Difference between revisions of "Overdose"
(changed link to go to medic primary weapons, not just primary weapons in general) |
Oboe Shoes (talk | contribs) |
||
Line 105: | Line 105: | ||
==See Also== | ==See Also== | ||
* [[Medic strategy#Overdose|Overdose strategy]] | * [[Medic strategy#Overdose|Overdose strategy]] | ||
− | + | * [[Syringe Gun]] | |
+ | * [[Blutsauger]] | ||
+ | * [[Crusader's Crossbow]] | ||
{{ÜberUpdateNav}} | {{ÜberUpdateNav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Medic Nav}} | {{Medic Nav}} |
Revision as of 23:48, 11 August 2011
“ | Anyway...that's how I lost my medical license.
— The Medic
|
” |
The Overdose is a primary weapon for the Medic. It is a prototype Syringe Gun, sporting a white and team-colored needle disposal container in place of a needle cache.
This weapon deals 10% less damage to enemies than the default Syringe Gun. However, as the Medic builds up his ÜberCharge, his movement speed will increase linearly from standard Medic speed up to 10% faster. This bonus only applies when the Overdose is being held at the time.
The Overdose was previously tested in the Team Fortress 2 Beta as the Beta Syringe Gun.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Projectile | |
Damage | ||
Maximum ramp-up | 120% | 11 |
Base damage | 100% | 9 |
Maximum fall-off | 52.8% | 5 |
Point blank | 9-11 | |
Medium range | 5-9 | |
Long range | 5-6 | |
Critical | 27 | |
Mini-crit | 12 | |
Function times | ||
Attack interval | 0.1 s | |
Reload | 1.6 s | |
Values are approximate and determined by community testing. |
Item set
Main article: Item sets
Clinical Trial | |
---|---|
Effect |
No effect |
Demonstration
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | Gloves of Running Urgently | Crusader's Crossbow | Overdose | |||
+ | + | = |
Class Token - Medic | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Update history
- The Beta Syringe Gun was added to the game.
- Applies Mad Milk for 1 second
- 50% slower firing rate
- 90% less damage
- Increased Mad Milk duration to 2 seconds.
- Damage penalty reduced to 50% (from 10%), which the Medic now gains health on hit.
- [Undocumented] Medics can no longer coat teammates with milk.
- [Undocumented] Übercharge percentage increases movement speed by up to 10%.
- [Undocumented] Syringes no longer infect the target with Mad Milk.
- [Undocumented] Damage penalty decreased from -50% damage done to -10% damage done.
June 23, 2011 Patch (Über Update)
- The Overdose was added to the main game.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update
- [Undocumented] The damage bonus attribute was changed from "-10% damage done" to "-10% damage penalty".
Bugs
- The trigger for the Overdose, unlike that of the other Medic primary weapons, does not move when fired and subsequently clips into the Medic's fingers.
- When the Overdose is reloaded, no air cylinders are ejected, or inserted.
- The RED version of the Overdose will always drop on the Medic's death, regardless of his team.
Trivia
- The model for the Overdose was shown on the promotional image for the Double Drop Week hosted on June 3rd, 2011, before the weapon was released in the Über Update. [1]
Gallery
See Also
|