Difference between revisions of "Overdose"
m (After just listening to overdose_shoot.wav and syringegun_shoot.wav and hearing that they're the exact same, there is certainly not a 'unique' firing sound in the GCF) |
Focusknock (talk | contribs) (bit of tweaking, added necessary beta info) |
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| att-2-neutral = Movement speed increases based on Übercharge precentage to a maximum +10% | | att-2-neutral = Movement speed increases based on Übercharge precentage to a maximum +10% | ||
}} | }} | ||
− | {{Quotation|'''The Medic''' | + | {{Quotation|'''The Medic'''|Anyway...that's how I lost my medical license.}} |
− | The '''Overdose''' is a [[primary]] weapon for the [[Medic]]. It is a prototype [[Syringe Gun]], | + | The '''Overdose''' is a [[primary]] weapon for the [[Medic]]. It is a prototype [[Syringe Gun]], sporting a white and team-colored needle disposal container in place of a needle cache. An air canister is connected to the container via team-specific rubber piping. |
− | This weapon deals 10% less damage than the | + | This weapon deals 10% less damage to enemies than the default Syringe Gun. However, as the Medic builds up his [[ÜberCharge]], his movement speed will increase linearly from standard Medic speed up to 10% faster. This bonus only applies when the Overdose is being held at the time. |
The Overdose was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the Beta Syringe Gun. | The Overdose was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the Beta Syringe Gun. | ||
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| reload = 1.6 s | | reload = 1.6 s | ||
}} | }} | ||
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== Item set == | == Item set == | ||
{{set|The Clinical Trial}} | {{set|The Clinical Trial}} | ||
+ | |||
+ | {{Weapon Demonstration}} | ||
==Crafting== | ==Crafting== | ||
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'''[[April 26, 2011 Patch (Beta)]]''' | '''[[April 26, 2011 Patch (Beta)]]''' | ||
− | * The | + | * The Beta Syringe Gun was added to the game. |
+ | **Applies [[Mad Milk]] for 1 second | ||
+ | **50% slower firing rate | ||
+ | **90% less damage | ||
'''[[April 28, 2011 Patch (Beta)]]''' | '''[[April 28, 2011 Patch (Beta)]]''' | ||
− | * Increased | + | * Increased Mad Milk duration to 2 seconds. |
* Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit. | * Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit. | ||
* {{Undocumented}} Medics can no longer coat teammates with milk. | * {{Undocumented}} Medics can no longer coat teammates with milk. | ||
+ | |||
'''[[June 17, 2011 Patch (Beta)]]''' | '''[[June 17, 2011 Patch (Beta)]]''' | ||
* {{Undocumented}} Übercharge percentage increases movement speed by up to 10%. | * {{Undocumented}} Übercharge percentage increases movement speed by up to 10%. | ||
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==Bugs== | ==Bugs== | ||
− | * The Overdose | + | * The trigger for the Overdose, unlike that of the other Medic primary weapons, does not move when fired and subsequently clips into the Medic's fingers. |
− | * When reloading, the Overdose | + | * When reloading, the Overdose does not drop an air cylinder. |
* Occasionally, reloading only provides 4 needles rather than a full reload. | * Occasionally, reloading only provides 4 needles rather than a full reload. | ||
− | * The RED version of the Overdose will always drop, regardless of team. | + | * The RED version of the Overdose will always drop on the Medic's death, regardless of his team. |
==Trivia== | ==Trivia== |
Revision as of 10:42, 6 July 2011
“ | Anyway...that's how I lost my medical license.
— The Medic
|
” |
The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, sporting a white and team-colored needle disposal container in place of a needle cache. An air canister is connected to the container via team-specific rubber piping.
This weapon deals 10% less damage to enemies than the default Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed will increase linearly from standard Medic speed up to 10% faster. This bonus only applies when the Overdose is being held at the time.
The Overdose was previously tested in the Team Fortress 2 Beta as the Beta Syringe Gun.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 120% | 11 |
Base damage | 100% | 9 |
Maximum fall-off | 52.8% | 5 |
Point blank | 9-11 | |
Medium range | 5-9 | |
Long range | 5-6 | |
Critical | 27 | |
Mini-crit | 12 | |
Function times | ||
Attack interval | 0.1 s | |
Reload | 1.6 s | |
Values are approximate and determined by community testing. |
Item set
Main article: Item sets
Clinical Trial | |
---|---|
Effect |
No effect |
Demonstration
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | Gloves of Running Urgently | Crusader's Crossbow | Overdose | |||
+ | + | = |
Class Token - Medic | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Update history
- The Beta Syringe Gun was added to the game.
- Applies Mad Milk for 1 second
- 50% slower firing rate
- 90% less damage
- Increased Mad Milk duration to 2 seconds.
- Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit.
- [Undocumented] Medics can no longer coat teammates with milk.
- [Undocumented] Übercharge percentage increases movement speed by up to 10%.
- [Undocumented] Syringes no longer infect the target with Mad Milk.
- [Undocumented] Damage penalty decreased from -50% damage done to -10% damage done.
June 23, 2011 Patch (Über Update)
- The Overdose was added to the main game.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
Bugs
- The trigger for the Overdose, unlike that of the other Medic primary weapons, does not move when fired and subsequently clips into the Medic's fingers.
- When reloading, the Overdose does not drop an air cylinder.
- Occasionally, reloading only provides 4 needles rather than a full reload.
- The RED version of the Overdose will always drop on the Medic's death, regardless of his team.
Trivia
- The model for the Overdose was shown on the promotional image for the Double Drop Week hosted on June 3rd, 2011. [1]
Gallery
See Also
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