Difference between revisions of "Nucleus (King of the Hill)"

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== Update history ==
 
== Update history ==
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
+
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
* KOTH_Nucleus was added to the game.
 
* KOTH_Nucleus was added to the game.
'''[[May 27, 2010 Patch]]'''
+
'''{{Patch name|5|27|2010}}'''
 
* Changed side spawn exits to prevent sniping from inside the spawn door.
 
* Changed side spawn exits to prevent sniping from inside the spawn door.
 
* Fixed graphical glitch on platform floor.
 
* Fixed graphical glitch on platform floor.

Revision as of 19:49, 22 February 2012

Nucleus has an Arena variant
Nucleus (King of the Hill)
Nucleus.PNG
Basic Information
Variants: Arena, Player Destruction, Versus Saxton Hale and Galleria
Developer(s): Unknown
Map Info
Environment: Spytech
Setting: Indoor
Hazards: Pit
Map Photos
Loading screen photos.
Map Overview
Nucleus (Arena) overview.png
Down under? More like, six feet down under.
The Engineer

Nucleus is an alternate version of Nucleus (Arena) that has been modified to fit the King of the Hill gameplay type. Along with Viaduct and Sawmill, it was released with The Classless Update as the first official King of the Hill maps for Team Fortress 2.

The goal is to capture the control point and seize it for a duration of 3 minutes, while stopping the other team from doing the same.

Locations

File:Nucleus overview.png
An overview of the Nucleus map.
  • The Device - The swirling, colorful Doomsday Device which dominates the center of the map. It contains the map's Control point, which unlocks after 60 seconds.
  • The Pit - Directly below The Device is a bottomless radioactive pit with a narrow catwalk suspended just above it. The catwalk holds a Medium Health Pickup, but the pit is an unavoidable death for anyone unfortunate enough to fall in.
  • The Perimeter - The series of ledges and catwalks which directly surround the Pit. The Perimeter is further divided into "RED-Side Perimeter" and "BLU-Side Perimeter", based on which spawn room is on that side of the map. Narrow bridges to the control point appear across the pit after the control point is opened.
  • Roofs - On top of the buildings along the perimeter are roofs which are accessible by Rocket Jumping or Sticky Jumping. These are useful spots as they give great height advantage and a view of the entire area.
  • The Bridges - Once the timer has ticked the control point will open and bridges will extend out so that it is reachable. There are three bridges, one on each side infront of each team's spawn, and one far bridge in the center between the spawns.
  • Flank Building - The flank building is one of the buildings on the perimeter. It is mostly blue colored and has no bridge connecting to the point from it, but has a bridge connecting to the catwalks below the point.
  • Access Building - Directly across from the flank building is the access building. It is entered from each team's side by a set of staircases and in its center are two sets of staircases which lead down to the central bridge of the point. On each side there are entrances to balconies which overlook most of the area.
See also: Category:Nucleus images

Strategy

See Community Nucleus (King of the Hill) strategy

Control Point Timing

Control Point Multiplier Seconds
Control Point ×1
24 .000
×2
16 .000
×3
13 .091
×4
11 .520


Update history

August 13, 2009 Patch (Classless Update)

  • KOTH_Nucleus was added to the game.

May 27, 2010 Patch

  • Changed side spawn exits to prevent sniping from inside the spawn door.
  • Fixed graphical glitch on platform floor.
  • Fixed blue-colored models in RED area.

Trivia

  • The particles seen in the device are re-used from Portal's ending.

See also

External links