Difference between revisions of "Overdose"
(→Update history) |
(June 17th changes.) |
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| loadout-name = Beta Syringe Gun | | loadout-name = Beta Syringe Gun | ||
| att-1-negative = -10% damage done | | att-1-negative = -10% damage done | ||
− | | att-2 | + | | att-2-neutral = Übercharge percentage increases movement speed by up to 10% |
− | |||
| red-projectile-image = RED Syringe Gun Ammo.png | | red-projectile-image = RED Syringe Gun Ammo.png | ||
| blu-projectile-image = BLU Syringe Gun Ammo.png | | blu-projectile-image = BLU Syringe Gun Ammo.png | ||
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The '''Beta Syringe Gun''' is a [[primary]] weapon for the [[Medic]] that currently exists in ''[[Team Fortress 2 Beta]]''. The Beta Syringe Gun uses the [[Syringe Gun]] model. | The '''Beta Syringe Gun''' is a [[primary]] weapon for the [[Medic]] that currently exists in ''[[Team Fortress 2 Beta]]''. The Beta Syringe Gun uses the [[Syringe Gun]] model. | ||
− | This variation of the Syringe Gun deals 90% damage than that of the stock Syringe Gun | + | This variation of the Syringe Gun deals 90% damage than that of the stock Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], he will move up to 10% faster. |
Since the Beta Syringe Gun is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely. | Since the Beta Syringe Gun is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely. | ||
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| damage = yes | | damage = yes | ||
− | | base = | + | | base = 9 |
− | | fall off = | + | | fall off = 5 |
− | | ramp up = | + | | ramp up = 11 |
| ramp up % = 120 | | ramp up % = 120 | ||
− | | point blank = {{tooltip| | + | | point blank = {{tooltip|9-11|90-110 / s}} |
− | | medium range = {{tooltip| | + | | medium range = {{tooltip|5-9|50-90 / s}} |
− | | long range = {{tooltip| | + | | long range = {{tooltip|5-6|50-65 / s}} |
− | | crit = {{tooltip| | + | | crit = {{tooltip|27|270 / s}} |
− | | minicrit = | + | | minicrit = 12 |
| function times = yes | | function times = yes | ||
− | | attack interval = 0. | + | | attack interval = 0.1 s |
− | |||
| reload = 1.6 s | | reload = 1.6 s | ||
}} | }} |
Revision as of 03:47, 18 June 2011
“Ok guys, bad news: we lost that last one.” This article documents beta/cut/unused/experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
“ | Hello, Fräuleins!
Click to listen
— The Medic
|
” |
The Beta Syringe Gun is a primary weapon for the Medic that currently exists in Team Fortress 2 Beta. The Beta Syringe Gun uses the Syringe Gun model.
This variation of the Syringe Gun deals 90% damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, he will move up to 10% faster.
Since the Beta Syringe Gun is still in an unreleased stage, these attributes may be changed or the weapon may be scrapped entirely.
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 120% | 11 |
Base damage | 100% | 9 |
Maximum fall-off | 52.8% | 5 |
Point blank | 9-11 | |
Medium range | 5-9 | |
Long range | 5-6 | |
Critical | 27 | |
Mini-crit | 12 | |
Function times | ||
Attack interval | 0.1 s | |
Reload | 1.6 s | |
Values are approximate and determined by community testing. |
Update history
- The item was added.
- Increased Mad Milk duration to 2 seconds.
- Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit.
- [Undocumented] Medics can no longer coat teammates with milk.
- [Undocumented] Übercharge percentage increases movement speed by up to 10%.
- [Undocumented] Syringes no longer infect the target with Mad Milk.
- [Undocumented] Damage penalty increased from -50% damage done to -10% damage done.
Gallery
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