Difference between revisions of "Overdose"
(Unless I'm missing something, the Overdose has nothing in common with the beta syringe gun.) |
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This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], his movement speed while holding the Overdose will increase proportionally, reaching a maximum of 10%. | This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], his movement speed while holding the Overdose will increase proportionally, reaching a maximum of 10%. | ||
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+ | The Overdose was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the Beta Syringe Gun. | ||
== Damage and function times == | == Damage and function times == | ||
Line 58: | Line 60: | ||
== Update history == | == Update history == | ||
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+ | '''[[April 26, 2011 Patch (Beta)]]''' | ||
+ | * The Overdose was added to the game under the name "Beta Syringe Gun". | ||
+ | |||
+ | '''[[April 28, 2011 Patch (Beta)]]''' | ||
+ | * Increased [[Mad Milk]] duration to 2 seconds. | ||
+ | * Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit. | ||
+ | * {{Undocumented}} Medics can no longer coat teammates with milk. | ||
+ | '''[[June 17, 2011 Patch (Beta)]]''' | ||
+ | * {{Undocumented}} Übercharge percentage increases movement speed by up to 10%. | ||
+ | * {{Undocumented}} Syringes no longer infect the target with Mad Milk. | ||
+ | * {{Undocumented}} Damage penalty decreased from -50% damage done to -10% damage done. | ||
'''[[June 23, 2011 Patch]]''' ([[Über Update]]) | '''[[June 23, 2011 Patch]]''' ([[Über Update]]) | ||
− | * The Overdose was added to the game. | + | * The Overdose was added to the main game. |
==Bugs== | ==Bugs== |
Revision as of 00:47, 27 June 2011
“ | Hello, Fräuleins!
Click to listen
— The Medic
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” |
The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, with a white and team-colored needle disposal container in place of a needle cache.
This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed while holding the Overdose will increase proportionally, reaching a maximum of 10%.
The Overdose was previously tested in the Team Fortress 2 Beta as the Beta Syringe Gun.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
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Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 120% | 11 |
Base damage | 100% | 9 |
Maximum fall-off | 52.8% | 5 |
Point blank | 9-11 | |
Medium range | 5-9 | |
Long range | 5-6 | |
Critical | 27 | |
Mini-crit | 12 | |
Function times | ||
Attack interval | 0.1 s | |
Reload | 1.6 s | |
Values are approximate and determined by community testing. |
Item set
Main article: Item sets
Clinical Trial | |
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Effect |
No effect |
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | Gloves of Running Urgently | Crusader's Crossbow | Overdose | |||
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Class Token - Medic | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
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Update history
- The Overdose was added to the game under the name "Beta Syringe Gun".
- Increased Mad Milk duration to 2 seconds.
- Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit.
- [Undocumented] Medics can no longer coat teammates with milk.
- [Undocumented] Übercharge percentage increases movement speed by up to 10%.
- [Undocumented] Syringes no longer infect the target with Mad Milk.
- [Undocumented] Damage penalty decreased from -50% damage done to -10% damage done.
June 23, 2011 Patch (Über Update)
- The Overdose was added to the main game.
Bugs
- When reloading, the Overdose doesn't drop an airpump.
- Occasionally, reloading only provides 4 needles rather than a full reload.
Unused Content
- There are unique firing sounds for the weapon, in the GCF, that remain unused.
Trivia
- The model for the Overdose was shown on the promotional image for the Double Drop Week hosted on June 3rd, 2011.
Gallery
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