Difference between revisions of "Spy"
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The '''Spy''', hailing from an indeterminate region of France, is a fan of sharp suits and even sharper knives who relies on stealth and trickery to aid the team. Using his unique array of [[Cloak|cloaking watches]], he can render himself invisible or even [[Dead Ringer|fake his own death]], leaving unaware opponents off-guard. His [[Disguise|Disguise Kit]] lets him take on the form of any class on either side, allowing him to blend in while behind enemy lines before literally stabbing his unsuspecting 'teammates' in the back. In fact, a swift [[backstab]] with any of the Spy's [[Knife|knives]] will take out any foe in a single hit. | The '''Spy''', hailing from an indeterminate region of France, is a fan of sharp suits and even sharper knives who relies on stealth and trickery to aid the team. Using his unique array of [[Cloak|cloaking watches]], he can render himself invisible or even [[Dead Ringer|fake his own death]], leaving unaware opponents off-guard. His [[Disguise|Disguise Kit]] lets him take on the form of any class on either side, allowing him to blend in while behind enemy lines before literally stabbing his unsuspecting 'teammates' in the back. In fact, a swift [[backstab]] with any of the Spy's [[Knife|knives]] will take out any foe in a single hit. | ||
− | In addition to being able to assassinate key enemies quickly and efficiently, the Spy has advantages over the [[Engineer]]. Using his [[Electro Sapper|Sappers]], he can disable the Engineer's [[buildings]] – slowly draining their [[health]] until they are destroyed unless removed by an Engineer or a [[Pyro]] wielding the [[Homewrecker]] or [[Maul]]. He can also make use of enemy [[teleporter]]s to surprise (and maybe even [[telefrag]]) his foes. | + | The new Golden Gun weapon is overpowered. In addition to being able to assassinate key enemies quickly and efficiently, the Spy has advantages over the [[Engineer]]. Using his [[Electro Sapper|Sappers]], he can disable the Engineer's [[buildings]] – slowly draining their [[health]] until they are destroyed unless removed by an Engineer or a [[Pyro]] wielding the [[Homewrecker]] or [[Maul]]. He can also make use of enemy [[teleporter]]s to surprise (and maybe even [[telefrag]]) his foes. |
Two other common Spy targets are the [[Heavy]] and the [[Medic]]. While a Heavy has one of his [[Miniguns]] spun up, he moves at a far slower speed than normal – this slower move speed along with the distraction of combat makes for an easy opportunity for a backstab. Medics must focus on their healing target, which also leaves them vulnerable to backstabs. [[Sniper]]s are also obvious Spy targets due to their slower movement speed and lack of nearby awareness when scoped into their [[Sniper Rifle]]s. Snipers can use a [[Razorback]] to defend themselves from a single backstab, which also stuns the offending Spy. | Two other common Spy targets are the [[Heavy]] and the [[Medic]]. While a Heavy has one of his [[Miniguns]] spun up, he moves at a far slower speed than normal – this slower move speed along with the distraction of combat makes for an easy opportunity for a backstab. Medics must focus on their healing target, which also leaves them vulnerable to backstabs. [[Sniper]]s are also obvious Spy targets due to their slower movement speed and lack of nearby awareness when scoped into their [[Sniper Rifle]]s. Snipers can use a [[Razorback]] to defend themselves from a single backstab, which also stuns the offending Spy. |
Revision as of 21:31, 19 August 2011
Spy | |
---|---|
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Basic Information | |
Icon: | |
Type: | Support |
Health: | 125 / 185 60 / 90 / 180 with the Conniver's Kunai equipped 100 / 150 with the Big Earner equipped |
Speed: | 100% 93% disguised as a Demoman 80% disguised as a Soldier 77% disguised as a Heavy |
Meet the Spy | |
“ | This Spy has already breached our defenses...
You've seen what he's done to our colleagues! And worst of all: He could be any one of us. — The BLU Spy on the RED Spy
|
” |
The Spy, hailing from an indeterminate region of France, is a fan of sharp suits and even sharper knives who relies on stealth and trickery to aid the team. Using his unique array of cloaking watches, he can render himself invisible or even fake his own death, leaving unaware opponents off-guard. His Disguise Kit lets him take on the form of any class on either side, allowing him to blend in while behind enemy lines before literally stabbing his unsuspecting 'teammates' in the back. In fact, a swift backstab with any of the Spy's knives will take out any foe in a single hit.
The new Golden Gun weapon is overpowered. In addition to being able to assassinate key enemies quickly and efficiently, the Spy has advantages over the Engineer. Using his Sappers, he can disable the Engineer's buildings – slowly draining their health until they are destroyed unless removed by an Engineer or a Pyro wielding the Homewrecker or Maul. He can also make use of enemy teleporters to surprise (and maybe even telefrag) his foes.
Two other common Spy targets are the Heavy and the Medic. While a Heavy has one of his Miniguns spun up, he moves at a far slower speed than normal – this slower move speed along with the distraction of combat makes for an easy opportunity for a backstab. Medics must focus on their healing target, which also leaves them vulnerable to backstabs. Snipers are also obvious Spy targets due to their slower movement speed and lack of nearby awareness when scoped into their Sniper Rifles. Snipers can use a Razorback to defend themselves from a single backstab, which also stuns the offending Spy.
Whereas most players can only see the names and health of teammates, the Spy can observe the names and healths of the enemy team as well, allowing him to relay useful intelligence. Only a Medic carrying the Solemn Vow shares this ability.
The Spy is voiced by Dennis Bateman.
Contents
Bio
|
Basic strategy
- Use your Knife to backstab enemies from behind, killing them instantly.
- Disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise.
- Hit MOUSE2 to Cloak and become fully invisible for a short period of time.
- Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
- Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
- Place your Electro Sappers on enemy Sentry Guns to destroy them. Disguises aren't lost when placing Sappers.
- Your Electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
- Call for enemy Medics by hitting E while disguised.
- Disguise yourself somewhere hidden. Try to disguise yourself in the enemy base.
- When disguised, avoid looking directly at or walking toward enemies.
- Try to not run into the same person you are disguised as.
- Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
- While disguised, you can see the health of the enemy. Use your revolver to pick off weaker enemies.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Kill icon | Ammo loaded |
Ammo carried |
Damage range | Notes/Special abilities |
---|---|---|---|---|---|
Stock Revolver |
6 | 24 | Base: 40
Crit: 120 |
||
Promotional Big Kill |
6 | 24 | Base: 40
Crit: 120 |
Same as the Revolver's attributes. | |
Unlock Ambassador |
6 | 24 | Base: 34
Crit: 102 |
Crits on accurate headshot. Accuracy decreases after initial shot. Has a short cooldown during which it never crits. -15% Damage Penalty. Has 20% slower firing speed. No random Critical hits. | |
Craft L'Etranger |
6 | 24 | Base: 32
Crit: 96 |
On hit adds 15% charge to Cloak. -20% Damage Penalty. | |
Craft Enforcer |
6 | 24 | Base: 48
Crit: 144 |
+20% Damage Bonus. Cloaking takes 0.5 seconds longer to fully activate. | |
Promotional / Craft Diamondback |
6 | 24 | Base: 34
Crit: 102 |
Earn 1 crit shot for each building destroyed with your sapper attatched -15% damage penalty No random critical hits |
Secondary
Weapon | Kill icon | Ammo loaded |
Ammo carried |
Damage range | Notes/Special abilities |
---|---|---|---|---|---|
Stock Sapper |
N/A | N/A | N/A |
Disables and slowly destroys enemy buildings. |
Melee
Weapon | Kill icon | Ammo loaded |
Ammo carried |
Damage range | Notes/Special abilities |
---|---|---|---|---|---|
Stock Knife |
N/A | N/A | Base:
|
Backstab earns instant kill. No random Critical hits. | |
Craft Your Eternal Reward |
N/A | N/A | Base:
|
Upon a successful backstab, the Spy instantly disguises as the backstab victim.
Victims do not make any noise when dying. Victims' bodies disappear after being stabbed. If backstabbed, victims' death will not be shown in the killfeed for other enemies. The Disguise Kit is disabled. | |
Promotional/Craft Conniver's Kunai |
N/A | N/A | Base:
|
On backstab: absorbs the health from your victim. Can overheal up to 300% health.
-65 max health on wearer | |
Distributed Saxxy |
N/A | N/A | Base:
|
Limited item from the Replay Update. Killed enemies freeze into solid Australium statues (purely cosmetic feature). Functions identically to the Knife. | |
Craft Big Earner |
N/A | N/A | Base:
|
Upon a kill, the Spy gains 30% of his cloak meter.
-25 max health on wearer. |
Taunt Attack
150x150px | Associated items | Description | Kill Icon |
---|---|---|---|
Main article: Fencing The Spy transfers his weapon to his other hand and assumes a Fencing position. He makes two quick slashes and one thrust while saying: |
PDA items
Weapon | Notes/Special abilities |
---|---|
Stock Primary PDA Disguise Kit |
Allows the Spy to disguise himself as an enemy or a friendly player. |
Stock Secondary PDA Invis Watch |
Cloak type: Timed Cloaks Spy for 9 seconds. Cloak meter can be refilled from ammo sources. |
Unlock Secondary PDA Cloak and Dagger |
Cloak type: Motion sensitive Cloaks Spy indefinitely while standing still. Has double Cloak recharge rate. Has faster Cloak consumption. Cloak meter can't be refilled by ammo sources. |
Unlock Secondary PDA Dead Ringer |
Cloak type: Feign death Cloaks Spy for 6.5 seconds upon receiving damage, dropping a fake corpse. Cloak meter can be refilled from ammo sources. Reduces initial damage and subsequent damage received to a fraction (1/10) and Cloak does not flicker when bumping into an enemy, but only for the standard Cloak duration. Prolonging the Cloak will turn it into a standard invisibility. Has 60% faster Cloak recharge rate. Has a loud, distinctive decloak sound. Uncloaking will lower the Cloak meter to 40% if above that amount when uncloaking. A large and medium ammo box restores 35% cloak (instead of 100% and 50% respectively). |
Promotional Secondary PDA Enthusiast's Timepiece |
Cloak type: Timed |
Item sets
The Saharan Spy | |
---|---|
Effect |
Extra effects when taunting. |
The Man of Honor | |
---|---|
Effect |
No effect |
Hats
|
Official class avatars
Official class avatars | ||
---|---|---|
Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
Main article: Spy achievements
|
Update History
- Fixed server crash related to Spy Sappers
- Fixed a Spy backstab exploit where you could stab a player who was not facing away from you
- Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
- Fixed Spies exploit enabling them to attack while disguising, without losing disguise
- Fixed Spies being able to attach sappers through thin walls
- Sapped buildings now take slightly less damage from the Spy who sapped them
- Fixed first person spectator view of the Spy watch not showing the correct cloak value
- Fixed cloaked/disguised/disguising spy reporting his achievements to everyone else
- Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black
- Fixed a case where a spy stabbing from the front of a player would score a backstab
- [Undocumented] Added "Toggle Disguise Team" binding in Options->Keyboard to toggle the disguise team for the Spy's PDA
April 29, 2008 Patch (Gold Rush Update)
- Teleporter effect no longer shows up on invisible or disguised Spies
- Spies disguised as their own team can now capture control points
- Improved prediction of Spy's speed changes when disguising
- Fixed Spy Sapper viewmodel animation popping
- Fixed Spy getting stuck in players after removing his disguise
- Fixed Spy stabbing and being able to go invisible instantly
- Fixed Spy disguised as enemy Medic being able to spam voice commands
August 19, 2008 Patch (A Heavy Update)
- Fixed Spy watch arm not using team skins
- Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets
- Fixed cloaked Spies having a particle-beam effect while standing next to a dispenser that's healing them
- Stealthed Spies are no longer able to pickup the Intelligence. They must uncloak first
February 24, 2009 Patch (Scout Update)
- Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon
- Changed backstab handling to fix facestabs
- Spies disguised as enemy team can now see player IDs for enemies
- Increased backstab check so that Spies can side-stab again
- When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key
- Fixed client crash when determining which disguise weapon to use for a spy
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy's head. Accuracy is poor for a period after that
- Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You'll be cloaked for 8 second after taking this damage. Upon de-cloaking you'll make a loud and distinct sound
- Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you're standing still
- Spy name tags now show up properly when disguised as their own team
- Fixed a bug that would cause spectators to see disguise weapons incorrectly
- Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn't burn
- Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
- Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
- Also made it more obvious on first person view model when you're bumped while cloaked
- Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
- Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
- Spies disguised as medics now have an Ubercharge: line in their disguise target info
- Spies outward facing "disguise health" now matches their disguise target when they first apply the disguise
- Spies can now pick up health kits for their "disguise health", even when uninjured
- Disguise UI doesn't show up in minimum UI mode (hud_minmode)
- Spies that disguise as a player using an unlockable now show that unlockable in hand
- Spies can now use enemy teleporters
- Added 70 new Spy voice lines
- Added 34 new Spy achievements
- Added hat Fancy Fedora
- Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game
- Fixed Ambassador shooting through gates
- Fixed Ambassador not critting during the round win period
- Fixed cloaked Spies being able to taunt attack
- Fixed Spy feign death not being reflected in scoreboard
- Fixed rare crash in Spy "A Cut Above" achievement
- The Ambassador now does full critical hits on headshots, instead of mini crits
- The Dead Ringer now fully drains the cloak meter, even if the Spy leaves cloak early
- Fixed Spy disguise menu not being visible in HUD minimal mode
- Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
- Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
- Fixed the Ambassador not doing damage to buildings
- Fixed Spies disguised as their own team not drawing blood effects
- Fixed the background color of the Spy disguise panel not always matching his disguise team
- Fixed Spies not being able to sap a building if an enemy player was colliding with the building
- Fixed getting a real target ID on an enemy Spy that's disguised as one of your teammates if you are disguised as an enemy.
- Fixed the Ambassador not shooting enemy sticky bombs.
- Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
- Fixed a couple of cases where viable backstabs would fail
- Added a backstab custom death animation to the Heavy
- Changed the Dead Ringer so it can be activated while carrying the flag
- The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the Spy was cloaked
- Increased the Cloak and Dagger regeneration rate slightly
- Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
- The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
- Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
- The Dead Ringer's cloak meter can now be regenerated from ammo sources
- The Ambassador now only crits when fully accurate and no longer penetrates enemies
- The Spy can no longer change weapons from the knife while shocked by the Razorback
- [Undocumented]
- The Ambassador no longer fires through buildings.
- Being attacked while taunting with the Dead Ringer out no longer triggers a Spy's cloak, but instead keeps the damage reduction for the remaining duration of the taunt
- Fixed a bug where a fake Spy hand would appear on the screen of other players
- Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
- Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
- Fixed a bug where the Spy's watch would randomly change models during play
- Fixed uncloaked Spies flickering in and out of the cloak effect when taking damage
- Fixed Dead Ringer damage reduction exploit involving Spy taunting
- Fixed the Cloak and Dagger not regenerating at the correct rate
- [Undocumented] The Dead Ringer's recharge time was shortened from 18.5 seconds to 16.5 seconds
August 13, 2009 Patch (Classless Update)
- Sappers attached to a teleporter automatically place another Sapper on the other end of the teleporter, if it exists
- Disguised Spies no longer trigger On-Hit effects (like the Blutsauger's heal)
- Cloaked Spies standing in valid backstab positions no longer raise their knife
- Fixed sentries firing at a fully cloaked Spy if they're still the closest target
- Fixed a couple of issues with the way critboosts affected The Huntsman and the Spy's knife
- Added hats: Backbiter's Billycock and Camera Beard
- Fixed a bug with cloak meter regen and drain rates
- Fixed Spies not being able to go invis while reloading
- Fixed teleporting Spies getting stuck in enemy players standing on the exit
- Fixed Spies speaking their response rules lines after killing
- Fixed disguised Spies not getting ammo from enemy Dispensers
- Fixed cloaked Spies having the critboost effect on their weapon
- Fixed Spies being able to disguise while performing a taunt
December 17, 2009 Patch (WAR! Update)
- Added more backstab animations
- Now pretends to be carrying the weapons & wearables of the target he's disguised as
- Moved the Spy's Camera Beard to the Misc loadout slot so he can equip it with a hat
- Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
- Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
- Fixed Spies being able to build dispensers
- Fixed the Spy's unlockables watches using the wrong consume/recharge rates
- Crafting improvements
- Spy's Camera Beard can now be smelted into scrap metal
- The Dead Ringer now
- Reduces cloak to 40% when uncloaking early
- Has a 35% cap on the amount of cloak it can gain from an ammo pack
- Has a quieter de-cloak sound
- Updated the achievement icon for the "May I Cut In?" Spy achievement to match the achievement description
- Various improvements to Spy disguise and feign death
- Disguise weapons copying weapons with special animation requirements (Sword, FaN) now look correct
- Spies now play the appropriate death cry on feign death based on the corpse that appears
- Feigning death can now play custom death animations like a normal death (head loss, sniper shot, backstab, etc)
- Feigning death due to explosive damage now has a chance to gib, like a normal death
- Corpses from a feign death now use the correct wearable behavior (hats stay on, or fall off as they should)
- The weapons dropped by feign death corpses now have appropriate physics and collision for their type
- Combat text for damage done to Spies that feign death will now show the un-modified damage amount
- Fixed Spies that feign death while disguised as enemy spies dropping fake ragdolls wearing a mask
- Fixed a couple of physics issues on ragdolls created by feign death
- Added backstab death animation
March 18, 2010 Patch (First Community Contribution Update)
- Added hat: Magistrate's Mullet
- Updated the Camera beard to be craftable
- Added weapon: Big Kill
- Fixed the Demoman's Fro not cloaking properly when being used by a disguised Spy
- Fixed bug with disguised Spy sometimes seeing his own name in the disguise status HUD.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
April 29, 2010 Patch (119th Update)
- Fixed Engineers & Spies being able to circumvent build restrictions.
- Fixed players seeing cloaked Spies when they should be fully cloaked
- Fixed a case where the Spy could start taunting and cloak at the same time
May 20, 2010 Patch (Second Community Contribution Update)
- Added hat: Frenchman's Beret
July 8, 2010 Patch (Engineer Update)
- [Undocumented] The Big Kill was given its own kill icon
- The Ambassador headshot kill icon is replaced with the Sniper Rifle headshot kill icon
September 30, 2010 Patch (Mann-Conomy Update)
- Added Weapons: L'Etranger and Your Eternal Reward
- Added Hat: Familiar Fez
- Updated how Spy disguise targets are selected to more randomly distribute the selections
- [Undocumented] Added unused "Hi-five" taunt
- The Fancy Fedora and Backbiter's Billycock paint effects are more noticeable
- Your Eternal Reward no longer disguises the Spy if the victim survives the backstabbing attempt (because of Ubercharge, The Razorback, etc)
- Your Eternal Reward no longer disguises the Spy if they are carrying the flag
October 27, 2010 Patch (Scream Fortress)
- [Undocumented] Added the Frenchman's Beret and Magistrate's Mullet to the store
- Added Telltale Games items:
- The Enthusiast's Timepiece: Tycho's favorite timepiece (equipped by the Spy)
- Fixed Spies being able to destroy sappers using the "destroy" command
- Made the following hats paintable: Frenchman's Beret, Camera Beard
December 17, 2010 Patch (Australian Christmas)
- 'Your Eternal Reward' changes:
- Spies can now change their disguise weapon via 'lastdisguise' while using 'Your Eternal Reward'
- Already-disguised Your Eternal Reward Spies are no longer forced to switch to displaying the melee weapon when they make a kill
- Spies no longer play speech lines when making a kill with 'Your Eternal Reward'
- Sentry Guns no longer track Your Eternal Reward Spies after they backstab someone
- Added new hats: 'Détective Noir' and 'Le Party Phantom'
- Spies can now see TargetID's of players and objects regardless of their own disguise status
- The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction
- The following hats are now paintable or have had their paintability improved: Detective Noir
- Made "Le Party Phantom" a misc slot item
- Fixed enemies seeing death notices when you backstab their team mates with Your Eternal Reward
- Fixed the attack animation not always playing correctly for Your Eternal Reward
March 10, 2011 Patch (Shogun Pack)
- Added weapon: Conniver's Kunai
- Added hat: Noh Mercy
- Added new hats: Private Eye and Charmer's Chapeau
April 14, 2011 Patch (Hatless Update)
- Added 3 new training courses for the Spy
- Bot changes:
- Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight
- Improved TFBot reactions to cloaked and/or disguised enemy Spies
- Improved Demoman bot behaviors for planting sticky bomb traps
- [Undocumented] Spies now can speak their Domination or Revenge lines correctly when using the Knife or Conniver's Kunai
- Added Janissary Ketche
May 5, 2011 Patch (Replay Update)
- Janissary Ketche made craftable, tradeable, and paintable
- Jannissary Ketche was added to the list of hats that can be unusual
- Fixed a server crash caused by disguising spies
June 23, 2011 Patch (Über Update)
- Added weapons: Enforcer and Big Earner
- Added hats: Made Man and Cosa Nostra Cap
July 1, 2011 Patch (Summer Camp Sale)
- Added misc item: Rouge's Col Roule
- Rogue's Col Roule became craftable
- [Undocumented] Changed Your Enternal Reward Description "This weapon is a silent killer" is now "Silent Killer: No attack noise from backstabs"
- [Undocumented] Your Eternal Reward no longer defaults to the disguise's stock primary weapon after a backstab. It will now properly show an unlockable primary weapon if the victim was using one
August 18, 2011 Patch (Manno-Technology Bundle)
- Fixed disguised Spies showing their critboost status.
- Added Weapon: Diamondback
- Added Hat: Nanobalaclava
Bugs
- The Spy's view model sleeves still has beta color schemes. In addition, the number of stripes on his sleeve do not match the world model.
- The Spy's HUD image features his beta suit and beta wood-handle Revolver.
- If the Spy reloads his Primary weapon at the same time he activates his cloak, he will momentarily appear to have three arms.
Trivia
- The Spy's voice actor Dennis Bateman also voices the Pyro class.
- The idea for the Spy came from a glitch in Quake where players would look like they're from the other team. [1]
- The Spy is known to speak phrases in Italian, French, Spanish and Catalan.
- Template:W served as the first BLU team Spy.
- An image of the RED Spy makes a cameo as the Jack of Diamonds in Poker Night at the Inventory, in the "Poker Night" card deck.
- The Spy makes an appearance in Worms: Reloaded as one of the forts; the rest of the fort is composed of Gravel Pit. In addition, the Spy's red balaclava is a selectable hat for the player's worms.
- The Assassin class of Monday Night Combat has a promotional item with the Spy's disguise mask and the Scout's headset named "Bonk! Slash!".
Gallery
- SpyTFC.png
The Spy class of Team Fortress Classic.
- Spy Card1.jpg
Trading card front
- Spy2.jpg
Trading card back
The Spy playing card in Poker Night at the Inventory.
The Spy's mugshot from the Über Update.
Related merchandise
See also
- Disguise
- Cloak
- Backstab
- Spy match-ups
- Anti-Spy strategy
- Spy taunts
- Spy responses
- Spy voice commands
- Basic Spy strategy
- Community Spy strategy
- Spy checking
- Meet the Spy
- Headshot
- List of references (Spy)
- Spy (Classic)
- Merchandise
References
- ↑ a b Team Fortress 2 Trailer 2, released in September 2006.
External links
- Spy page on the Offical TF2 Website
- The Sniper vs. Spy Update
- TF2 Official Blog - Sniper/Spy Update, Day 5
- TF2 Official Blog - Day 6 Spy Update Hooray!
- TF2 Official Blog - Sniper vs. Spy Update, Day 7
- TF2 Official Blog - The Sniper vs. Spy Update
- TF2 Official Blog - Neat Community Creations (Spy Update Hoax)
- In-Depth Spy Guide
- TF2: Spy Guide Part #1: Spying 101
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