Difference between revisions of "Scorch Shot"

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| released          = {{Patch name|6|27|2012}}
 
| released          = {{Patch name|6|27|2012}}
 
| released-major    = Pyromania Update
 
| released-major    = Pyromania Update
| availability      = {{avail|drop|craft|purchase|crate77-strange|collectors|warpaint}}
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| availability      = {{avail|drop|craft|purchase|pile-of-ash|crate77-strange|collectors|warpaint}}
 
| marketable        = yes
 
| marketable        = yes
 
| numbered          = yes
 
| numbered          = yes

Revision as of 17:43, 3 June 2024

Huhuhuhuhu...
The Pyro on sinister weapons

The Scorch Shot is a community-created secondary weapon for the Pyro. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel.

Flares fired from this gun bounce off enemies as well as allies before exploding, which ignites all enemies caught in the explosion and knocks back the enemy hit with the flare. Flares that do not directly hit an enemy explode instantly on contact with an object or touching a player a second time. Both the impact from the flare and the explosion can damage and ignite enemies, potentially hitting the same enemy twice. Only a direct hit with the weapon causes knockback, though it does 35% less damage compared to direct hits from other flare guns. Should a flare strike an enemy already on fire with a direct hit or explosion, mini-crit damage is inflicted, the strength of the knockback increases, and the target's afterburn duration is reset. Enemies killed directly by the explosion (not by afterburn or a direct hit) are gibbed.

The knockback itself behaves similarly to a compression blast, except that the angle in which the flare hits an enemy has no effect on the direction they are pushed back; that is, shots fired either from above or from below knock the target away in the same way. The explosion of the Scorch Shot's flares can also be used to propel the player into the air with a flare jump, though this jump gives less distance but lower self-damage than jumps from the Detonator due to the Scorch Shot's 35% self-damage force penalty and 35% lower damage, respectively.

Flares fired from this weapon can destroy stickybombs, in the same fashion as the Detonator, Scottish Resistance, Quickiebomb Launcher, and any hitscan weapon.

Taunting with the Scorch Shot equipped results in the Execution kill taunt. Flares that hit within 100 Hammer units[1] do 420 damage on impact; otherwise they act like normal shots from the gun. The projectile is fired as a normal shot, and travels depending on where the player's reticule was at the time of taunting. Unlike other taunt attacks, this taunt always consumes 1 ammo from the ammo pool.

The Scorch Shot was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (fire and bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 20
Critical 59
Mini-crit 26
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Splash damage
Minimum splash 50% 2.1 m
Self-damage 15-30
Self damage (rocket jump) 15-30
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Flare Gun Degreaser Scorch Shot
Item icon Reclaimed Metal.png + Item icon Flare Gun.png + Item icon Degreaser.png = Item icon Scorch Shot.png
Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

June 27, 2012 Patch (Pyromania Update)
  • The Scorch Shot was added to the game.

July 2, 2012 Patch

  • Fixed exploit where the Scorch Shot could fire its short range kill pellet at the very beginning of the taunt.

July 5, 2012 Patch

  • Added recoil forces for the Scorch Shot.

July 24, 2013 Patch

  • [Undocumented] Medics using the Quick-Fix will now take jump force from Pyros using the Scorch Shot to explosive jump.

November 12, 2013 Patch

December 6, 2013 Patch

  • [Undocumented] Added Strange quality.

December 20, 2013 Patch

September 17, 2014 Patch

  • Fixed the Scorch Shot taunt attack not firing a projectile.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • Reduced damage penalty from -50% to -35%
    • Now has increased knock back on burning targets.
    • Increased the blast radius from flares from 92Hu to 110Hu.
    • Hits and explosions always Mini-Crit burning targets.

July 6, 2015 Patch

  • Changed attribute:
    • Added a -35% self damage force penalty (Reduced blast jumping).

July 8, 2015 Patch #1

  • Fixed the Scorch Shot not applying its small knockback on non-burning enemies.
  • Fixed the Scorch Shot knockback from affecting Quick-Fix Über.

July 23, 2015 Patch #1

  • Fixed the Scorch Shot flares pushing teammates.

September 24, 2015 Patch

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • The projectile can go through thin walls, such as setup gates, when fired at a correct angle.
  • If the player fires the last flare and taunts, the player is still able to do the kill taunt.
  • Firing a critical hit with the Scorch Shot flare causes the following shots fired with the Execution kill taunt to deal only critical hit damage (59) instead of the full taunt damage (420); this effect lasts indefinitely and is removed by dying, switching class, or sometimes by making normal attacks with the Scorch Shot or other weapons.
  • Due to a model error, part of the barrel doesn't move when loading in new flares, which allows players to see through part of the barrel. Additionally, one side of the hammer does not move with the rest of it, which allows players to see through part of the hammer.

Gallery

See also

References

  1. game\shared\tf\tf_gamerules.cpp\L:5863-5872. Increases damage if the flare hits within 0.05 seconds of lifetime. Projectile goes at 2000 Hu/s (from Projectiles). s = v x t, 2000 x 0.05