Difference between revisions of "Tug of War"

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(Added some more info for Gameplay section (needs some expansion), and an image of the cart)
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[[File:Tow dynamite.png|thumb|right|300px|[[Dynamite]]]]
 
[[File:Tow dynamite.png|thumb|right|300px|[[Dynamite]]]]
{{Stub|Requires images and a proper map list template to be created, among many other things.}}
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{{Stub|Requires more info on cart mechanics such as movement speed, uber interaction, etc. Use [[Payload]] page as a basis when applicable.}}
 
​'''Tug of War''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in {{update link|Scream Fortress 2024}} with the {{Patch name|10|10|2024}}. It combines features from [[King of the Hill]] and [[Payload]], featuring a central [[Control point (objective)|capture point]] that sits atop a pushable cart.
 
​'''Tug of War''' is a [[Steam Workshop|community-created]] [[List of game modes|game mode]] added in {{update link|Scream Fortress 2024}} with the {{Patch name|10|10|2024}}. It combines features from [[King of the Hill]] and [[Payload]], featuring a central [[Control point (objective)|capture point]] that sits atop a pushable cart.
  
 
== Gameplay ==
 
== Gameplay ==
The capture point at the beginning of the round starts as neutral, to which either team must work to capture it. Upon capture, the team with control of the capture point may push the cart by standing on top of the capture point, which travels towards the opposing team's checkpoint. After capturing this checkpoint, their team's clock begins to count down, and results in victory upon reaching zero. The team not in control of the point cannot push the cart until they capture the point, to which they may then push the cart back towards the other team's checkpoint.
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=== General ===
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The capture point in Tug of War sits atop a moving cart that starts as neutral at the beginning of the round, which either team must work to capture. Upon capture, the team with control of the capture point may push the cart by standing on top of it, moving it towards the opposing team's checkpoint. After capturing this checkpoint, the controlling team's clock begins to count down, and results in victory upon reaching zero. The team not in control of the point cannot push the cart until they capture the point, after which they may then push the cart back towards the other team's checkpoint.
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=== Cart mechanics ===
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The cart is pushed by standing on top of it – the more people there are, the faster it moves, up to a limit of 3 players. Any additional players beyond 3 do not increase the speed further. Players on the opposing team may also block cart progress by standing on the cart. Cart progress will not regress if left unattended for extended periods of time, though capture progress will decay if the point is not fully captured.
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The cart itself functions as a level 1 Dispenser for the team currently in control (and disguised enemy Spies), restoring health, ammo, and metal to those pushing it. The cart has a glowing outline effect that changes colors based on the team currently in control, enabling its position to be identified through walls and from further away, allowing players to keep an eye on its whereabouts at all times.
  
 
== Strategy ==
 
== Strategy ==
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== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
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File:Tug of War Dynamite - Cart.png|The cart for [[Dynamite]].
 
File:HUD Tug of War.png|The [[Heads-up display|HUD]] on Tug of War.
 
File:HUD Tug of War.png|The [[Heads-up display|HUD]] on Tug of War.
 
</gallery>
 
</gallery>

Revision as of 03:47, 25 October 2024

Tug of War is a community-created game mode added in Scream Fortress XVI with the October 10, 2024 Patch. It combines features from King of the Hill and Payload, featuring a central capture point that sits atop a pushable cart.

Gameplay

General

The capture point in Tug of War sits atop a moving cart that starts as neutral at the beginning of the round, which either team must work to capture. Upon capture, the team with control of the capture point may push the cart by standing on top of it, moving it towards the opposing team's checkpoint. After capturing this checkpoint, the controlling team's clock begins to count down, and results in victory upon reaching zero. The team not in control of the point cannot push the cart until they capture the point, after which they may then push the cart back towards the other team's checkpoint.

Cart mechanics

The cart is pushed by standing on top of it – the more people there are, the faster it moves, up to a limit of 3 players. Any additional players beyond 3 do not increase the speed further. Players on the opposing team may also block cart progress by standing on the cart. Cart progress will not regress if left unattended for extended periods of time, though capture progress will decay if the point is not fully captured.

The cart itself functions as a level 1 Dispenser for the team currently in control (and disguised enemy Spies), restoring health, ammo, and metal to those pushing it. The cart has a glowing outline effect that changes colors based on the team currently in control, enabling its position to be identified through walls and from further away, allowing players to keep an eye on its whereabouts at all times.

Strategy

Main article: Community Tug of War strategy

Maps

Main article: List of maps

Tug of War maps carry the tow_ prefix; community maps are identified with italic font.

Name Picture File name
Dynamite Tow dynamite.png tow_dynamite

Update history

October 10, 2024 Patch #1 (Scream Fortress XVI)

  • Added map: Dynamite.

Gallery