Difference between revisions of "Lumberyard"
m (→Locations: Ambassador Redirect, replaced: File:AREA → File:ARENA (4)) |
m |
||
Line 8: | Line 8: | ||
| map-ammo-pickups-large = 4 | | map-ammo-pickups-large = 4 | ||
}} | }} | ||
+ | |||
{{Quotation|[http://steamgames.com/tf2/heavy/arena.htm No time for crying!]|Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.}} | {{Quotation|[http://steamgames.com/tf2/heavy/arena.htm No time for crying!]|Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.}} | ||
Line 18: | Line 19: | ||
== Locations == | == Locations == | ||
+ | [[File:Lumberyard overview.png|thumb|Aerial view of Lumberyard.]] | ||
− | |||
*'''Central Building''' – The central building houses the control point, and is mostly symmetrical. It is a two floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses. | *'''Central Building''' – The central building houses the control point, and is mostly symmetrical. It is a two floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses. | ||
*'''Spawn Rooms''' – Either side of the spawn room have two exits, one that goes straight ahead towards the central building, and the other door heads to a smaller tower shaped building, which has a stairway leading towards the roof of the central building, where they can enter the building through the ''upper floor''. | *'''Spawn Rooms''' – Either side of the spawn room have two exits, one that goes straight ahead towards the central building, and the other door heads to a smaller tower shaped building, which has a stairway leading towards the roof of the central building, where they can enter the building through the ''upper floor''. | ||
*'''Mountain Side''' – The area to the left of [[BLU]] spawn (right of [[RED]] spawn) which curves around the Central Building. | *'''Mountain Side''' – The area to the left of [[BLU]] spawn (right of [[RED]] spawn) which curves around the Central Building. | ||
− | *'''Cliff Side''' – Opposite to the mountain side (and the opposite direction from team spawn). Contains the only | + | *'''Cliff Side''' – Opposite to the mountain side (and the opposite direction from team spawn). Contains the only Health pickup which is found on the log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death. |
<gallery gallery widths=120px heights=90px perrow=5> | <gallery gallery widths=120px heights=90px perrow=5> | ||
File:ARENA Lumberyard Central building.PNG|The Central Building | File:ARENA Lumberyard Central building.PNG|The Central Building | ||
− | File:ARENA Lumberyard Control point.PNG| The control point when not available for capture | + | File:ARENA Lumberyard Control point.PNG| The control point when not available for capture. |
File:ARENA Lumberyard Red Spawn.PNG|RED spawn | File:ARENA Lumberyard Red Spawn.PNG|RED spawn | ||
File:ARENA Lumberyard Mountain side.PNG|The Mountain Side | File:ARENA Lumberyard Mountain side.PNG|The Mountain Side | ||
Line 36: | Line 37: | ||
{{hatnote|See [[Community Lumberyard strategy]]}} | {{hatnote|See [[Community Lumberyard strategy]]}} | ||
− | == Control Point | + | == Control Point timing == |
− | {{Control Point | + | {{Control Point timing/Official map}} |
+ | |||
== Update history == | == Update history == | ||
'''[[August 19, 2008 Patch]]''' ([[A Heavy Update]]) | '''[[August 19, 2008 Patch]]''' ([[A Heavy Update]]) | ||
Line 45: | Line 47: | ||
*[http://www.teamfortress.com/post.php?id=1760 TF2 Official Blog Alpine Art Style] | *[http://www.teamfortress.com/post.php?id=1760 TF2 Official Blog Alpine Art Style] | ||
*[http://steamgames.com/tf2/heavy/arena.htm A Heavy Update Arena Mode] | *[http://steamgames.com/tf2/heavy/arena.htm A Heavy Update Arena Mode] | ||
− | |||
{{HeavyUpdateNav}} | {{HeavyUpdateNav}} | ||
− | |||
{{Maps nav}} | {{Maps nav}} |
Revision as of 02:57, 27 August 2011
Lumberyard | |
---|---|
Basic Information | |
Variants: | Graveyard |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Daylight, sunny |
Map Photos | |
Map Overview | |
“ | Lumberyard has an unbalanced structure, with one half of the map climbing up towards a large mountain peak, while the other dips down into a valley. A series of rooftops at the map’s center serves as the key battleground area, with lateral flanking being the key maneuver at ground level. When the capture point becomes active after 60 seconds, multiple entrances open up into the central control point, which becomes the focus of the fighting as the match nears its end. Lumberyard is one of the few Arena maps without water, and contains only a single health kit. The kit sits on a log above a deadly pit, making it a great ambush spot for Pyros, Demomen, and Soldiers to send unwary enemies to their deaths.
|
” |
Lumberyard is an Arena map released along with Ravine, Well (Arena), Badlands (Arena), and Granary (Arena) as part of the Heavy Update, marking the introduction of the Arena game mode. Lumberyard was the first official map to drop the usual desert-industrial style for a greener, alpine style environment.
To win, one team must eliminate the entire opposite team or capture the central control point when it becomes available.
Contents
Introduction Video
Locations
- Central Building – The central building houses the control point, and is mostly symmetrical. It is a two floor building containing multiple entrances. Its main entrances are the garage doors which open when the point is available for capture. There are two other ground entrances on both sides which enter to the side of the capture point. On the second floor on each side are two entrances, one from the roof, and one from a bridge which connects to the spawn houses.
- Spawn Rooms – Either side of the spawn room have two exits, one that goes straight ahead towards the central building, and the other door heads to a smaller tower shaped building, which has a stairway leading towards the roof of the central building, where they can enter the building through the upper floor.
- Mountain Side – The area to the left of BLU spawn (right of RED spawn) which curves around the Central Building.
- Cliff Side – Opposite to the mountain side (and the opposite direction from team spawn). Contains the only Health pickup which is found on the log that bridges over the pit. Two small sheds are also found near the cliff. These are dangerous to fight around as falling off the cliff means death.
- ARENA Lumberyard Central building.PNG
The Central Building
- ARENA Lumberyard Control point.PNG
The control point when not available for capture.
- ARENA Lumberyard Red Spawn.PNG
RED spawn
- ARENA Lumberyard Mountain side.PNG
The Mountain Side
- ARENA Lumberyard Cliff side.PNG
The Cliff Side
Strategy
Control Point timing
Template:Control Point timing/Official map
Update history
August 19, 2008 Patch (A Heavy Update)
- Added this map to the game
External links
|