Difference between revisions of "Overdose"
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The '''Overdose''' is a [[primary]] weapon for the [[Medic]]. It is a prototype [[Syringe Gun]], with a white and team-colored needle disposal container in place of a needle cache. | The '''Overdose''' is a [[primary]] weapon for the [[Medic]]. It is a prototype [[Syringe Gun]], with a white and team-colored needle disposal container in place of a needle cache. | ||
− | This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], his movement speed while holding the Overdose will increase proportionally, reaching a maximum of 10%. | + | This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], his movement speed while holding the Overdose will increase proportionally as long as the weapon is drawn, reaching a maximum of 10%. |
The Overdose was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the Beta Syringe Gun. | The Overdose was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the Beta Syringe Gun. |
Revision as of 17:00, 27 June 2011
“ | Anyway...that's how I lost my medical license.
— The Medic on using dirty needles
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” |
The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, with a white and team-colored needle disposal container in place of a needle cache.
This weapon deals 10% less damage than that of the stock Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed while holding the Overdose will increase proportionally as long as the weapon is drawn, reaching a maximum of 10%.
The Overdose was previously tested in the Team Fortress 2 Beta as the Beta Syringe Gun.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 120% | 11 |
Base damage | 100% | 9 |
Maximum fall-off | 52.8% | 5 |
Point blank | 9-11 | |
Medium range | 5-9 | |
Long range | 5-6 | |
Critical | 27 | |
Mini-crit | 12 | |
Function times | ||
Attack interval | 0.1 s | |
Reload | 1.6 s | |
Values are approximate and determined by community testing. |
Item set
Main article: Item sets
Clinical Trial | |
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Effect |
No effect |
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | Gloves of Running Urgently | Crusader's Crossbow | Overdose | |||
+ | + | = |
Class Token - Medic | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Update history
- The Overdose was added to the game under the name "Beta Syringe Gun".
- Increased Mad Milk duration to 2 seconds.
- Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit.
- [Undocumented] Medics can no longer coat teammates with milk.
- [Undocumented] Übercharge percentage increases movement speed by up to 10%.
- [Undocumented] Syringes no longer infect the target with Mad Milk.
- [Undocumented] Damage penalty decreased from -50% damage done to -10% damage done.
June 23, 2011 Patch (Über Update)
- The Overdose was added to the main game.
Bugs
- The Overdose's trigger, unlike that of the other Medic primary weapons, does not move when it is fired and subsequently clips into the Medic's fingers while firing.
- When reloading, the Overdose doesn't drop an airpump.
- Occasionally, reloading only provides 4 needles rather than a full reload.
Unused Content
- There are unique firing sounds for the weapon, in the GCF, that remain unused.
Trivia
- The model for the Overdose was shown on the promotional image for the Double Drop Week hosted on June 3rd, 2011.
Gallery
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