Difference between revisions of "Medi Gun"
(changed wording to match the official valve tip) |
m (Auto: WordFilter(==+ ?Related achievements ?==+ -> == Related achievements ==) (Review RC#663271)) |
||
Line 35: | Line 35: | ||
}} | }} | ||
− | ==Related | + | == Related achievements == |
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] === | === [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] === | ||
{{Achievement table | {{Achievement table |
Revision as of 06:21, 9 August 2011
“ | Come over here, I promise I vill heal you...
Click to listen
— The Medic
|
” |
The Medi Gun is the default secondary weapon for the Medic. It is a modified fire hose wrapped in tape and outfitted with a bottom handle. It is connected via a pipe to the Medic's backpack. It fires a glowing team-colored beam into the recipient, who will then appear to exude similar colored cross symbols. When a cloaked Spy is over-healed, enemies can also see the team-colored crosses.
Despite being a weapon, the Medi Gun's chief purpose is healing injured allies and boosting the total health of the target up to 150%, also called overhealing or buffing. As the Medic keeps his beam focused on a teammate, his ÜberCharge bar will gradually fill. The ÜberCharge meter will fill faster, at 2.5%/second, when healing injured teammates or teammates whose health is not at 150%, at 1.25%/second. When the ÜberCharge is used, the Medic and his target glow and become invulnerable for 8 seconds. Disguised Spies can also benefit from these effects when tricking an enemy Medic into healing them.
The Medi Gun beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and stays within range. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind, and even heal allies from around corners. When a player has been overhealed, a team-colored "aura" follows them, similar to a Teleporter trail.
In advanced options, there is an option to have the beam stay locked on without having to hold down the fire button.
Contents
Healing and function times
Healing and function times | ||
---|---|---|
Healing | ||
Healing (in combat) | 100% | 24 / s |
Healing (out of combat) | 300% | 72 / s |
Function times | ||
Effect duration | 8 s | |
Charge fill speed | 2.5% / s (1.25% / s) | |
Maximum charge time | 40 s (80 s) | |
Values are approximate and determined by community testing. |
Related achievements
General
|
|
Scout
|
Soldier
|
Demoman
|
Heavy
|
|
Engineer
|
Medic
|
|
Spy
|
|
Update history
- Fixed a rare crash caused by a Medi Gun losing its owner.
- This weapon no longer continues to heal enemy Spies who have lost their disguise.
- The Medic's Medi Gun now charges at an increased rate during Setup time, to remove the need for self-damage grinding.
- Fixed exploit where this weapon's ÜberCharge wouldn't drain if you switched weapons.
- Fixed a rare crash that can happen when a player being healed leaves the server suddenly
- Added new option for this weapon's beam to the Multiplayer->Advanced dialog. If on, the Medi Gun beam will stay attached to the current target without the need to hold down the fire button.
- Fixed this weapon's effect not being removed if the Medic changed class while healing.
- Fixed potential client crash for players being healed by a Medic or Dispenser.
- Medics no longer heal enemy Spies when they're not disguised.
- Changed Medi Gun ÜberCharge meter to drain faster for each target that still has ÜberCharge beyond your current target. This means there is a penalty for having multiple people being Übercharged at one time.
- Medic heal rate returned to normal.
- Fixed unlimited ÜberCharge exploit.
- Fixed another unlimited ÜberCharge exploit.
- Fixed toggle-fire option for the Medi Gun preventing players from earning the Second Opinion achievement.
- Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
- Fixed broken Medi Gun taunt.
- Added percentage to ÜberCharge HUD panel for the Medic.
- Fixed this weapon's charge percent for other players being steppy.
April 14, 2011 Patch (Hatless Update)
- [Undocumented] A dropped Medi Gun, after death, no longer has the hose attachment.
Bugs
- Should a player alter the Advanced Options to allow the weapon to continually heal without requiring the primary fire to be held, taunting with the Medi Gun causes the target to continue to be healed despite the Medi Gun disappearing.
Gallery
See also
External links