Difference between revisions of "Spy"

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(Undo edit by AndrewLOL (Talk) (624856) No other class page has these. There is a specific article for this. Poorly written.)
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{{clr}}
 
{{clr}}
 
* While disguised, you can see the health of the enemy. Use your revolver to pick off weaker enemies.
 
* While disguised, you can see the health of the enemy. Use your revolver to pick off weaker enemies.
 
== Relationship with other classes ==
 
 
===[[Scout]]===
 
 
Due to the Scout's quick speed they don't make a good target for Spies. Scouts also run around in open areas, while other friendly Spies tend to be more stealthy. This makes the relationship between Scouts and Spies very small.
 
 
===[[Soldier]]===
 
 
 
===[[Pyro]]===
 
 
Spies hate enemy Pyros. Due to their fire weapons that can set alight a Spy and uncloak and undisguise a spy to reveal them to other teammates, most Spies fear and stay away from Pyros. Pyros also make bad targets for Spies due to them usually being in combat with other teammates, so they have a large chance of not surviving after backstabbing the pyro.
 
 
===[[Demoman]]===
 
 
The Demoman is a defensive class, so he is sometimes seen defending something like an Engineer, making him a good target for Spies. However, Demomen are usually seen attacking, and have strong weapons like [[Grenade Launcher|Grenade Launchers]] and [[Sword|swords]] meaning that they are dangerous to Spies if the Spy fails to kill the Demoman quickly.
 
 
===[[Heavy]]===
 
 
Heavies have "big backs" and slow speed, making them a good target for backstabbers. However, they do not make good targets for Spies shooting enemies, since the Heavy has very strong weapons.
 
 
===[[Engineer]]===
 
 
Engineers are big targets to Spies. Spies can put [[Sappers]] on Engineers' buildings to destroy them, which can be helpful to teammates. Engineers are also usually seen standing in one place near their buildings, so they are good for backstabbing.
 
 
===[[Medic]]===
 
 
Spies target players who are usually healed by Medics such as Soldiers and Heavies, however if they do happen to be being healed by Medics then Spies will try to kill the Medic first. Medics run faster and usually stay behind who they are healing so they will be able to either see the Spy and kill him or run away if the Spy backstabs who the Medic is healing, so it is best to backstab the Medic first if he is healing somebody, and this will also make the Medic's buddy have nobody to heal him and be killed easily.
 
 
Spies aren't good for Medics to heal. Spies have low health and do not have that good of a weapon, so they can be killed easily making them a bad class for a Medic to go off and heal. Spies are also more stealthy and if a friendly Medic heals the Spy while he is cloaked or disguised, the Spy will most likely be killed as it will be obvious that he is a Spy.
 
 
===[[Sniper]]===
 
 
Snipers, along with Engineers, are prime targets for Spies. Snipers are easy to backstab if they are zoomed in and shooting with their Sniper rifles, however there is a lot of anti-Spy gear for Snipers.
 
 
===Other Spies===
 
 
Spies may work together with friendly Spies so that they won't get killed easily, for example two Spies can sap 2 Sentries at the same time so that one of the Sentries won't kill the Spy after he gets uncloaked/undisguised to sap the sentry.
 
 
Spies from different teams sometimes bump into each other, since they take routes that aren't that common to other classes. The Spies then go into a duel unless this happens near other teammates, then then the spy who has no teammates around is more likely to get killed.
 
  
 
== Weapons ==
 
== Weapons ==
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== References ==
 
== References ==
<references/>
+
<references />
  
 
==External links==
 
==External links==

Revision as of 18:04, 17 July 2011


Spy
https://wiki.teamfortress.com/w/images/2/2e/Spy_RED_3D.jpg?1708615711.597472361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/c8/Spy_BLU_3D.jpg?1708615783.7829372361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/2/25/Spy_%C3%9CberCharged_RED_3D.jpg?1708615902.1306642361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2https://wiki.teamfortress.com/w/images/c/cd/Spy_%C3%9CberCharged_BLU_3D.jpg?1708615995.9785942361,179,280,1,0,270,0,122,272,3,248,273,14,368,274,24,479,277,33,580,278,41,669,279,49,753,278,60,834,276,73,915,273,80,1004,270,75,1106,265,67,1218,262,59,1332,259,52,1444,257,46,1552,256,43,1656,256,43,1752,255,45,1838,257,48,1914,258,41,1987,261,36,2054,264,22,2130,266,10,2225,268,2
Spy.png
Basic Information
Icon: Leaderboard class spy.png
Type: Support
Health: 125 / Medic emblem RED.png185
60 / Medic emblem RED.png90 / Medic emblem RED.png180 with the Conniver's Kunai equipped
100 / Medic emblem RED.png150 with the Big Earner equipped
Speed: 100%
93% disguised as a Demoman
80% disguised as a Soldier
77% disguised as a Heavy
Meet the Spy
SpyVidSplash.png
This Spy has already breached our defenses...
You've seen what he's done to our colleagues!
And worst of all:
He could be any one of us.
The BLU Spy on the RED Spy

The Spy, hailing from an indeterminate region of France, is a fan of sharp suits and even sharper knives who relies on stealth and trickery to aid the team. Using his unique array of cloaking watches, he can render himself invisible or even fake his own death, leaving unaware opponents off-guard. His Disguise Kit lets him take on the form of any class on either side, allowing him to blend in while behind enemy lines before literally stabbing his unsuspecting 'teammates' in the back. In fact, a swift backstab with the Spy's trusty Knife will take out any foe in a single hit.

In addition to being able to assassinate key enemies quickly and efficiently, the Spy has advantages over the Engineer. Using his Sappers, he can disable the Engineer's buildings — slowly draining their health until they are destroyed unless removed by an Engineer or a Pyro wielding the Homewrecker or Maul. He can also make use of enemy teleporters to surprise (and maybe even telefrag) his foes.

Two other common Spy targets are the Heavy and the Medic. While a Heavy has one of his Miniguns spun up, he moves at a far slower speed than normal — this slower move speed along with the distraction of combat makes for an easy opportunity for a backstab. Medics usually stay very close to their healing targets and do not watch their backs, which renders them as prime backstab targets. Snipers are also obvious Spy targets due to their slower movement speed and lack of nearby awareness when scoped into their Sniper Rifles. Snipers can use a Razorback to defend themselves from a single backstab, which also stuns the offending Spy.

Whereas most players can only see the names and health of teammates, the Spy can observe the names and healths of the enemy team as well, allowing him to relay useful intelligence. Only a Medic carrying the Solemn Vow shares this ability.

The Spy is voiced by Dennis Bateman.

Bio

Basic strategy

Main articles: Spy tips, Spy strategy
Spyava.jpg
  • Use your Knife to backstab enemies from behind, killing them instantly.
  • Disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise.
  • Hit MOUSE2 to Cloak and become fully invisible for a short period of time.
  • Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
  • Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
  • Place your Electro Sappers on enemy Sentry Guns to destroy them. Disguises aren't lost when placing Sappers.
  • Your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
  • Call for enemy Medics by hitting E while disguised.
  • Disguise yourself somewhere hidden. Try to disguise yourself in the enemy base.
  • When disguised, avoid looking directly at or walking toward enemies.
  • Try to not run into the same person you are disguised as.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need, including enemy Medics.
  • While disguised, you can see the health of the enemy. Use your revolver to pick off weaker enemies.

Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Revolver
Stock
Revolver
Killicon revolver.png 6 24 Base: 40

Crit: 120

Big Kill
Promotional
Big Kill
Killicon big kill.png 6 24 Base: 40

Crit: 120

Pictogram info.png Same as the Revolver's specs.

Ambassador
Unlock
Ambassador
Killicon ambassador.png 6 24 Base: 34

Crit: 102

Pictogram plus.png Crits on accurate headshot.

Pictogram minus.png Accuracy decreases after initial shot. Has a short cooldown during which it never Crits.

Pictogram minus.png Deals 15% less damage.

Pictogram minus.png Has 20% slower firing speed.

Pictogram minus.png No random Critical hits.

Killicon sniperriflehs.png
L'Etranger
Craft
L'Etranger
Killicon l'etranger.png 6 24 Base: 32

Crit: 96

Pictogram plus.png On hit adds 15% charge to Cloak.

Pictogram minus.png Deals 20% less damage.

Enforcer
Craft
Enforcer
Killicon enforcer.png 6 24 Base: 48

Crit: 144

Pictogram plus.png Deals 20% more damage.

Pictogram minus.png Cloaking takes 0.5 seconds longer to fully activate.

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Electro Sapper
Stock
Sapper
Killicon electro sapper.png N/A N/A N/A

Pictogram info.png Disables and slowly destroys enemy buildings.

Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Knife
Stock
Knife
Killicon knife.png N/A N/A Base:
40

Backstab:

victim's health.

Pictogram plus.png Backstab earns instant kill.

Pictogram minus.png No random Critical hits.

Killicon backstab.png
Your Eternal Reward
Craft
Your Eternal Reward
Killicon your eternal reward.png N/A N/A Base:
40

Backstab:

victim's health.
Pictogram plus.png Upon a successful backstab, the Spy instantly disguises as the backstab victim.

Pictogram plus.png Victims do not make any noise when dying.

Pictogram plus.png Victims' bodies disappear after being stabbed.

Pictogram plus.png If backstabbed, victims' death will not be shown in the killfeed for other enemies.

Pictogram minus.png The Disguise Kit is disabled.

Conniver's Kunai
Promotional / Craft
Conniver's Kunai
Killicon conniver's kunai.png N/A N/A Base:
40

Backstab:

victim's health.
Pictogram info.png On backstab: absorbs the health from your victim. Can overheal up to 300% health.

Pictogram minus.png -65 max health on wearer

Saxxy
Distributed
Saxxy
Killicon saxxy.png N/A N/A Base:
40

Backstab:

victim's health.
Limited item from the Replay Update.

Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Pictogram info.png Functions identically to the Knife.

Big Earner
Craft
Big Earner
Killicon big earner.png N/A N/A Base:
40

Backstab:

victim's health.
Pictogram plus.png Upon a kill, the Spy gains 30% of his cloak meter.

Pictogram minus.png -25 max health on wearer.

Taunt Attack

150x150px Associated items DescriptionKill Icon
Main article: Fencing
The Spy transfers his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying:
"I'm going to gut you like a Cornish game hen."
"Just lay your weapons down and walk away."
  • Killicon fencing.png

PDA items

Weapon Notes / Special abilities
Disguise Kit
Stock
Primary PDA

Disguise Kit

Pictogram info.png Allows the Spy to disguise himself as an enemy or a friendly player.

Invisibility Watch
Stock
Secondary PDA

Invis Watch

Cloak type: Timed

Pictogram info.png Cloaks Spy for 9 seconds.

Pictogram info.png Cloak meter can be refilled from ammo sources.

Cloak and Dagger
Unlock
Secondary PDA

Cloak and Dagger

Cloak type: Motion sensitive

Pictogram plus.png Cloaks Spy indefinitely while standing still.

Pictogram plus.png Has double Cloak recharge rate.

Pictogram minus.png Has faster Cloak consumption.

Pictogram minus.png Cloak meter can't be refilled by ammo sources.

Dead Ringer
Unlock
Secondary PDA

Dead Ringer

Cloak type: Feign death

Pictogram info.png Cloaks Spy for 6.5 seconds upon receiving damage, dropping a fake corpse.

Pictogram info.png Cloak meter can be refilled from ammo sources.

Pictogram plus.png Reduces initial damage and subsequent damage received to a fraction (1/10) and Cloak does not flicker when bumping into an enemy, but only for the standard Cloak duration. Prolonging the Cloak will turn it into a standard invisibility.

Pictogram plus.png Has 60% faster Cloak recharge rate.

Pictogram minus.png Has a loud, distinctive decloak sound.

Pictogram minus.png Uncloaking will lower the Cloak meter to 40% if above that amount when uncloaking.

Pictogram minus.png A large and medium ammo box restores 35% cloak (instead of 100% and 50% respectively).

Enthusiast's Timepiece
Promotional
Secondary PDA

Enthusiast's Timepiece

Cloak type: Timed
Pictogram info.png Has the same special abilities as the Invisibility Watch.
Promotional item from Poker Night at the Inventory

Item sets

Main article: Item sets
The Saharan Spy
Backpack The Saharan Spy Bundle.png
Effect

Extra effects when taunting.

Main article: Item sets
The Man of Honor
Item icon Mobster Monday Bundle.png
Effect

No effect

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Spyava.jpg Buffed red spy.jpg Buffed blu spy.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Spy achievements

Update History

October 2, 2007 Patch
  • Fixed server crash related to Spy Sappers

October 9, 2007 Patch

October 25, 2007 Patch

  • Fixed a Spy backstab exploit where you could stab a player who was not facing away from you
  • Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically

November 7, 2007 Patch

  • Fixed Spies exploit enabling them to attack while disguising, without losing disguise
  • Fixed Spies being able to attach sappers through thin walls

December 20, 2007 Patch

December 21, 2007 Patch

December 31, 2007 Patch

  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black

February 19, 2008 Patch

  • Fixed a case where a spy stabbing from the front of a player would score a backstab

February 28, 2008 Patch

  • [Undocumented] Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA

April 29, 2008 Patch (Gold Rush Update)

May 21, 2008 Patch

  • Improved prediction of Spy's speed changes when disguising

June 9, 2008 Patch

  • Fixed crash issuing the last disguise command when not connected to a server

June 20, 2008 Patch

  • Fixed Spy cloaked as Scout in response rules for all classes

June 23, 2008 Patch

  • Fixed Spy Sapper viewmodel animation popping

July 1, 2008 Patch

  • Fixed Spy getting stuck in players after removing his disguise
  • Fixed Spy stabbing and being able to go invisible instantly
  • Fixed Spy disguised as enemy Medic being able to spam voice commands

August 19, 2008 Patch (A Heavy Update)

  • Fixed Spy watch arm not using team skins

December 11, 2008 Patch

  • Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets

January 28, 2009 Patch

  • Fixed cloaked Spies having a particle-beam effect while standing next to a dispenser that's healing them

February 2, 2009 Patch

  • Stealthed Spies are no longer able to pickup the Intelligence. They must uncloak first

February 24, 2009 Patch (Scout Update)

  • Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
  • Changed backstab handling to fix facestabs
  • Spies disguised as enemy team can now see player IDs for enemies

March 5, 2009 Patch

  • Increased backstab check so that Spies can side-stab again
  • When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key

March 13, 2009 Patch

  • Fixed client crash when determining which disguise weapon to use for a spy

May 21, 2009 Patch (The Sniper vs. Spy Update)

  • Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
  • Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound
  • Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
  • Spy name tags now show up properly when disguised as their own team
  • Fixed a bug that would cause spectators to see disguise weapons incorrectly
  • Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
  • Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
  • Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
  • Also made it more obvious on first person view model when you're bumped while cloaked
  • Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
  • Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
  • Spies disguised as medics now have an Ubercharge: line in their disguise target info
  • Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
  • Spies can now pick up health kits for their "disguise health", even when uninjured
  • Disguise UI doesn't show up in minimum UI mode (hud_minmode)
  • Spies that disguise as a player using an unlockable now show that unlockable in hand
  • Spies can now use enemy teleporters
  • Added 70 new Spy voice lines
  • Added 34 new Spy achievements
  • Added hat Fancy Fedora

May 22, 2009 Patch

  • Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game
  • Fixed Ambassador shooting through gates
  • Fixed Ambassador not critting during the round win period
  • Fixed cloaked Spies being able to taunt attack
  • Fixed Spy feign death not being reflected in scoreboard
  • Fixed rare crash in Spy "A Cut Above" achievement

May 26, 2009 Patch

  • The Ambassador now does full critical hits on headshots, instead of mini crits
  • The Dead Ringer now fully drains the cloak meter, even if the Spy leaves cloak early
  • Fixed Spy disguise menu not being visible in HUD minimal mode

May 29, 2009 Patch

  • Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
  • Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
  • Fixed the Ambassador not doing damage to buildings
  • Fixed Spies disguised as their own team not drawing blood effects

June 8, 2009 Patch

  • Fixed the background color of the Spy disguise panel not always matching his disguise team
  • Fixed Spies not being able to sap a building if an enemy player was colliding with the building
  • Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
  • Fixed the Ambassador not shooting enemy sticky bombs.
  • Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
  • Fixed a couple of cases where viable backstabs would fail
  • Added a backstab custom death animation to the Heavy
  • Changed the Dead Ringer so it can be activated while carrying the flag

June 23, 2009 Patch

  • The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the Spy was cloaked
  • Increased the Cloak and Dagger regeneration rate slightly
  • Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
  • The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
  • Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
  • The Dead Ringer's cloak meter can now be regenerated from ammo sources
  • The Ambassador now only crits when fully accurate and no longer penetrates enemies
  • The Spy can no longer change weapons from the knife while shocked by the Razorback
  • [Undocumented]
    • The Ambassador no longer fires through buildings.
    • Being attacked while taunting with the Dead Ringer out no longer triggers a Spy's cloak, but instead keeps the damage reduction for the remaining duration of the taunt
    • Fixed a bug where a fake Spy hand would appear on the screen of other players
    • Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
    • Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
    • Fixed a bug where the Spy's watch would randomly change models during play
    • Fixed uncloaked Spies flickering in and out of the cloak effect when taking damage

June 25, 2009 Patch

July 14, 2009 Patch

  • Fixed the Cloak and Dagger not regenerating at the correct rate
  • [Undocumented] The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds

August 13, 2009 Patch (Classless Update)

  • Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
  • Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
  • Cloaked Spies standing in valid backstab positions no longer raise their knife
  • Fixed sentries firing at a fully cloaked Spy if they're still the closest target
  • Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
  • Added hats: Backbiter's Billycock and Camera Beard

August 14, 2009 Patch

  • Fixed a bug with cloak meter regen and drain rates
  • Fixed Spies not being able to go invis while reloading

August 31, 2009 Patch

  • Fixed teleporting Spies getting stuck in enemy players standing on the exit

September 15, 2009 Patch

  • Fixed Spies speaking their response rules lines after killing


October 14, 2009 Patch

December 7, 2009 Patch

  • Fixed cloaked Spies having the critboost effect on their weapon
  • Fixed Spies being able to disguise while performing a taunt

December 17, 2009 Patch (WAR! Update)

  • Added more backstab animations
  • Now pretends to be carrying the weapons & wearables of the target he's disguised as
    • Moved the Spy's Camera Beard to the Misc loadout slot so he can equip it with a hat
  • Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
  • Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches

December 18, 2009 Patch

  • Fixed Spies being able to build dispensers
  • Fixed the Spy's unlockables watches using the wrong consume/recharge rates

December 22, 2009 Patch

  • Crafting improvements

January 6, 2010 Patch

  • The Dead Ringer now
    • Reduces cloak to 40% when uncloaking early
    • Has a 35% cap on the amount of cloak it can gain from an ammo pack
    • Has a quieter de-cloak sound

January 7, 2010 Patch

  • Updated the achievement icon for the "May I Cut In?" Spy achievement to match the achievement description

January 13, 2010 Patch

  • Various improvements to Spy disguise and feign death
    • Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct
    • Spies now play the appropriate death cry on feign death based on the corpse that appears
    • Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc)
    • Feigning death due to explosive damage now has a chance to gib, like a normal death
    • Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should)
    • The weapons dropped by feign death corpses now have appropriate physics and collision for their type
    • Combat text for damage done to Spies that feign death will now show the un-modified damage amount
    • Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask
    • Fixed a couple of physics issues on ragdolls created by feign death
  • Added backstab death animation

March 18, 2010 Patch (First Community Contribution Update)

March 19, 2010 Patch

April 15, 2010 Patch

April 28, 2010 Patch

  • Fixed bug with disguised Spy sometimes seeing his own name in the disguise status HUD.
  • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.

April 29, 2010 Patch (119th Update)

  • Fixed Engineers & Spies being able to circumvent build restrictions.

May 7, 2010 Patch

  • Fixed players seeing cloaked Spies when they should be fully cloaked

May 19, 2010 Patch

  • Fixed a case where the Spy could start taunting and cloak at the same time

May 20, 2010 Patch (Second Community Contribution Update)

July 8, 2010 Patch (Engineer Update)

September 30, 2010 Patch (Mann-Conomy Update)

October 6, 2010 Patch

October 27, 2010 Patch (Scream Fortress)

November 19, 2010 Patch

December 2, 2010 Patch

December 17, 2010 Patch (Australian Christmas)

  • 'Your Eternal Reward' changes:
    • Spies can now change their disguise weapon via 'lastdisguise' while using 'Your Eternal Reward'
    • Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill
    • Spies no longer play speech lines when making a kill with 'Your Eternal Reward'
    • Sentry Guns no longer track Your Eternal Reward Spies after they backstab someone
  • Added new hats: 'Détective Noir' and 'Le Party Phantom'
  • Spies can now see TargetID's of players and objects regardless of their own disguise status
  • The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction

December 21, 2010 Patch

January 7, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

April 7, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Added 3 new training courses for the Spy
  • Bot changes:
    • Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
    • Improved TFBot reactions to cloaked and/or disguised enemy Spies
    • Improved Demoman bot behaviors for planting sticky bomb traps
  • [Undocumented] Spies now can speak their Domination or Revenge lines correctly when using the Knife or Conniver's Kunai

April 28, 2011 Patch

May 5, 2011 Patch (Replay Update)

  • Janissary Ketche made craftable, tradeable, and paintable
  • Jannissary Ketche was added to the list of hats that can be unusual

June 17, 2011 Patch

June 23, 2011 Patch (Über Update)

July 1, 2011 Patch (Summer Camp Sale)

Bugs

  • The Spy's view model sleeves still has beta color schemes. In addition, the number of stripes on his sleeve do not match the world model.
  • The Spy's HUD also has him in his beta suit.
  • If a RED Spy is disguised as a BLU enemy class in a Payload map, he may sometimes say quotes about stopping the payload bomb. This can be used to distinguish disguised Spies.

Trivia

  • The Spy's voice actor Dennis Bateman also voices the Pyro and the helicopter pilot in Left 4 Dead.
  • The idea for the Spy came from a glitch in Quake where players would look like they're from the other team. [1]
  • The BLU Scout's Mother is in a relationship with the RED Spy. A file in the BLU base contains photos documenting their activities.
  • The Spy is known to speak phrases in Italian, French, Spanish and Catalan.
  • Template:W served as the first BLU team Spy.
  • In Poker Night at the Inventory, an image of the RED Spy makes a cameo as the Jack of Diamonds in the "Poker Night" card deck. On the card, the RED Spy is shown on the top, and on the bottom there is a RED Spy disguised as a BLU Engineer.
  • The Spy makes an appearance in Worms: Reloaded as one of the forts; the rest of the fort is composed of Gravel Pit. In addition, the Spy's red balaclava is a selectable hat for the player's worms.
  • The Assassin class of Monday Night Combat has a promotional item with the Spy's disguise mask and the Scout's headset named "Bonk! Slash!".

Gallery


Related merchandise

See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links