Difference between revisions of "Sniper"
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{{hatnote|This article is about the Sniper class. For the weapon, see [[Sniper Rifle]].}} | {{hatnote|This article is about the Sniper class. For the weapon, see [[Sniper Rifle]].}} | ||
{{Quotation|'''The Sniper''' on his profession|Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.}} | {{Quotation|'''The Sniper''' on his profession|Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.}} | ||
− | The '''Sniper''', aka '''Mr. Mundy''', is a rugged and ready crack shot from the Australian outback. Capable of putting down enemies instantly with his rifle's lethal headshot ability, he can also use his [[Submachine Gun]] or [[Kukri]] to deal with foes at a closer range. Taking to hiding in elevated or hard-to-see spots, the Sniper can pick off slower classes like the [[Heavy]] with ease. While the Sniper tends to isolate himself from the frontlines, the [[Huntsman]] allows him to move up the field, | + | The '''Sniper''', aka '''Mr. Mundy''', is a rugged and ready crack shot from the Australian outback. Capable of putting down enemies instantly with his rifle's lethal headshot ability, he can also use his [[Submachine Gun]] or [[Kukri]] to deal with foes at a closer range. Taking to hiding in elevated or hard-to-see spots, the Sniper can pick off slower classes like the [[Heavy]] with ease. While the Sniper tends to isolate himself from the frontlines, the [[Huntsman]] allows him to move up the field, launching powerful arrows while his ancient and mysterious [[Jarate]] powers can increase damage dealt against his foes by himself and teammates alike. Despite his specialty being instantaeous kills with headshots the Sniper is also able to equip the [[Sydney Sleeper]] and provide valuable [[mini-crits]] to the rest of his team at a distance. |
The Sniper is an excellent class for supporting the rest of the team, as he is able to help pin the enemy at choke points from a long range, allowing him to avoid danger. The Sniper has a long-running feud with [[Spies]], who often target him because he is often too focused on the battle field in front to identify threats from behind. | The Sniper is an excellent class for supporting the rest of the team, as he is able to help pin the enemy at choke points from a long range, allowing him to avoid danger. The Sniper has a long-running feud with [[Spies]], who often target him because he is often too focused on the battle field in front to identify threats from behind. |
Revision as of 10:59, 6 July 2011
Sniper | |
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Basic Information | |
Icon: | |
Type: | Support |
Health: | 125 / 185 150 / 225 with the Darwin's Danger Shield equipped |
Speed: | 100% 27% with a rifle zoomed 45% with Huntsman drawn |
Meet the Sniper | |
“ | Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.
— The Sniper on his profession
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” |
The Sniper, aka Mr. Mundy, is a rugged and ready crack shot from the Australian outback. Capable of putting down enemies instantly with his rifle's lethal headshot ability, he can also use his Submachine Gun or Kukri to deal with foes at a closer range. Taking to hiding in elevated or hard-to-see spots, the Sniper can pick off slower classes like the Heavy with ease. While the Sniper tends to isolate himself from the frontlines, the Huntsman allows him to move up the field, launching powerful arrows while his ancient and mysterious Jarate powers can increase damage dealt against his foes by himself and teammates alike. Despite his specialty being instantaeous kills with headshots the Sniper is also able to equip the Sydney Sleeper and provide valuable mini-crits to the rest of his team at a distance.
The Sniper is an excellent class for supporting the rest of the team, as he is able to help pin the enemy at choke points from a long range, allowing him to avoid danger. The Sniper has a long-running feud with Spies, who often target him because he is often too focused on the battle field in front to identify threats from behind.
The Sniper is voiced by John Patrick Lowrie.
Contents
Bio
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Basic strategy
- The longer you spend zoomed in the scope, the more damage the shot will do.
- Aim for the head to do critical damage.
- Zoom with the Sniper Rifle by hitting MOUSE2.
- Use your secondary Submachine Gun to deal with nearby enemies.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
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Stock Sniper Rifle |
25 | N/A | Base:
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Critical hits are guaranteed for accurate headshots. No random Critical hits Charges while zoomed. | |
Unlock Huntsman |
1 | 12 | Base:
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Always Crits on headshot. No random Critical hits. Hold primary fire to draw the arrow; press secondary fire to retract the arrow. Arrows can pin foes to a wall on the killing blow (Purely cosmetic feature). | |
Craft Sydney Sleeper |
25 | N/A | Base:
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On hit at one second of zoom-in time or greater, applies Jarate effect to the target for 8 seconds. Charge rate increased 25% Headshots do not Crit. No random Critical hits. Charges while zoomed. | |
Craft Bazaar Bargain |
25 | N/A | Base:
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Each consecutive headshot gives +10 charge per second. A body shot reduces the bonus. A missed shot clears the bonus. -20 base charge rate penalty. Charges while zoomed. |
Secondary
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock SMG |
25 | 75 | Base: 8
Crit: 24 |
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Unlock Jarate |
1 | ∞ | N/A |
Doused enemies take Mini-Crits on hit. Nullifies Cloak on enemy Spies. Extinguishes flames on wielder and allied players. Enemy Pyros can reflect Jarate. Has a 20 second recharge. Can be instantly recharged from a resupply cabinet. | |
Unlock Razorback |
1 use | N/A | N/A |
Nullifies a single backstab attempt, temporarily 'shocking' the Spy, preventing him switching weapons or attacking. Once used, does not recharge. Must be re-equipped from a resupply cabinet. Grants its ability passively; does not need to be activated. | |
Craft Darwin's Danger Shield |
N/A | N/A | N/A |
Increases max health by 25 points on wearer. Grants its ability passively; does not need to be activated. |
Melee
Weapon | Kill Icon | Ammo Loaded |
Ammo Carried |
Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Kukri |
N/A | N/A | Base: 65
Crit: 195 |
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Craft Tribalman's Shiv |
N/A | N/A | Base: 33
Crit: 98 |
On hit, causes bleed for 6 seconds. Deals 50% less damage. | |
Craft Bushwacka |
N/A | N/A | Base: 65
Crit: 195 |
Crits where it would normally Mini-Crit. Raises fire vulnerability by 20%. | |
Distributed Saxxy |
N/A | N/A | Base: 65 Crit: 195 |
Limited item from the Replay Update. | |
Craft Shahanshah |
N/A | N/A | Base: 49 / 81
Crit: 146 / 244 |
+25% increase in damage when health is less than 50% of max. -25% decreases in damage when health is more than 50% of max. |
Taunt Attack
Associated item | Description | Kill icon | |
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Main article: Skewer
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely to stun the enemy momentarily. He then brings the arrow back to his bow again, killing the enemy. Perhaps the quickest and easiest taunt kill to use. |
Item sets
The Croc-o-Style Kit | |
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Effect |
Leave a Calling Card on your victims |
Lawrence of Australia | |
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Effect |
No effect |
Hats
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Sniper achievements
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Update history
- Fixed occasional sniper zoom crash
- Fixed third-person sniper aim animation not matching player's view exactly
- Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended
- Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times
- Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
- Fixed being able to zoom too quickly after firing a zoomed shot.
- Added a small delay (200 ms) before a zoomed Sniper shot can get a Critical hit
- Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits)
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
- Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
- Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed)
- Standard sniper rifle now shoots through friendly players
- Added 54 new Sniper voice lines
- Added 35 new Sniper achievements
- The Heavy and Sniper now have new custom death animations
- Added hat Trophy Belt
- Fixed Jarate effect on DX8 machines
- Fixed server crash related to the Jarate
- Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
- Fixed attackers seeing the Mini-Crit particle effect for full Crits if the victim has the Jarate effect enabled
- Fixed The Huntsman drawing a muzzle flash under lagged conditions
- Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater Basin
- Fixed Sniper "civilian" exploit where players could crash the server
- Added log entries for player extinguished events using the Jarate
- Changed the description of the "Triple Prey" achievement so it better describes how to get it
- Critical arrows now have a trail and correctly deal enhanced damage
- The Huntsman now defaults to be right handed
- Friendly arrows will no longer trigger the near miss sound on you
- [Undocumented] Fixed a bad detection case in the "Friendship is Golden" achievement
- [Undocumented] Fixed several sources of floating arrows
- [Undocumented] Removed the speed penalty from the Razorback
August 13, 2009 Patch (Classless Update)
- Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
- Fixed an exploit where you could reload The Huntsman faster than intended
- [Undocumented] Added new hat bodygroups to the Sniper
- Added hats: Master's Yellow Belt, Professional's Panama and Ritzy Rick's Hair Fixative
- Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses
- Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted
- Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
- Fixed a client crash related to arrows
- Changes to the TF Bots
- Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue
- Fixed Sniper rifle not penetrating friendlies
- Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update)
- Fixed Snipers being able to shoot enemies through gates
March 18, 2010 Patch (First Community Contribution Update)
- Added hat: Shooter's Sola Topi
- The Huntsman changes
- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
- Bow can now be lowered without losing the lit arrow.
- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Fixed a client crash that could result from players with arrows embedded in them.
May 20, 2010 Patch (Second Community Contribution Update)
- Added weapon: Tribalman's Shiv
- Added hat: Bloke's Bucket Hat
July 8, 2010 Patch (Engineer Update)
- The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%)
September 30, 2010 Patch (Mann-Conomy Update)
- Added Weapons: Sydney Sleeper, Darwin's Danger Shield and Bushwacka
- Added Hat: Ol' Snaggletooth
- [Undocumented] The Tribalman's Shiv view model was updated to match the world model
- [Undocumented] Added unused "Hi-five" taunt
- [Undocumented] Ritzy Rick's Hair Fixative now shows up when using the "Inspect" key on allies
- The Master's Yellow Belt and Killer's Kabuto paint effects are more noticeable
- The Sydney Sleeper no longer penetrates targets
- The Sydney Sleeper no longer randomly crits
- Updated some item capabilities:
- Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper
- Fixed not being able to light arrows after the first arrow is fired unless they're drawn back
- Made the following hats paintable: Trophy Belt
December 17, 2010 Patch (Australian Christmas)
- Added new hats: 'Larrikin Robin'
- Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit
- Throwing the Jarate now returns you to your previous weapon, instead of your Primary
- The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper
- Fixed being able to attack teammates using arrows fired by the Huntsman
- Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team
- [Undocumented] Fixed the Sydney Sleeper view models having Red skins while on the Blue team
April 14, 2011 Patch (Hatless Update)
- Item changes:
- Sydney Sleeper Charge rate increased 25%
- Bot changes:
- Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
- Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
- Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing
- [Undocumented] The ability '+25% Charge Rate' for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red)
May 5, 2011 Patch (Replay Update)
- Added new hats: Crocleather Slouch and Villain's Veil
- Community contributed voice responses rules have been implemented for the Skewer
- [Undocumented] New laughing taunt animations have been added but are currently unused
June 23, 2011 Patch (Über Update)
- Added weapons: Bazaar Bargain and Shahanshah
- Added hat: Desert Marauder
Bugs
- The Sniper's world model is only seen with a fingerless glove on his left hand, and a watch on his left arm, where all of his view models have a glove on both hands, and no watch. (Viewmodel_fov must be set higher to see the watch, or lack thereof.)
Trivia
- In his fight scene with the Sniper in Meet the Spy, the Spy makes a cut from the left side of the Sniper's cheek to his nose with his Knife. The scars were added to the Sniper's in-game model with the Sniper vs Spy Update.
- The bullets the Sniper keeps in his vest pocket are different than the ones he actually uses for his rifle or his Submachine Gun.
- If using the Sydney Sleeper, the Sleeper's Jarate darts replace the bullets in his vest pocket, though the bullets remain in his vest while using the Huntsman.
- The Sniper's parents live on Adelaide Street, Australia.
- In Meet the Spy, the BLU Sniper holds his rifle left-handed.
- The Sniper's voice actor, John Patrick Lowrie, is married to Ellen McLain, voice actress for the Administrator, as well as Portal's GLaDOS and Half Life 2's Combine Overwatch Voice.
- The Sniper's sunglasses, hair and hat make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
- The Sniper's voice actor, John Patrick Lowrie, also voiced the male citizens from Half-Life 2 and Half-Life 2: Episode One.
- Template:W served as the first BLU team Sniper.
- The Sniper class from Monday Night Combat has a promo item of the Team Fortress 2 Sniper's hat named "Mental Illness", a reference to Sniper's conversation with his father in Meet the Sniper.
Gallery
- SniperTFC.jpg
The Sniper class of Team Fortress Classic.
- Sniper4 concept2.png
Concept art of the Sniper
- Sniper concept3.png
Concept art of the Sniper
Related merchandise
See also
- Meet the Sniper
- Headshot
- Sniper taunts
- Sniper responses
- Sniper voice commands
- Basic Sniper strategy
- Community Sniper strategy
- Sniper match-ups
- Anti-Sniper Strategy
- List of references (Sniper)
- Sniper (Classic)
References
- ↑ Team Fortress 2 Trailer 2, released in September 2006.
External links
- Sniper page on the Official TF2 Website
- The Sniper Update
- TF2 Official Blog - A sneak preview of the next class update!
- TF2 Official Blog - You better hold onto your head, mate
- TF2 Official Blog - Sniper vs. Spy Update, Day 7
- TF2 Official Blog - The Sniper vs. Spy Update
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