Difference between revisions of "Machina"
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* When more than two enemies are killed with a single shot, the resulting fanfare for doing so plays overtop of itself for each additional kill. This can result in the fanfare playing at exceedingly loud levels. | * When more than two enemies are killed with a single shot, the resulting fanfare for doing so plays overtop of itself for each additional kill. This can result in the fanfare playing at exceedingly loud levels. | ||
* The Machina cannot destroy enemy stickybombs fired by the [[Scottish Resistance]] | * The Machina cannot destroy enemy stickybombs fired by the [[Scottish Resistance]] | ||
+ | * Some servers, one of the more prominent examples being Valve servers, reject the Machina and will only let you use the SMG and Kukri. It is unknown if this happens to the others. | ||
== Trivia == | == Trivia == |
Revision as of 19:28, 19 August 2011
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“ | Here's a gadget you should build, one what would stop my bullets!
Click to listen
— The Sniper on piercing rounds
|
” |
The Machina is a promotional primary weapon for the Sniper. It is a futuristic Sniper Rifle with a split barrel and soft grip.
While the Machina deals identical damage to default Sniper Rifle, it cannot be fired unless the player is utilizing the scope. A fully charged shot fired by the Machina can deliver an extra 15% damage and pierce through multiple enemies. Achieving a penetration kill with the Machina produces a unique fanfare. On the other hand, this weapon fires tracer rounds, which notifies nearby enemies of the Sniper's position.
It is awarded to players in Genuine quality to those that pre-ordered Deus Ex: Human Revolution before August 22, 2011.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Base damage | 100% | 0%: 50100%: 172.5
|
Bodyshot | 0%: 43-57100%: 160-185
| |
Critical | 0%: 150100%: 517.5
| |
Mini-crit | 0%: 67.5100%: 233
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 3.3 s | |
Zoom-in charging delay | 1 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
Crafting
See also: Crafting
Blueprint
Reclaimed Metal | Righteous Bison | Sydney Sleeper | Machina | |||
+ | + | = |
Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
Update history
August 18, 2011 Patch (Manno-Technology Bundle)
- The Machina was added to the game.
Bugs
- A player can get a piercing kill on two ÜberCharged enemies.
- The Machina may randomly fire two bullets, with one bullet firing towards the intended target, and the other firing a few degrees higher at a diagonal angle out of the barrel.
- The second duplicate shot doesn't do any damage or cost ammo.
- When more than two enemies are killed with a single shot, the resulting fanfare for doing so plays overtop of itself for each additional kill. This can result in the fanfare playing at exceedingly loud levels.
- The Machina cannot destroy enemy stickybombs fired by the Scottish Resistance
- Some servers, one of the more prominent examples being Valve servers, reject the Machina and will only let you use the SMG and Kukri. It is unknown if this happens to the others.
Trivia
- The weapon gets its name from the Latin phrase "deus ex machina" (literally meaning "god out of the machine"), which is a term used to describe a convenient plot device that abruptly appears out of nowhere and solves all of the problems the protagonist may be facing.
Gallery
See also
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