Difference between revisions of "Darkmarsh"
m (→Update history: October 11th, 2024 Patch) |
m |
||
Line 40: | Line 40: | ||
'''{{Patch name|10|11|2024}}''' | '''{{Patch name|10|11|2024}}''' | ||
− | * Updated cp_darkmarsh to reduce fog intensity. | + | * Updated {{code|cp_darkmarsh}} to reduce fog intensity. |
== Gallery == | == Gallery == |
Revision as of 13:48, 13 October 2024
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. Notes: Locations, description, gallery, etc. |
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Darkmarsh | |
---|---|
Basic Information | |
Map type: | Attack/Defend |
File name: | cp_darkmarsh
|
Released: | October 10, 2024 Patch (Scream Fortress XVI) |
Developer(s): | Elián "iron" Rodríguez Matthew "Panckakebro" Hiller Ryan "Chill" Foy |
Map Info | |
Environment: | Swamp, Castle |
Setting: | Night |
Hazards: | Crocodiles, Pumpkin bombs |
Magic spells: | Yes |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
Darkmarsh is a community-created Attack/Defend Control Point map with three capture points, released during the Scream Fortress XVI update.
Darkmarsh was contributed to the Steam Workshop.
Contents
Locations
Strategy
Main article: Community Darkmarsh strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Update history
October 10, 2024 Patch #1 (Scream Fortress 2024)
- Added Darkmarsh to the game.
- Updated
cp_darkmarsh
to reduce fog intensity.
Gallery
|
|