Difference between revisions of "Spy"
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==Official class avatars== | ==Official class avatars== |
Revision as of 22:48, 1 September 2010
Spy | |
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Basic Information | |
Icon: | |
Type: | Support |
Health: | 125 (185 when buffed by a Medic) |
Speed: | 100% |
Meet the Spy | |
“ | This Spy has already breached our defenses...
You've seen what he's done to our colleagues! And worst of all: He could be any one of us. — The BLU Spy on the RED Spy
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” |
Hailing from an indeterminate region of France, the Spy is an aficionado of sharp suits and even sharper knives who relies on stealth and trickery to aid the team. Using his unique array of Cloaking watches, he can render himself invisible and even fake his own death, leaving unaware opponents off-guard. His disguise kit lets him take on the form of any class, allowing him to blend in and sneak behind enemy lines before stabbing his unsuspecting 'teammates', quite literally, in the back. In fact, a swift backstab from behind with the Spy's trusty Knife will take out any foe in a single hit.
In addition to being able to assassinate key enemies quickly and efficiently, the Spy is great against the Engineer. Using his Electro Sappers, he can disable his buildings, slowly draining their health until they are destroyed.
Contents
Bio
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Basic Strategy
- Use your Knife to backstab enemies from behind, killing them instantly.
- Disguise yourself as an enemy with your Disguise Kit. Beware, attacking will remove your disguise.
- Hit MOUSE2 to Cloak and become fully invisible for a short period of time.
- Use your Cloak to get behind enemy lines, and your disguise to move around amongst them.
- Try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
- Place your electro Sappers on enemy Sentry Guns to destroy them. Disguises aren't lost when placing Sappers.
- Your electro Sappers disable Sentry Guns before destroying them. Sap a Sentry Gun before attacking the Engineer.
- Call for enemy Medics by hitting E while disguised.
Weapons
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
Primary
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
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Standard |
Revolver | 6 | 24 | Base: 40 Crit: 120 | |
Sam & Max variant |
Big Kill | 6 | 24 | Base: 40 Crit: 120 |
Same specs as the Revolver. |
Unlock |
Ambassador | 6 | 24 | Base: 34 Crit: 102 |
Crits on accurate headshot. Accuracy decreases after initial shot (short cooldown). -15% damage dealt, 20% slower firing speed. |
Secondary
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Standard |
Electro Sapper | 1 | ∞ | N/A | Disables and slowly destroys enemy buildings. |
Melee
Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
---|---|---|---|---|---|
Standard |
Knife | N/A | N/A | Base: 40 Crit: 120 Backstab: 6x victim's current health |
Backstab earns instant kill if the player is within 180° behind their target. No random Crits. |
PDA items
Weapon | Special ability | |
---|---|---|
Standard - PDA1 |
Disguise Kit | Allows the Spy to disguise himself as a fellow or enemy player. |
Standard - PDA2 |
Invisibility Watch | Cloak type: Timed Cloaks Spy for 9 seconds. Can collect ammo to refill Cloak meter. |
Unlock - PDA2 |
Cloak and Dagger | Cloak type: Motion sensitive Cloaks Spy indefinitely while standing still. Faster recharge rate and Cloak consumption than Invisibility Watch. Cannot collect ammo to refill Cloak meter |
Unlock - PDA2 |
Dead Ringer | Cloak type: Feign death Cloaks Spy for 6.5 seconds upon receiving damage. Drops a fake corpse during Cloak activation. Loud, distinctive decloak sound. 60% faster Cloak regen (16 seconds). Can collect ammo to refill Cloak meter. It also reduces initial damage done to a fraction, as well as allowing for the Spy to be on fire without taking damage as long as he is invisible. |
Taunt Attack
Attack | Weapon | Duration | Damage | |
---|---|---|---|---|
Melee |
Fencing | Knife | 5 seconds | 2 Swings for 30 damage each, then a thrust for 500 (Instant kill). |
Sapping Times
All times listed are approximately how long it will take for an Electro Sapper to destroy a structure that is at full health with no disturbances.
- Sentry Gun, Dispenser, Teleport Entrance & Exit.
- Level 1: 6 seconds
- Level 2: 7 seconds
- Level 3: 9 seconds
Hats
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Miscellaneous items
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Official class avatars
Official class avatars | ||
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Original set | RED ÜberCharged set | BLU ÜberCharged set |
Get TF2 avatars on Steam: Original |
Achievements
- Spy pack: 34 achievements, 3 milestones.
- 1 General achievement
Trivia
- The Spy's old bio appears on his trading card, reading: "A master of disguise, misdirection, and the byzantine details of who really runs things, the Spy is a double reverse quadruple agent whose reflexive suspicion is entirely justified."
- Oddly enough, the Spy's personality seemed to do a complete turn after the Spy vs Sniper update before his domination lines were released. Before the update, he rarely insulted his enemies, and even gave a word of congratulations to them upon getting a revenge on whoever dominated him (often saying "Well played"). After the update, most if not all of the Spy's domination lines flat out insult the victim. Even more odd, the new revenge lines that he was supposed to get never made it into the game. So on one hand the Spy could be insulting an Engineer through domination, while also giving kudos to a Pyro who he just got revenge on.
- The BLU Scout's Mother is in a relationship with the RED Spy. A file in the BLU base contains photos documenting their activities. The Spy refers to her as "Ma Petite Chou-fleur" ("My Little Cauliflower").
- The Spy ordered the Cloak and Dagger and Dead Ringer Spy watches and later on he purchased the Camera Beard from the Dapper Rogue Catalogue for the Gentleman Scoundrel from Mann Co. Industries.
- The Spy never removes his mask and, as seen in Meet the Spy, not even in the bedroom.
- The Spy is known to speak phrases in Italian, French and Spanish.
- A BLU Spy periodically appeared behind the RED Sniper in the Day 3 post of the Sniper Update before the joint Spy Update was ultimately revealed.
- The RED Spy has a white cigarette in his mouth, whilst the BLU Spy favors a brown colored brand. Both have only white cigarettes in their case in-game, however.
- In the Beta version, the Spy's suit was grayer for both teams, and he wore a team colored arm band. This version can still be seen in the Spy's HUD.
- While the Sniper, Soldier and Demoman known smokers, the Spy is the only class to actually hold a cigarette in his mouth during gameplay.
- The Spy, along with the Sniper, does not say "Boo" as one of his jeers (though he does say it in his domination lines, as well as after having backstabbed someone occasionally).
- The Spy was the first class to be able to do two different taunts with the same weapon.
- The Spy is the only class to hold all of his weapons one-handed, though he does hold his primary weapons with both hands when crouching, and his Sappers with two hands in world view.
- The Spy is the only class in the select screen to hold a different weapon to his HUD image, with his HUD appearance holding the Revolver and his character model holding a Knife.
- The Spy can change his skeleton in an excruciatingly painful but worthwhile fashion using his Crab-Walking Kit, as advertised in the Dapper Rogue Catalogue. This is a reference to the Spy Crab, a visual glitch performed by holding your Disguise Kit, crouching and looking directly upwards. This was then referenced further in the Spy and Sniper update, when a taunt for the Disguise Kit which made him do a crab impression was implemented and activates by chance in place of the normal Disguise Kit taunt.
- The Spy and Sniper are the only two classes that wear watches. However, the Spy's watch is for cloaking only and can not keep time.
- The Spy is the only class updated thus far to not receive a replacement for his secondary weapon. However, in the Backpack, the Ambassador is listed as a secondary weapon for crafting purposes.
- The Spy is the only class thus far to not receive a melee replacement.
- The Spy is the only class to vocally react to being hit with Jarate.
- The Spy and Medic are the only classes without any community made weapons, however 2 Community weapons for the Spy will be added soon.
- The Spy's handwriting uses the Joe Hand 3 typeface.
- The Spy was the first class to share his class specific update with another class, along with the Sniper. The pair received their update at the same time due to their common contact in-game, where Snipers are seen as easy prey for Spies.
- Both the BLU and RED Spies' Ambassadors have engraving's of the Scout's mother, which may mean that the BLU Spy has a similar relationship to to the RED Scout's mother as the RED Spy has to the BLU Scout's mother.
See also
- Disguise
- Cloak
- Backstab
- Spy match-ups
- Spy taunts
- Spy responses
- Spy voice commands
- Spy strategy
- Spy-checking
- Spy User Guides
- Spy scripts
- Meet the Spy
- Headshot
- List of references (Spy)
External links
- The Sniper vs. Spy Update
- TF2 Official Blog- Sniper/Spy Update, Day 5
- TF2 Official Blog- Day 6 Spy Update Hooray!
- TF2 Official Blog- Sniper vs. Spy Update, Day 7
- TF2 Official Blog- The Sniper vs. Spy Update
- TF2 Official Blog- Neat Community Creations (Spy Update Hoax)
- In-Depth Spy Guide
- TF2: Spy Guide Part#1: Spying 101
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