Difference between revisions of "Capture the Flag"
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{{Quotation|'''The Scout'''|Wave goodbye to ya secret crap, dumbass!|sound=Scout_specialcompleted05.wav}} | {{Quotation|'''The Scout'''|Wave goodbye to ya secret crap, dumbass!|sound=Scout_specialcompleted05.wav}} | ||
Revision as of 10:27, 18 September 2010
“ | Wave goodbye to ya secret crap, dumbass!
Click to listen
— The Scout
|
” |
Capture the Flag features both RED and BLU with their own Intelligence briefcase (known as the flag). The goal for both teams is to capture their enemy's Intelligence continuously until they have reached the game's capture limit (default limit is 3) whilst preventing their enemy from achieving the same.
Both team's Intelligence are typically located deep within their territory, usually in a symmetrical location from each other, in an area known as the 'Intelligence room'. To take the Intelligence the player must touch their enemy's Intelligence. Whilst holding the enemy's Intelligence, the player must bring it to the location of their Intelligence where they must enter their 'capture zone' (indicated by the yellow and black lines) in order to make a successful capture. After each successful capture, your team will be rewarded with ten seconds of Crit boost.
If the Intelligence carrier is killed or the Intelligence is intentionally dropped, the Briefcase will remain stationary for 60 seconds, with a timer shown above the Intelligence indicating how much time is left before it is returned to the Intelligence room. During that time the Intelligence can be re-captured by walking over it in the same fashion of capturing it at its starting location. Each time the Intelligence is dropped, the timer is reset. The enemy cannot move or reset the intelligence themselves. The intelligence cannot be carried by players with an invulnerability buff (i.e. ÜberCharged players, Scouts under the effects of Bonk! Atomic Punch) and intelligence carriers cannot receive an invulnerability buff.
If the intelligence carrier dies in a normally inaccessible part of the map (i.e. falling into a pit) the Intelligence is immediately returned to its starting location in the Intelligence room. If no team completes the capture limit before time runs out, the match will enter Sudden death mode.
Unlike variants of Capture the Flag in other games, you can make a capture without actually having your Intelligence at your base.
Contents
Maps
Capture the Flag maps carry the ctf_
prefix.
Map | File Name | |
---|---|---|
2Fort | ctf_2fort | |
Double Cross | ctf_doublecross | |
100px | Sawmill | ctf_sawmill |
100px | Turbine | ctf_turbine |
100px | Well | ctf_well |
Related Achievements
Scout
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|
Pyro
Cooking the Books Ignite 5 enemies carrying your intelligence. |
Heavy
Crime and Punishment Kill 10 enemies carrying your intelligence. |
Engineer
Trade Secrets Kill 20 players carrying the intelligence. |
Sniper
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