Difference between revisions of "Tug of War"

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== Gallery ==
 
== Gallery ==
 
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<gallery>
[[File:HUD Tug of War.png|The [[HUD]] on Tug of War]]
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File:HUD Tug of War.png|The [[HUD]] on Tug of War
 
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{{Scream Fortress 2024 Nav}}
 
{{Scream Fortress 2024 Nav}}
 
{{Maps Nav}}
 
{{Maps Nav}}

Revision as of 05:43, 11 October 2024

Dynamite, the first Tug of War map to be introduced.

Tug of War is a community-created game mode added in the Scream Fortress XVI Update with the October 10, 2024 Patch. It combines features of the King of the Hill and Payload gamemodes, featuring a central capture point that sits atop a pushable cart.

Gameplay

The capture point at the beginning of the round starts as neutral, to which either team must work to capture it. Upon capture, the team with control of the capture point may push the cart by standing on top of the capture point, which will travel towards the opposing team's checkpoint. After capturing this checkpoint, their team clock will begin to count down, and will result in victory upon reaching zero. The team not in control of the point cannot push the cart until they capture the point, to which they may then push the cart back towards the other team's checkpoint.

Strategy

Main article: Community Tug of War strategy

Maps

Main article: List of maps

Tug of War maps carry the tow_ prefix; community maps are identified with italic font.

Name Picture File name
Dynamite Tow dynamite.png tow_dynamite

Update history

October 10, 2024 Patch (Scream Fortress XVI)

  • Added map: Dynamite.

Gallery