Difference between revisions of "Well (Arena)"
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Revision as of 05:15, 19 July 2010
Well (Arena) | |
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Basic Information | |
Variants: | Capture the Flag and Control Point |
Developer(s): | Unknown |
Map Photos | |
Map Overview | |
Well is an Arena map, a modified version of Well (Control Point). It, along with Lumberyard, Ravine, Granary (Arena), and Badlands (Arena), was released with the Heavy Update as one of the first official Arena maps for Team Fortress 2.
In similar to other arena converted maps, Well (Arena) is essentially the central capture point area of its Control Point version and access to other areas is blocked off and removed. The center point spawn rooms have been moved further from control point. The side water channels have also been removed and replaced with small pools that directly connects with the main building.
The goal is to eliminate the entire enemy team or capture the central control point.
Contents
Introduction Video
Locations
Central Building
Where most of the fighting takes place. The building is marked by its four doors, two on either side, Catwalk structure, and train rails running through it. This is where the Capture Point is set; its position is identical to the 3rd Capture Point from CP_Well
RED/BLU Trainyard
The area between the corresponding team's spawn room and the Central Building. The area has a pair of boxcars and a flatbed railcar parked in it, providing cover.
RED/BLU Sniper Deck
A pair of windowed balcony areas, one facing each team's Spawn room. Popular with Soldiers and Snipers for picking off enemy players from relative safety.
Waterways
A pair of subterranean water pools connecting the outside of the buildings with the inside. These are often used by Spies to quickly enter the building, cloak, cross, and exit to get behind the enemy. Spies may also want to try camping above the inner side or in an underwater corner in the hopes of backstabbing a passer-by.
Strategy
- For the slower classes, running into the Central Building can be daunting, as you will be picked off by the more agile classes, such as the Pyro and Sniper. Instead, it may be better to stay just outside of the doorway into the Central Building, until enemies either come for you, or the enemy team has been significantly thinned out.
- Soldiers can do well on this map, as there is enough space to make effective use of their rockets, but also enough obstacles to hinder the enemy avoiding said rockets.
Control Point Timing
Control Point | Multiplier | Seconds | ||
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Capture point | ×1 |
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×2 |
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×3 |
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×4 |
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Trivia
- Well (Arena)'s 2D skybox appears to be from Half-Life 2, and differs from that of its CP and CTF counterparts.
Languages: | English · čeština · dansk · Deutsch · español · français · 日本語 · 한국어 · Nederlands · polski · português do Brasil · română · русский · 中文(简体) · 中文(繁體) |