Difference between revisions of "Overdose"

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The '''Overdose''' is a [[primary]] weapon for the [[Medic]]. It is a prototype [[Syringe Gun]], with a white and team-colored needle disposal container in place of a needle cache.
 
The '''Overdose''' is a [[primary]] weapon for the [[Medic]]. It is a prototype [[Syringe Gun]], with a white and team-colored needle disposal container in place of a needle cache.
  
This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], his movement speed while holding the Overdose will increase proportionally, reaching a maximum of 10%.  
+
This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], his movement speed while holding the Overdose will increase proportionally as long as the weapon is drawn, reaching a maximum of 10%.  
  
 
The Overdose was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the Beta Syringe Gun.
 
The Overdose was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the Beta Syringe Gun.

Revision as of 17:00, 27 June 2011

Anyway...that's how I lost my medical license.
The Medic on using dirty needles

The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, with a white and team-colored needle disposal container in place of a needle cache.

This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed while holding the Overdose will increase proportionally as long as the weapon is drawn, reaching a maximum of 10%.

The Overdose was previously tested in the Team Fortress 2 Beta as the Beta Syringe Gun.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Maximum ramp-up 120% 11
Base damage 100% 9
Maximum fall-off 52.8% 5
Point blank 9-11
Medium range 5-9
Long range 5-6
Critical 27
Mini-crit 12
Function times
Attack interval 0.1 s
Reload 1.6 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Clinical Trial
Item icon Meet The Medic! Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Gloves of Running Urgently Crusader's Crossbow Overdose
Item icon Reclaimed Metal.png + Item icon Gloves of Running Urgently.png + Item icon Crusader's Crossbow.png = Item icon Overdose.png
Class Token - Medic Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

Update history

April 26, 2011 Patch (Beta)

  • The Overdose was added to the game under the name "Beta Syringe Gun".

April 28, 2011 Patch (Beta)

  • Increased Mad Milk duration to 2 seconds.
  • Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit.
  • [Undocumented] Medics can no longer coat teammates with milk.

June 17, 2011 Patch (Beta)

  • [Undocumented] Übercharge percentage increases movement speed by up to 10%.
  • [Undocumented] Syringes no longer infect the target with Mad Milk.
  • [Undocumented] Damage penalty decreased from -50% damage done to -10% damage done.

June 23, 2011 Patch (Über Update)

  • The Overdose was added to the main game.

Bugs

  • The Overdose's trigger, unlike that of the other Medic primary weapons, does not move when it is fired and subsequently clips into the Medic's fingers while firing.
  • When reloading, the Overdose doesn't drop an airpump.
  • Occasionally, reloading only provides 4 needles rather than a full reload.

Unused Content

  • There are unique firing sounds for the weapon, in the GCF, that remain unused.

Trivia

  • The model for the Overdose was shown on the promotional image for the Double Drop Week hosted on June 3rd, 2011.

Gallery