Difference between revisions of "Outburst"
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{{ra|day=10|month=10|year=2024}} | {{ra|day=10|month=10|year=2024}} | ||
− | |||
{{Map infobox | {{Map infobox | ||
| map-status = community | | map-status = community | ||
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</gallery> | </gallery> | ||
− | *'''Healing | + | *'''Healing Ponds''': Two tiny puddles containing a healing mixture can be found on the map. They heal at a rate of 12 health per second and can only be used by the Mercenaries. |
− | **'''First Healing | + | **'''First Healing Pond''': The Healing Pool closest to BLU's initial spawn is located near the River of Lava. Separating it from the Point are the two Tree Catwalks. |
− | **'''Second Healing | + | **'''Second Healing Pond''': Found to the rear of the Big Oak, next to the Ale House. |
<gallery> | <gallery> | ||
− | File:Outburst first healing pool.png|Healing | + | File:Outburst first healing pool.png|Healing pond near the Lava River. |
− | File:Outburst second healing pool.png|Healing | + | File:Outburst second healing pool.png|Healing Pond behind the Big Oak. |
</gallery> | </gallery> | ||
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| [[File:Outburst BLU spawn portal.png|200px]]<br>'''Teleporter Orb #1''' | | [[File:Outburst BLU spawn portal.png|200px]]<br>'''Teleporter Orb #1''' | ||
| Next to the Cliffside Shed | | Next to the Cliffside Shed | ||
− | | Second Healing | + | | [[File:Outburst second healing pool.png|200px]]<br>Second Healing Pond |
|- | |- | ||
| [[File:Outburst big Tree interior 1.png|200px]]<br>'''Teleporter Orb #2''' | | [[File:Outburst big Tree interior 1.png|200px]]<br>'''Teleporter Orb #2''' | ||
| Inside the Big Oak | | Inside the Big Oak | ||
− | | Cliffside Shed | + | | [[File:Outburst cliffside shed.png|200px]]<br>Cliffside Shed |
|- | |- | ||
| [[File:Outburst first healing pool portal.png|200px]]<br>'''Teleporter Orb #3''' | | [[File:Outburst first healing pool portal.png|200px]]<br>'''Teleporter Orb #3''' | ||
− | | Next to the first Healing | + | | Next to the first Healing Pond |
− | | Big Oak's elevated Perch | + | | [[File:Outburst big Tree perch.png|200px]]<br>Big Oak's elevated Perch |
|- | |- | ||
| [[File:Outburst mining shack.png|200px]]<br>'''Teleporter Orb #4''' | | [[File:Outburst mining shack.png|200px]]<br>'''Teleporter Orb #4''' | ||
− | | On Mining Shack's perch | + | | On Mining Shack's porch |
− | | Big Oak's elevated Perch | + | | [[File:Outburst big Tree perch.png|200px]]<br>Big Oak's elevated Perch |
|- | |- | ||
| [[File:Outburst Ale House.png|200px]]<br>'''Teleporter Orb #5''' | | [[File:Outburst Ale House.png|200px]]<br>'''Teleporter Orb #5''' | ||
| Next to the Ale House | | Next to the Ale House | ||
− | | On top of the Tree Stump | + | | [[File:Outburst tree stump.png|200px]]<br>On top of the Tree Stump |
|- | |- | ||
| [[File:Outburst cliffside portal.png|200px]]<br>'''Teleporter Orb #6''' | | [[File:Outburst cliffside portal.png|200px]]<br>'''Teleporter Orb #6''' | ||
| The far corner of the map, next to the cliff | | The far corner of the map, next to the cliff | ||
− | | Mining Shack's | + | | [[File:Outburst mining shack.png|200px]]<br>Mining Shack's porch |
|- | |- | ||
| [[File:Outburst Tree Root portal.png|200px]]<br>'''Teleporter Orb #7''' | | [[File:Outburst Tree Root portal.png|200px]]<br>'''Teleporter Orb #7''' | ||
| Next to the Big Oak, hidden within its large roots | | Next to the Big Oak, hidden within its large roots | ||
− | | Mining Shack's Balcony | + | | [[File:Outburst mine shack balcony.png|200px]]<br>Mining Shack's Balcony |
|} | |} | ||
== Strategy == | == Strategy == | ||
{{map strategy link|Outburst|main=yes|stub=yes}} | {{map strategy link|Outburst|main=yes|stub=yes}} | ||
+ | |||
+ | == Changelog == | ||
+ | {{hatnote|This is the changelog of the map before it was added to the game.}} | ||
+ | {{Changelog| | ||
+ | '''RC7 Changelog (14.9.2023)''' | ||
+ | *Fixed a visual glitch with the Healing Pool water. | ||
+ | *Optimized the Healing Pool particles. | ||
+ | *Visual improvement to the area inside the giant tree. | ||
+ | *Updated a texture of the control point stump. | ||
+ | *Miscellaneous improvements. | ||
+ | '''RC6 Changelog (12.9.2023)''' | ||
+ | *New Boss Bar to match Hale's new appearance (it's animated!) | ||
+ | *Now with Cubemaps and (subtle) HDR! | ||
+ | *Added a wooden catwalk inside the Tree (the visual uplift of the tree is still in the works). | ||
+ | *Other minor improvements. | ||
+ | *Asset cleanup. | ||
+ | '''RC5 Changelog (9.9.2023)''' | ||
+ | *Improved 3D skybox. | ||
+ | *Improved the Devil's- excuse me, Hale's office/spawn with Stuffy's office assets. | ||
+ | *Made the second 3D skybox for the Hale's office. | ||
+ | *Healing Pool's heal particles are now more visible. | ||
+ | '''RC4 Changelog (7.9.2023)''' | ||
+ | *Hale's voice has been modulated to sound demonic. | ||
+ | **Bespoke voice lines coming soon! | ||
+ | *Hale's Stomp now sets enemies on fire. | ||
+ | **It now deals slightly less upfront damage to keep it balanced. | ||
+ | **Now with bespoke visual effect! | ||
+ | *Fixed ambient sounds not playing. | ||
+ | '''RC3 Changelog (6.9.2023)''' | ||
+ | *Optimization (prop fades and occluders). | ||
+ | *Revamped Hale's Spawn room. | ||
+ | *Added bespoke patch overlays for Health and Ammo pickups. | ||
+ | *Healing Pools now heal at consistent 10%/sec. | ||
+ | *Misc visual improvements. | ||
+ | *Improved player clipping (invisible map boundaries). | ||
+ | '''RC2 Changelog (3.9.2023)''' | ||
+ | *Overhauled the (now) stone tower near the first Healing Pond. | ||
+ | *Added the second Healing Pond behind the tree (at one of the spawn zones). | ||
+ | *Overhauled visuals of said area. | ||
+ | *Visual improvements to out-of-bounds terrain. | ||
+ | '''RC1 Changelod (2.9.2023)''' | ||
+ | *Added level sounds. | ||
+ | *Added a Healing Pond near the metal building (the building that will soon be revamped). | ||
+ | *Added a new backdrop building near the metal building. | ||
+ | *Hellfire Hale now glows stronger, making him easier to spot. | ||
+ | *Added tall grass. | ||
+ | *General improvements of the level geometry. | ||
+ | }} | ||
== Update history == | == Update history == |
Revision as of 20:53, 21 October 2024
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
Outburst | |
---|---|
Basic Information | |
Map type: | Versus Saxton Hale (Community) |
File name: | vsh_outburst
|
Released: | October 10, 2024 Patch (Scream Fortress XVI) |
Developer(s): | Lizard Of Oz Phe Szabó "Maxxy" Attila Maxim "VellyVice" Streltsov Matthew "MegapiemanPHD" Simmons James M. Jason "Yaki" Herman Joaquim "JPRAS" Silva Stuffy360 |
Map Info | |
Environment: | Forest, Lava |
Setting: | Nighttime |
Hazards: | Fire |
Map Photos | |
Map Overview | |
Map Stamp | |
Supporters Leaderboard |
“ | Welcome to the Underworld, mortals! I'm Saxton Hale, CEO of Hell, and I got this position by beating the hell out of the Devil.
Click to listen
— Outburst publicity blurb
|
” |
Outburst is a community-created Versus Saxton Hale map released during the Scream Fortress 2024 update. It features unique pools of healing water as well as magical orb-like portals that when touched, teleport the player to a pre-determined location. It also features a new design for Saxton Hale as well as some new voice lines.
Outburst was contributed to the Steam Workshop.
Locations
- Spawn: BLU has no Spawn rooms or Resupply Cabinets. They spawn between the Cliffside Shed and the Small Tree Stump.
- Control Point: The main control point, located in between the Tree Catwalks and Big Oak.
- Cliffside Shed: A half burnt-down shed containing a large healt kit located near the edge of a cliff.
- Tree Stump: Found in front of the Cliffside Shed, has a medium ammo pack on top of it.
- River of Lava: It flows from the main control point till Cliffside Shed, where it falls down a cliff beyond the playable area.
- Tree Catwalks: Near the main control point are two small trees with a wooden platform and an interconnecting catwalk built on them.
- Mining Shack: Located behind the control point is a dilapidated shack with only its porch remaining.
- Mining Shack Balcony: Hanging from the side of the Mining Shack is a wooden terrace, which can be used to reach the Big Oak Perch.
- Ale House: A wild-west style building found to the rear of the Big Oak.
- Big Oak: The largest and most central location of the map, it is a massive tree with a large and multi-floored interior.
- Perch: Attached to the side of the Big Oak are two flimsy platforms, which overview the point.
- Healing Ponds: Two tiny puddles containing a healing mixture can be found on the map. They heal at a rate of 12 health per second and can only be used by the Mercenaries.
- First Healing Pond: The Healing Pool closest to BLU's initial spawn is located near the River of Lava. Separating it from the Point are the two Tree Catwalks.
- Second Healing Pond: Found to the rear of the Big Oak, next to the Ale House.
Portal orbs
The map features glowing orbs suspended in mid-air which act as teleportation devices. They can be found in 7 different locations, although only one or two orbs are active at any given time. Upon touching an orb, it disappears and the player is instantaneously brought to a new location, which is specific for each orb. After approximately 3 seconds, a new orb appears randomly in one of the 7 given locations. The orbs allow the Mercenaries to quickly escape Saxton if he gets too close.
Strategy
“Sun Tzu's got nothing on us!” This map's Community strategy page is a stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: None added |
Changelog
RC7 Changelog (14.9.2023)
- Fixed a visual glitch with the Healing Pool water.
- Optimized the Healing Pool particles.
- Visual improvement to the area inside the giant tree.
- Updated a texture of the control point stump.
- Miscellaneous improvements.
RC6 Changelog (12.9.2023)
- New Boss Bar to match Hale's new appearance (it's animated!)
- Now with Cubemaps and (subtle) HDR!
- Added a wooden catwalk inside the Tree (the visual uplift of the tree is still in the works).
- Other minor improvements.
- Asset cleanup.
RC5 Changelog (9.9.2023)
- Improved 3D skybox.
- Improved the Devil's- excuse me, Hale's office/spawn with Stuffy's office assets.
- Made the second 3D skybox for the Hale's office.
- Healing Pool's heal particles are now more visible.
RC4 Changelog (7.9.2023)
- Hale's voice has been modulated to sound demonic.
- Bespoke voice lines coming soon!
- Hale's Stomp now sets enemies on fire.
- It now deals slightly less upfront damage to keep it balanced.
- Now with bespoke visual effect!
- Fixed ambient sounds not playing.
RC3 Changelog (6.9.2023)
- Optimization (prop fades and occluders).
- Revamped Hale's Spawn room.
- Added bespoke patch overlays for Health and Ammo pickups.
- Healing Pools now heal at consistent 10%/sec.
- Misc visual improvements.
- Improved player clipping (invisible map boundaries).
RC2 Changelog (3.9.2023)
- Overhauled the (now) stone tower near the first Healing Pond.
- Added the second Healing Pond behind the tree (at one of the spawn zones).
- Overhauled visuals of said area.
- Visual improvements to out-of-bounds terrain.
RC1 Changelod (2.9.2023)
- Added level sounds.
- Added a Healing Pond near the metal building (the building that will soon be revamped).
- Added a new backdrop building near the metal building.
- Hellfire Hale now glows stronger, making him easier to spot.
- Added tall grass.
- General improvements of the level geometry.
Update history
October 10, 2024 Patch #1 (Scream Fortress 2024)
- Added Outburst to the game.
October 10, 2024 Patch #2
- Updated
vsh_outburst
to fix a problem with sounds not playing correctly.
- Improved performance.
- Fixed menu images.
- Fixed a minor visual issue.
- Fixed being able to stick to the invisible walls.
Gallery
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