Difference between revisions of "Original"
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'''[[August 3, 2011 Patch]]''' | '''[[August 3, 2011 Patch]]''' | ||
* The Original was added to the game. | * The Original was added to the game. | ||
+ | |||
+ | == Bugs == | ||
+ | * Because the Soldier holds the Original the same as his other primary weapons in the world view, the rocket appears to launch from his chest. | ||
==Trivia== | ==Trivia== | ||
− | *Like in the {{botignore|original}} ''Quake'', the Original's viewmodel is in the center of the screen. The | + | *Like in the {{botignore|original}} ''Quake'', the Original's viewmodel is in the center of the screen. The world model remains the same. |
*The sounds played when picking up ammo, firing, and reloading – as well as the rocket explosion sound – are all remastered sound effects from ''Quake''. | *The sounds played when picking up ammo, firing, and reloading – as well as the rocket explosion sound – are all remastered sound effects from ''Quake''. | ||
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<gallery perrow=5> | <gallery perrow=5> | ||
File:Original 1st person.png|TF2 first-person view. | File:Original 1st person.png|TF2 first-person view. | ||
− | |||
File:Rl_qwtf.png|The rocket launcher viewmodel as seen in the [[Team Fortress]] Quake-mod. | File:Rl_qwtf.png|The rocket launcher viewmodel as seen in the [[Team Fortress]] Quake-mod. | ||
File:Dmcrocket.png|The rocket launcher viewmodel as seen in Deathmatch Classic. | File:Dmcrocket.png|The rocket launcher viewmodel as seen in Deathmatch Classic. |
Revision as of 19:17, 4 August 2011
“ | You kids today don't know how to dominate.
Click to listen
— The Soldier fondly remembering his origins
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” |
The Original is a promotional primary weapon for the Soldier. Styled after the Rocket Launcher from Quake, the model of which was used in the original Team Fortress mod for the Soldier's Rocket Launcher and the Pyro's Incendiary Cannon, it appears as a tan rocket launcher with a gray tubular exhaust port, bulky barrel and a gray handle.
Statistically, it is identical to the standard Rocket Launcher. Its defining feature is that rockets are launched from the center of the screen and glide straight into the crosshair.
The Original is awarded in Genuine quality to players who purchase Quake 4 before August 8, 2011.
Contents
Damage and function times
Damage and function times | ||
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Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 125% | 112 |
Base damage | 100% | 90 |
Maximum fall-off | 53% | 48 |
Point blank | 105-112 | |
Medium range | 50-90 | |
Long range | 45-60 | |
Critical | 270 | |
Mini-crit | 122 | |
Splash damage | ||
Minimum splash | 50% | 9 ft |
Damage reduction | 1% / 2.88 | |
Self-damage | 27-89 | |
Self damage (rocket jump) | 27-46 | |
Function times | ||
Attack interval | 0.8 s | |
Reload (first) | 0.92 s | |
Reload (consecutive) | 0.8 s | |
Values are approximate and determined by community testing. |
Related achievements
Soldier
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Pyro
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Heavy
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Update history
- The Original was added to the game.
Bugs
- Because the Soldier holds the Original the same as his other primary weapons in the world view, the rocket appears to launch from his chest.
Trivia
- Like in the original Quake, the Original's viewmodel is in the center of the screen. The world model remains the same.
- The sounds played when picking up ammo, firing, and reloading – as well as the rocket explosion sound – are all remastered sound effects from Quake.
Gallery
The rocket launcher viewmodel as seen in the Team Fortress Quake-mod.
- Quake rocket launcher.jpg
The rocket launcher from the original Quake.
- Dmc Rocket Launcher.jpg
The Rocket Launcher from Deathmatch Classic
See also
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