Difference between revisions of "Pyro"
m (→Basic strategy: - added Detonator too secondary slot list) |
|||
Line 9: | Line 9: | ||
{{Quotation|'''The Pyro''' on just about anything|Mpphhh mphh mphhhh mphhh mhh!|sound=Pyro_specialcompleted01.wav}} | {{Quotation|'''The Pyro''' on just about anything|Mpphhh mphh mphhhh mphhh mhh!|sound=Pyro_specialcompleted01.wav}} | ||
− | The '''Pyro''' is a mumbling pyromaniac of indeterminate origin, and has a fervent fondness for [[fire]] | + | The '''Pyro''' is a mumbling pyromaniac of indeterminate origin, and has a fervent fondness for [[fire]] along with things fire-related. Wielding a homemade [[Flamethrower]], the Pyro can set opponents aflame, whittling their [[health]] away over time with the ensuing [[afterburn]] damage. The Pyro also wears an asbestos-lined suit that protects against any afterburn. Due to the short range of the Flamethrower, the Pyro relies heavily on ambush tactics to catch opponents off-guard. One of the primary, vital roles of the Pyro is [[Spy-checking]]; a puff of flame will ignite both [[Cloak]]ed and [[Disguise]]d [[Spies]]. |
Though categorized as an offensive class, the Pyro can also be a useful asset in defense, protecting friendly [[Sentry Gun]]s from Spies and sending entire attacking teams retreating for health. In addition, the Pyro can use the [[compression blast]] ability to reflect enemy projectiles, extinguish burning teammates, separate a [[Medic]] from its target, and disorient enemies by pushing them into the air. Pyros can also ignite a friendly [[Sniper]]'s [[Huntsman]] arrow so it can ignite an enemy on a hit, or remove [[Electro Sapper|Sappers]] from an [[Engineer]]'s [[Buildings]] using the [[Homewrecker]] or the [[Maul]]. | Though categorized as an offensive class, the Pyro can also be a useful asset in defense, protecting friendly [[Sentry Gun]]s from Spies and sending entire attacking teams retreating for health. In addition, the Pyro can use the [[compression blast]] ability to reflect enemy projectiles, extinguish burning teammates, separate a [[Medic]] from its target, and disorient enemies by pushing them into the air. Pyros can also ignite a friendly [[Sniper]]'s [[Huntsman]] arrow so it can ignite an enemy on a hit, or remove [[Electro Sapper|Sappers]] from an [[Engineer]]'s [[Buildings]] using the [[Homewrecker]] or the [[Maul]]. | ||
Line 25: | Line 25: | ||
| job = {{W|Pyrotechnics}} | | job = {{W|Pyrotechnics}} | ||
| motto = "Mmmphh-mphhhh-mmphh" | | motto = "Mmmphh-mphhhh-mmphh" | ||
− | | description = Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man—if he even is a man.<ref>[[:File:Pyro2.jpg|Pyro Trading Card]]</ref> | + | | description = Only two things are known for sure about the mysterious Pyro: he or she sets things on fire and he or she doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his or her occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his or her asbestos-lined suit. Either way, he's or she's a fearsome, inscrutable, on-fire Frankenstein of a man—if he even is a man.<ref>[[:File:Pyro2.jpg|Pyro Trading Card]]</ref> |
| image = Placeholder Meet the Pyro.png | | image = Placeholder Meet the Pyro.png | ||
}} | }} | ||
Line 38: | Line 38: | ||
* Switch to your [[Flare Gun]], [[Detonator]] or [[Shotgun]] if enemies retreat beyond the short range of your Flamethrower. | * Switch to your [[Flare Gun]], [[Detonator]] or [[Shotgun]] if enemies retreat beyond the short range of your Flamethrower. | ||
* You can often set enemies on fire and retreat, leaving them to die from the burning. | * You can often set enemies on fire and retreat, leaving them to die from the burning. | ||
+ | * You can rocket jump by jmuping and blasting an enemy rocket toward your feet. | ||
* Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need. | * Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need. | ||
Revision as of 07:44, 24 June 2011
“Oh dear, I've made quite a mess.” This page has been marked for general cleanup. Reason given: none given Please see Team Fortress Wiki style guide for information on how to improve this article. |
Pyro | |
---|---|
https://wiki.teamfortress.com/w/images/4/42/Pyro_RED_3D.jpg?1702810678.360463365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/5/52/Pyro_BLU_3D.jpg?1702810870.0221953365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/8/8b/Pyro_%C3%9CberCharged_RED_3D.jpg?1702811167.1218253365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21https://wiki.teamfortress.com/w/images/5/51/Pyro_%C3%9CberCharged_BLU_3D.jpg?1702811029.328983365,270,280,1,0,273,43,139,275,63,251,275,78,343,273,83,443,270,90,573,267,95,726,263,95,895,258,97,1067,252,92,1240,247,86,1408,241,81,1566,236,81,1707,232,82,1830,228,88,1935,227,95,2026,226,95,2112,228,76,2209,232,52,2330,236,30,2472,241,13,2631,248,2,2809,255,0,2995,262,6,3176,268,21 | |
Basic Information | |
Icon: | |
Type: | Offensive |
Health: | 175 / 260 |
Speed: | 100% 110% with the Gas Jockey item set |
Meet the Pyro | |
“ | Mpphhh mphh mphhhh mphhh mhh!
Click to listen
— The Pyro on just about anything
|
” |
The Pyro is a mumbling pyromaniac of indeterminate origin, and has a fervent fondness for fire along with things fire-related. Wielding a homemade Flamethrower, the Pyro can set opponents aflame, whittling their health away over time with the ensuing afterburn damage. The Pyro also wears an asbestos-lined suit that protects against any afterburn. Due to the short range of the Flamethrower, the Pyro relies heavily on ambush tactics to catch opponents off-guard. One of the primary, vital roles of the Pyro is Spy-checking; a puff of flame will ignite both Cloaked and Disguised Spies.
Though categorized as an offensive class, the Pyro can also be a useful asset in defense, protecting friendly Sentry Guns from Spies and sending entire attacking teams retreating for health. In addition, the Pyro can use the compression blast ability to reflect enemy projectiles, extinguish burning teammates, separate a Medic from its target, and disorient enemies by pushing them into the air. Pyros can also ignite a friendly Sniper's Huntsman arrow so it can ignite an enemy on a hit, or remove Sappers from an Engineer's Buildings using the Homewrecker or the Maul.
There is much debate about whether the Pyro is female or male. Other classes' domination responses (Spy, Sniper, Scout, Soldier, Demoman, and Engineer) referencing this speculation appear to be insulting the Pyro's fighting capability. The flowery purse located near its locker in the spawn room of 2Fort, as well as the Pyro's Madame Dixie hat and humiliation stance, have only served to further fuel fan speculation. Additionally, the Pyro has been referred to as both "he" and "she" by Valve, including on the official blog. A prime example of this was in the UI introduced after the Mac update, which referred to the Pyro as either 'him' or 'her' in the challenge dialogue box and alternated randomly between the two.
The Pyro is "voiced" by Dennis Bateman.
Contents
Bio
|
Basic strategy
- Your Flamethrower does more damage the closer you are to the enemy.
- Ambush enemies to catch them in the short range of your Flamethrower. Use corners to your advantage.
- Your Flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
- Switch to your Flare Gun, Detonator or Shotgun if enemies retreat beyond the short range of your Flamethrower.
- You can often set enemies on fire and retreat, leaving them to die from the burning.
- You can rocket jump by jmuping and blasting an enemy rocket toward your feet.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
Weapons
The Flamethrower, Backburner, Degreaser, Flare Gun, and Detonator deal no damage when fired underwater, instead they produce harmless bubbles. However, they will deal base damage if you are above the water and your enemy is also slightly above the water. There is no afterburn however, making these weapons less effective.
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Flame Thrower |
Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
Secondary fire blasts compressed air which knocks back enemies, redirects enemy projectiles, and extinguishes flames on teammates, using 20 ammo per blast. All reflected rockets/grenades/arrows will inflict Mini-Crit damage. | |
Unlock Backburner |
Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
Guarantees Critical hits when attacking from behind. | |
Craft Degreaser |
Fire:
Air blasts:
(same reserve) |
N/A | Base (Max):
Crit (Max):
Afterburn:
|
Gives 65% faster weapon switch. |
1 Fire damage is determined by particle range from Flamethrower.
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun |
6 | 32 | Base: 60
Crit: 180 |
||
Unlock Flare Gun |
1 | 16 | Base:
Crit:
Afterburn:
|
On hit, ignites enemy. | |
Detonator |
NONE | 1 | 16 | Base: 30
Crit: 90 Afterburn:
|
On hit, ignites enemy. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Fire Axe |
N/A | N/A | Base: 65
Crit: 195 |
||
Unlock Axtinguisher |
N/A | N/A | Base: 33
Crit: 195 |
Guarantees Critical damage on burning targets. | |
Craft Homewrecker |
N/A | N/A | Base: 491
Crit: 146 |
Deals double damage against enemy buildings. | |
Craft Powerjack |
N/A | N/A | Base: 65
Crit: 195 |
On kill: restores 75 health points and can overheal from maximum health. | |
Craft Back Scratcher |
N/A | N/A | Base: 82
Crit: 244 |
+25% Damage done. | |
Promotional / Craft Sharpened Volcano Fragment |
N/A | N/A | Base: 52
Crit: 156 |
On Hit: target is engulfed in flames. | |
Promotional / Craft Maul |
N/A | N/A | Base: 491
Crit: 146 |
Deals double damage against enemy buildings. Able to remove Electro Sappers. | |
Distributed Saxxy |
N/A | N/A | Base: 65
Crit: 195 |
Limited item from the Replay Update. |
Taunt Attack
Associated items | Description | Kill icon | |
---|---|---|---|
Main article: Hadouken
The Pyro charges up and performs a Hadouken, complete with a burst of flame emerging from the hands. |
Item sets
The Gas Jockey's Gear | |
---|---|
Effect |
Leave a Calling Card on your victims |
Hats
|
Official class avatars
Official class avatars | ||
---|---|---|
Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Pyro achievements
|
Trivia
- The pressure tank on the Pyro's back contains oxygen rather than fuel, as the fuel for the Flamethrower is contained in a large propane gas tank inside the Flamethrower itself.
- The Pyro is the mascot of "Pyro's Hamburgers", a brand of food sold in Left 4 Dead 2.
- Template:W was hired as the first BLU team Pyro.[2]
- The Pyro has the same voice for the English, German, Spanish, French and Russian versions of Team Fortress 2.
- There is a small issue in the Pyro's BLU team icon, where the Pyro holds a RED Team Flamethrower instead of the BLU Team Flamethrower. This can be seen in the class menu in-game while on BLU team.
- The Pyro is playable in Killing Floor, as a promotional bonus character for those who have purchased both Killing Floor and Team Fortress 2.
- The Pyro makes an appearance in Worms: Reloaded as part of one of the forts; the rest of the fort is composed of Hydro. In addition, the Pyro's gas mask is a selectable hat for the player's worms.
- A promotional item exists in Monday Night Combat of the Pyro's gas mask, wearable by the Tank class, with the name "Jet Guns Are Better".
- Three Napalm Grenades, a weapon from the original Team Fortress Classic, rest on the front of the Pyro's suit (unless the player has the Stockbroker's Scarf equipped.) These were originally intended to be usable weapons in TF2, but they (along with all the other classes' grenades) were pulled from the game, and are now purely cosmetic.
Related merchandise
- Flamethrower.jpg
See also
- Fire
- Compression blast
- Juggling
- Ambushing
- Pyro match-ups
- Anti-Pyro Strategy
- Pyro taunts
- Pyro responses
- Basic Pyro strategy
- Community Pyro strategy
- Pyro voice commands
- List of references (Pyro)
- Dodgeball
- Pyro (Classic)
- Merchandise
References
- ↑ Pyro Trading Card
- ↑ Team Fortress: Loose Canon, page 5. Retrieved 2011-05-21.
External links
|
|