spy-checking; a puff of flame will ignite both cloaked and disguised Spies, and the Pyro will then proceed to hunt them down with the same mercy and goodwill shown all his opponents—which is to say, none.
Though categorized as an offensive class, the Pyro can also be a useful asset in defense, protecting friendly Sentries from meddling Spies and sending whole attacking teams running back home in search of burn cream. In addition, the Pyro can also make use of compression blasts to reflect projectiles and sticky bombs right back to their owners, extinguish any friendly teammate that has been caught on fire and push enemies away. Pyros can also ignite a friendly Sniper's Huntsman arrow so it can ignite an enemy on a hit. The Pyro can also remove sappers from a Engineer's buildings by using their trusty hammer, the Homewrecker.
Bio
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Basic Strategy
- Your Flamethrower does more damage the closer you are to the enemy.
- Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage.
- Your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
- Switch to your shotgun if enemies retreat beyond the short range of your Flamethrower.
- Your flamethrower is effective at rooting out Spies (known as Spy checking).
- You can often set enemies on fire and retreat, leaving them to die from the burning.
- Hit the "MEDIC!" button to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Weapons
Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.
The Flamethrower, Backburner and Flare gun deal absolutely no damage when firing underwater.
Primary
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Standard |
Flamethrower | Fire: 200 Air blasts: 10 max |
N/A | Max: 122/sec Crit (Max): 366/sec Afterburn: 5-6/sec for 10 seconds.1 |
Alt-fire blasts compressed air which knocks back enemies, redirects enemy projectiles and extinguishes flames on teammates, using 20 ammo per blast. All reflected rockets/grenades/arrows Mini-crit. Airblasting enemies into environmental deaths awards the death credit to the Pyro. |
Unlock |
Backburner | 200 | N/A | Max: 153/sec Crit (Max): 459/sec Afterburn: 5-6/sec for 10 seconds.1 |
Guarantees critical damage when attacking an enemy from behind and does 115% flamethrower damage. Lacks the compression blast ability. |
Secondary
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Standard |
Shotgun | 6 | 32 | Base/Max: 60/90 Crit: 180 | |
Unlock |
Flare gun | 16 | N/A | Base: 30 Crit: 90 Afterburn: 5-6/sec for 10 seconds.1 |
Flares ignite any enemy that are hit by them. Flares Mini-crit burning targets within 800 units (about the length of 2fort's bridge), and Critical hit burning targets at longer range. |
Melee
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Standard |
Fire axe | N/A | N/A | Base: 65 Crit: 195 |
|
Unlock |
Axtinguisher | N/A | N/A | Base: 33 Crit: 195 |
Guarantees Critical damage on burning targets, otherwise lacks the ability to Crit, and inflicts only 50% damage on those who are not burning. |
Drop |
Homewrecker | N/A | N/A | Base: 49 Crit: 146 |
Deals 75% regular Fire axe damage against players, but deals 200% Fire axe damage against buildings. It Can also kill sappers on friendly buildings in one hit. |
1Fire damage is determined by particle range from flamethrower.
Taunt attack
Attack | Weapon | Duration | Damage | |
---|---|---|---|---|
Secondary |
Hadouken | Shotgun/Flare gun (must have ammo) | 3 Seconds | 500 (Instant kill) plus fire effect. |
Hats
Original | Classless | Community | ||
---|---|---|---|---|
Pyro's beanie | Brigade helm | Respectless rubber glove | Triboniophorus tyrannus | Vintage merryweather |
Miscellaneous Items
Whiskered gentleman |
Official class avatars
Official class avatars | ||
---|---|---|
Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
- Pyro pack: 35 achievements, 3 milestones.
- 1 General achievement
Trivia
- There is much debate about whether or not the Pyro is a female. Other classes' domination responses (Spy, Sniper, Scout, Soldier, Demoman) that refer to this speculation appear to be insulting the Pyro's fighting capability. The flowery purse/toiletry bag in her/his locker as well as the Pyro's humiliation stance being quite feminine have only served to further fan speculation. Additionally, the Pyro has been referred to as both "he" and "she" by Valve, including on their official blog. The prime example of this is in the UI introduced after the Mac update, which refers to the Pyro as either a he or a she in the challenge dialogue box and alternates randomly between the two. To date, Valve has yet to confirm the Pyro's gender, although its misc item, the Whiskered gentleman (see above) makes him seem masculine.
- Along with the Medic, the Pyro does not yet have its own meet the class video. Ironically, they were the first two to receive updates.
- The Pyro is voiced by Dennis Bateman, the voice actor of the Spy.
- The Pyro's designated job and motto was not given in Trailer 2.
- Because of his/her flame retardant suit, the Pyro is the only class that does not suffer the afterburn effect that is caused by an enemy Pyro's flame based attacks.
- Although the Pyro is right handed, all of his/her melee weapons are held left-handed, meaning he/she could be ambidextrous.
- The Pyro can perform a rocket jump by successfully deflecting a rocket at their own feet using the compression blast ability. The Pyro's lighter weight than the soldier makes him fly further and allows him to steer through the air easily, but as a result he also takes more self damage then the Soldier or Demoman.
- The pressure tank on the Pyro's back contains air rather than fuel, as the fuel for the Flamethrower is contained in a large kerosene gas tank inside the Flamethrower itself.
- The Pyro's home-made Flamethrower is constructed from a converted gas pump and a canister of propane.
- The Pyro carries several unusable napalm grenades on his/her belt.
- When the Pyro is shot from the left or right side towards his/her air tank it appears as if he/she has flesh in the tank, not air. This may be due to developer oversight.
- The Pyro's Flamethrower ignition flame does not go out when under water, as it is part of the model.
- The Pyro's health is above most other classes (besides the Demoman's excessive drinking, the Sniper's possible kidney failure, the Spy's probable lung problems from excessive smoking, Heavy's possible overweight problems and Scout's possible radiation from Bonk! drinks), something to be questioned. As stated, the Pyro's suit is lined with asbestos, which can be incredibly dangerous to the condition to one's lungs. It is, however, possible that the Pyro's oxygen tank could be used to prevent such adverse effects if his gas mask were to also function as a respirator.
- Despite being unintelligible, the Pyro is the class that talks, or rather, attempts to talk, the most, aside from the Scout.
- The Pyro is the mascot of "Pyro's Hamburgers", a brand of food sold in Left 4 Dead 2.
- The Pyro's HUD icon shows an earlier version of him, with a completely black gas canister instead of his current yellow one.
- Even though the canister on the Pyro's back contains air instead of fuel, he/she will still lose health from drowning.
- Pyro reloads his shotgun slower than the Engineer, Heavy, and the Soldier. He is the slowest of the four.
See also
- Fire
- Compression blast
- Juggling
- Pyro User Guides
- Ambushing
- Pyro match-ups
- Pyro taunts
- Pyro responses
- Pyro scripts
- Pyro strategy
- Pyro voice commands
- List of references (Pyro)
- Dodgeball
External links
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